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Author Topic: How many square miles is a normal sized world?  (Read 6939 times)

ravensword227

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How many square miles is a normal sized world?
« on: June 22, 2008, 11:52:18 am »

Has this ever been discussed?  Do we have an approximation of one tile that a creature occupies?  Lets just say that a tile is 5 square yards.
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Killy

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Re: How many square miles is a normal sized world?
« Reply #1 on: June 22, 2008, 12:03:51 pm »

according to http://www.bay12games.com/dwarves/features.html we have 197 376 * 197 376 tiles.

197 376 * 197 376* 5 square yards = 62 883.0149 square miles.

But I think 5 square yards is too high.

I think one square meter (or yard if you prefer)fits better, that would make 197 376 * 197 376 m^2 =38957,285376 km^2
« Last Edit: June 22, 2008, 12:09:59 pm by Killy »
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Killy

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Re: How many square miles is a normal sized world?
« Reply #2 on: June 22, 2008, 12:10:37 pm »

empty
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Skizelo

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Re: How many square miles is a normal sized world?
« Reply #3 on: June 22, 2008, 12:12:05 pm »

Well, it depends. Are the squares occupied by tiny dwarves or colossal dragons?
Basically, every time I think about D.F. space, I get a headache.
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McDoomhammer

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Re: How many square miles is a normal sized world?
« Reply #4 on: June 22, 2008, 12:44:15 pm »

Not to mention that DF maps do not wrap around, meaning that they're inexplicably flat.
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Draco18s

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Re: How many square miles is a normal sized world?
« Reply #5 on: June 22, 2008, 12:53:24 pm »

How many kittens fit in a tile?

Another approximation of tile size was based on water.

1/7 water -> Bucket of [10] Water -> supplies a dwarf with water
Then drinking rates, yadda yadda, 49 cubic feet of water -> 2.5 x 2.5 x 6.25 feet is a tile.
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Slartibartfast

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Re: How many square miles is a normal sized world?
« Reply #6 on: June 22, 2008, 01:40:17 pm »

Not to mention that DF maps do not wrap around, meaning that they're inexplicably flat.
I know it's a big guess, but I think that Toady uses the Diamond Square algorithm to generate his fractal heightmaps. And if that is so, then making them wrap around is very easy.
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Cthulhu

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Re: How many square miles is a normal sized world?
« Reply #7 on: June 22, 2008, 02:31:54 pm »

Maybe the DF world is flat for a reason.  Maybe later you'll be able to fall off of the world.
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Baneslave

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Re: How many square miles is a normal sized world?
« Reply #8 on: June 22, 2008, 03:52:03 pm »

I thought the shown map is only a part of greater world, as you don't see climate changing from tundra to jungle to tundra in north-south axis.
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Draco18s

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Re: How many square miles is a normal sized world?
« Reply #9 on: June 22, 2008, 03:54:03 pm »

Not to mention that DF maps do not wrap around, meaning that they're inexplicably flat.
I know it's a big guess, but I think that Toady uses the Diamond Square algorithm to generate his fractal heightmaps. And if that is so, then making them wrap around is very easy.

He does.  In one of the interviews he had he discussed it (as well as how water pressure works--there were pics, too bad I can't remember what interview).
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McDoomhammer

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Re: How many square miles is a normal sized world?
« Reply #10 on: June 22, 2008, 04:31:17 pm »

Oh, ok.  So it's easy enough to make them do so, but they don't right now?
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Draco18s

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Re: How many square miles is a normal sized world?
« Reply #11 on: June 22, 2008, 04:38:56 pm »

No harder than figuring out how many tiles the artic circle should be and where  you go when you head "south" from the north pole.
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Savok

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Re: How many square miles is a normal sized world?
« Reply #12 on: June 22, 2008, 05:30:14 pm »

I thought the shown map is only a part of greater world, as you don't see climate changing from tundra to jungle to tundra in north-south axis.
You've got to be right, since Toady is trying to roughly imitate Terra. That must be why we have dwarves and elves and dragons and goblins and kobolds and killer carp and adamantine and chasms and minotaurs... oh, wait.
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McDoomhammer

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Re: How many square miles is a normal sized world?
« Reply #13 on: June 22, 2008, 06:12:54 pm »

Don't be silly.


Chasms are real.
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Nesoo

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Re: How many square miles is a normal sized world?
« Reply #14 on: June 22, 2008, 08:07:06 pm »

Not to mention that DF maps do not wrap around, meaning that they're inexplicably flat.
I know it's a big guess, but I think that Toady uses the Diamond Square algorithm to generate his fractal heightmaps. And if that is so, then making them wrap around is very easy.

He does.  In one of the interviews he had he discussed it (as well as how water pressure works--there were pics, too bad I can't remember what interview).

Here's the interview that you're likely thinking of. I linked to the page about world gen; the water stuff is a few pages later.

Has this ever been discussed?  Do we have an approximation of one tile that a creature occupies?  Lets just say that a tile is 5 square yards.

I think that this is the closest thing that we've got to an "official" (and I use the word very loosely) size.
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