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Author Topic: stop asking the impossible!  (Read 2808 times)

Sinfang

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stop asking the impossible!
« on: July 06, 2008, 01:42:12 pm »

sorry if this has already been mentioned, but before a noble issues a mandate or a dwarf enters a strange mood, can the game check to make sure such a thing is possible? 

Like asking for cut glass on a map with no sand, or demanding production of brass items on a map with no tin.

I could handle rushing to fulfill a request, but if one of my best dwarfs demands silk or turtle shell, and the caravans are months away and the only turtle is on the other side of the map...and then has to be fished, not killed by a cat, and then eaten...you get the idea. 
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Silu

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Re: stop asking the impossible!
« Reply #1 on: July 06, 2008, 02:41:05 pm »

Losing is fun!

Seriously thought, moods are fine like they are right now; always succeeding with making an artifact would really make it all so boring. Now only if we got more uses to artifacts...
« Last Edit: July 06, 2008, 02:46:53 pm by Silu »
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BurnedToast

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Re: stop asking the impossible!
« Reply #2 on: July 06, 2008, 03:04:41 pm »

pretty sure strange moods DO check for the impossible, at least I've never, ever seen a glass mood on a map with no sand and everything else is non-specific (except silk cloth, which I always import a few bins of).

As for noble mandates - I think it makes sense that they are unreasonable sometimes. Very nearly anything they want can be imported anyway, leaving glass and adamantine as the only demands I can think off offhand that you can't prepare for.
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Skizelo

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Re: stop asking the impossible!
« Reply #3 on: July 06, 2008, 03:43:44 pm »

Is it weird that I thought this was about the suggestions forum from the title?
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perilisk

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Re: stop asking the impossible!
« Reply #4 on: July 06, 2008, 04:14:15 pm »

Is it weird that I thought this was about the suggestions forum from the title?

No, that was my first thought too.
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Erk

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Re: stop asking the impossible!
« Reply #5 on: July 06, 2008, 04:22:15 pm »

On a complete side note, brass is made of copper and zinc; thus, asking for brass on a map with no tin is like asking for steel on a map with no microcline.
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Neonivek

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Re: stop asking the impossible!
« Reply #6 on: July 06, 2008, 04:37:58 pm »

Yeah but you can buy almost any metal in the game

You can't really buy glass or sand
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Silverionmox

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Re: stop asking the impossible!
« Reply #7 on: July 06, 2008, 07:10:49 pm »

I haven't had a fey mood go wrong since three fortresses ago. And they weren't five-year-forts either.
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Footkerchief

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Re: stop asking the impossible!
« Reply #8 on: July 06, 2008, 07:28:03 pm »

Is it weird that I thought this was about the suggestions forum from the title?

No, that was my first thought too.

Mine too, and I would have agreed with it.
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Skizelo

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Re: stop asking the impossible!
« Reply #9 on: July 06, 2008, 08:28:35 pm »

Is it weird that I thought this was about the suggestions forum from the title?

No, that was my first thought too.

Mine too, and I would have agreed with it.
I once came this close to suggesting implementing air pressure.
By adding an 0-7 value for how much air is in every tile.
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Joseph Miles

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Re: stop asking the impossible!
« Reply #10 on: July 06, 2008, 10:30:52 pm »

Is it weird that I thought this was about the suggestions forum from the title?

No, that was my first thought too.

Mine too, and I would have agreed with it.
I once came this close to suggesting implementing air pressure.
By adding an 0-7 value for how much air is in every tile.

That makes SOME sense though, for encloses rooms. Then you can SUFFOCATE dwarves by walling them in places.
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Skizelo

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Re: stop asking the impossible!
« Reply #11 on: July 06, 2008, 10:38:19 pm »

Yeah, but I decided to leave it 'till we're all rocking quantum laptops.
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Wooty

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Re: stop asking the impossible!
« Reply #12 on: July 06, 2008, 11:08:25 pm »

I wish the mandates were a little more general, like "Smelt 10 metal bars" or "Manufacture 20 crafts". It makes a whole lot more sense like that as well, since their mandates are supposed to be a (broken as hell) way to run the fortress trade cycle.

On an unrelated note, it would be nice if fufilling the nobles demands and keeping them ecstatic would make them stop mandating as much stuff. Or even a bribery system - Make 3 crystal glass crowns or else I kill the mason, but I would be willing to let it slip by if you give me a 1,000 dwarfbuck furniture item in my bedroom....
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Draco18s

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Re: stop asking the impossible!
« Reply #13 on: July 07, 2008, 12:58:41 am »

Is it weird that I thought this was about the suggestions forum from the title?
No, that was my first thought too.
Mine too, and I would have agreed with it.

Third.
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Reasonableman

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Re: stop asking the impossible!
« Reply #14 on: July 07, 2008, 01:14:16 am »

I wish the mandates were a little more general, like "Smelt 10 metal bars" or "Manufacture 20 crafts". It makes a whole lot more sense like that as well, since their mandates are supposed to be a (broken as hell) way to run the fortress trade cycle.

On an unrelated note, it would be nice if fufilling the nobles demands and keeping them ecstatic would make them stop mandating as much stuff. Or even a bribery system - Make 3 crystal glass crowns or else I kill the mason, but I would be willing to let it slip by if you give me a 1,000 dwarfbuck furniture item in my bedroom....

This, combined with a few other ideas of mine, would be excelent: based on the noble's personality traits, they could either be sadistic ("MAKE THREE PLATINUM CROWNS ENCRUSTED WITH 20 RUBIES A PIECE!") or more reasonable ("We need five more beds. Please?") They could be forgiving ("Oh, darn. Well, those other dwarves won't mind sleeping in the dirt a few more weeks, I guess.") or, well, unforgiving ("NO CROWNS?! KILL ALL FIVE METALWORKERS!! Sloooowly.") They could even be honorable ("How dare you suggest I take a bribe, knave! Have at thee and such!") or corrupt ("Oooh, shiny. I guess those dwarves will have to wait a while for their beds. Heh heh.")
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