Now, as one of the guys that cheats a bit...
1. Getting your ass handed to you by demons seems to be work to me. (Especially when you're trying your best not to have it handed to you and the game doesn't cooperate and you lose a surprisingly good fort. Although I've now found a better one, and when it collapses, I'll upload the seed + story, as best I can remember it)
2. Getting your ass handed to you by a lagging computer seems to be work to me.
3. Losing a dwarf for a stupid reason (Wouldn't rest, no one feeds em) seems to cause too much work. The worst wound I healed was a crippled-heart, but the external-bleeding remaining, killing the guy. Then, there were three guys that all lost an arm into my moat, but I didn't realize it at the time... and then I found their arms... and a moat of blood...
4. Never having a liaison again because he fell in a 1-square empty moat is also silly.
I never cheat for strange-moods, getting extra-things, getting better dwarves, adding more stuff to the initial loadout, turning stone into magma. If I can't find it with prospector and, if I'm desperate, reveal, then I don't need it.
My dwarves still fail pathetically at dealing with seiges, plus my mayor wants green glass. That's too bad, I don't have sand and I don't modify raws/use tile-edit/auto-designate (after I ended up with an lime green infinite-stone type warm reservoir when I tried to auto-designate a fractal design). She'll have to do without. I am not a military dwarf-master, but that doesn't mean I'll cheat and make them uber-bad-ass.
Although, right now I'm using a drawbridge and a neat little aqueduct thing to stop nearly all goblin advances...and I imagine I'll be making the aqueduct thingy even more secure by adding a bridge to it as well. Plus traps are OP. Someday this'll be an impervious castle... but not until my metalcrafters finally get to competent... which is taking forever, btw.