Dwarf Fortress > DF Suggestions
Smooth animations
Idiom:
Just suggesting this as the 1st step of the presentation arc (or a quick fix for now).
--- Quote ---A healthy, unencumbered dwarven peasant takes one step every 10 frames.
--- End quote ---
How about having that dwarf be animated sliding to the next step across the 10 frames, rather than the 'blip-blip-blip'? It would look much cleaner, be easier to make sense of, you'd get a better sense of velocity, crowds would make more sense looking at them shuffle about...
Neonivek:
No arguements here... however I can only guess there is a technical issue involved or something...
Reasonableman:
I have dabbled in the dark arts of programming, and I couldn't even get a basic grid to function properly. At my skill level, I have no clue what level of Hell trying to get this to work would be. I can't be sure of Toady's programming expertise, though the excellence that is DWAAARF FORTRESS lends some credence to the idea that he is an unstoppable programming god. Still, not a bad idea. Could cause even more CPU lag though, so I'd go for something else.
ivegotgoodabs:
eh, this is a pretty bad idea...
Idiom:
How would it lag more? Its the same path-finding calculated, it's just displayed differently.
OpenGL wasn't it? How can it be that hard to output something sliding between A & B when it's already been calculated for moving between A & B?
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