Dwarf Fortress > DF Suggestions

Smooth animations

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Neonivek:
because you expanded the moving animation budget by 10 times?

Idiom:
Just turn down the [G_FPS_CAP] in the settings then if you don't want it or if it affects performance.
This would be handled by the graphics card, wouldn't it? I don't see how that could slow the processor. The processor still calculates 10 frames either way.

Sowelu:
When the game is paused, do the dwarves keep moving into their destination square, or do they stop in between?  Either way, I think this could be a really big problem in terms of the way it currently cycles between different creatures it's displaying.  It would make the icons very difficult to read.  Frequently, one icon would be overlapping another.  How do you determine which belongs on top?

PTTG??:
The game's engine as it is can not - and that is a very big not - display any number of tiles per cell greater than one.

But if it could... Oh how nice that would be.

Puzzlemaker:
Separate game frames and display frames, and it should be fairly easy to do?

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