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Author Topic: Dwarf Fortress 0.28.181.39b Released  (Read 16801 times)

Toady One

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Dwarf Fortress 0.28.181.39b Released
« on: July 15, 2008, 08:14:21 am »

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Changes

This is the first fix for the new world generation release.  Here's the complete list of changes:
  • fixed bug causing dwarves and others to sleep forever
  • fixed a few crashes with maps with Y dimensions larger than X dimensions
  • fixed another world gen crash
  • fixed bug stopping caves from appearing
  • fixed bug causing hauling, cleaning and health care professions to disappear from labor list
  • made the escape key work properly when setting world gen parameters
  • loosened travel restrictions based on enemy seeing the player
  • changed effects of temperature on food objects
  • changed creature layout during ambushes
  • stopped world gen roads from being obstructed by swamps and fixed a problem with how they handled slopes
  • stopped world gen animals from starting as drunks
  • stopped null civ membership from being added to moving megabeasts
  • changed the text for culled historical parents
  • fixed problem where tundra rejects were being logged instead of grass/hill rejects
  • fixed some grammar issues with battle summaries
  • fixed "Peasants" display in status
   
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Radtoo

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #1 on: July 15, 2008, 08:21:40 am »

Even if its bug fixes, that's impressive again... dwarf mode, here I come! :D

Thanks!
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Erom

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #2 on: July 15, 2008, 08:22:19 am »

Let me be one of the first to offer my thanks, Toady.
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Seizures

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #3 on: July 15, 2008, 08:23:45 am »

Good work Toady, I am quite impressed with how swiftly you crushed those bugs.

Much thanks for the newest version!
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Deathworks

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #4 on: July 15, 2008, 08:26:08 am »

Hi!

I just downloaded it and can't wait to install it.

Anyhow, I wanted to thank you for the swift and determined bug fixes.

And especially for giving cats names and allowing us to read engravings in dwarf mode (two of my biggest wishes in the past).

Deathworks
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Volatar

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #5 on: July 15, 2008, 08:33:46 am »

Woah! 15 minutes ago, I was asleep, then suddenly I snapped awake and had a huge urge to get on the computer.

And now I can play Dwarf mode again :D

Thank you so much Toady!

The Digital Aeon Bloodline game begins today!
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meeneque

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #6 on: July 15, 2008, 08:39:24 am »

Great Job!!!
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Sinned

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #7 on: July 15, 2008, 08:46:16 am »

Kudos Toady, thanks for the fixes!
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SeaBee

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #8 on: July 15, 2008, 09:01:57 am »

Thanks Toady! I really appreciate the work. I don't know where you find the time to sleep ...

Time to wake up my dwarves!
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Keldon

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #9 on: July 15, 2008, 09:06:33 am »

Thanks Toady!

Now i have something to do all day/week/month :D
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Hyfrydle

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #10 on: July 15, 2008, 09:19:16 am »

Can't believe how quickly a new release is put together fantastic work Toady.

Just one question I'm at work at the mo so can't check but are save games from yesterdays version compatible. Will my seven sleeping dwarves awake and start working again or is it better to start a new game?

Again thanks for the new release.
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Toady One

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #11 on: July 15, 2008, 09:21:47 am »

I didn't test a save with pre-sleeping dwarves, but I think they should wake up (once they get their drowsiness down).  All of the saves should be as compatible as they were to get to 39a.
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Hyfrydle

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #12 on: July 15, 2008, 09:27:33 am »

Will try it out later and hope they don't die of hunger or dehydration before waking up.

Will be an interesting experiment.
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Haven

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #13 on: July 15, 2008, 09:47:38 am »

On the post is an image of Bugs and Toady the Splendor of Programming in Chitin. The Bugs are dead. The Toady the Splendor of Programming is laughing.
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The Hidden

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Re: Dwarf Fortress 0.28.181.39b Released
« Reply #14 on: July 15, 2008, 09:57:19 am »

Is it possible to turn off rejects while using world gen?
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