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Author Topic: EVE Online  (Read 26162 times)

Puck

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Re: EVE Online
« Reply #105 on: March 20, 2009, 09:18:25 am »

You gotta understand something about eve:

if you put yourself in a position where you can be killed, people will try to. Hard. And mostly, they will succeed. Most fights in eve are already won by the party that initiated it. Chances are, people will know who you are and how many friends you have next door before they engage. When somebody engages, there are three reasons for it:

1) attacker is clueless
2) attacker is bored
3) attacker is sure to win

Eve is quite complex and there are tons of ways you can manage to get the other guys stuff. If you mine in lowsec, you're the juiciest of targets, belts there are like the "pvp arenas"  ;D Stick to highsec to make money, for a start. Maybe forever  ;) (as long as you're trying to MAKE money that is.)

Nothing wrong with the lowsec areas... it's just... for quite some time, just think of anything you take there as "lost". Take cheap frigates for practice, but whatever you do, consider every ship you jump into lowsec areas as dead the moment you undock it. Best way to learn stuff, really.

Oh, and pvp rule of thumb: the smaller your gangsize, the better it is to take a small and nimble ship into pvp. You prefer maneuverability over hitpoints everytime, when you're the underdog. The best way to survive is to be in warp before the other guy can lock you down. Oh and learning to pull a Rincewind is almost as challenging as learning how to fight actually. You'll die a lot less while "learning how to haul ass" than you will when you learn how to fight, because of the nature of the exercise. Doesnt mean there arent a tons of things that you can screw up and get you killed. For instance an aggression timer preventing you to jump/dock, common mistake for beginners  ;)

Learn about session/aggression timers. Enable that "show session change timer" option and watch the top left of your screen after undock and jump. (for a start)

I would log in and try to help you and give you some proper education, but I dont want to play eve at the moment. If you manage to find somebody in game to teach you the ropes, post some of the stuff that person teaches you, so I can tell you if its better to listen to that guy or rather dont  ;D

And feel free to ask questions here, I'm quite happy to help out. That's how I got to dwarf fortress btw... thread on the eve forums, where people asked their questions about DF. Now I hang around here, much smaller amount of idiots that mindlessly post stupid oneliners and memes. \o/
« Last Edit: March 20, 2009, 09:27:42 am by Puck »
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Drakale

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Re: EVE Online
« Reply #106 on: March 20, 2009, 09:26:06 am »

Yeah, but it was fun in a way, eluded him many times until I got a little cocky.
I didnt lose anything anyway as i went there with the newbie ship that get refunded in full.

Mining is fun for now, but i expect it get boring after some time, maybe i'l try my hand at pirate hunting next... Is there any easy way to evaluate the threat of a target? The info screen of a target is gibberish for me at the moment, i dont get what 2/3 of it means.
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Puck

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Re: EVE Online
« Reply #107 on: March 20, 2009, 09:28:24 am »

Pirate hunting as in players or npcs?

oh, and what race are you? I figure you will stick to your races equipment for a start, since you already have some skillpoints in the "racial" weapon systems and the according frigates.
« Last Edit: March 20, 2009, 09:30:32 am by Puck »
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Drakale

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Re: EVE Online
« Reply #108 on: March 20, 2009, 09:29:21 am »

Npc, i dont think i have a speck of a chance against anything with a brain at the moment.

edit:Minmataar engineer
« Last Edit: March 20, 2009, 09:37:50 am by Drakale »
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Puck

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Re: EVE Online
« Reply #109 on: March 20, 2009, 09:39:15 am »

HAH, you'd be surprised... in fact, all you need is electronics 3 and propulsion jamming 1, that way you can fit warp scramblers and disruptors, from there it's only a short way to your first killmail and the slippery slope to the dark side  ;D

IF you put some effort into really understanding the mechanics (not that you have to, just saying) there is a big chance you can find people that play eve for YEARS and still know less than a new person. Some people for instance have stupid leaders, that understand mechanics wrong and teach wrong stuff to the newcomers that dont want to think for themselves. Eve really is complex enough to make that possible :)

Anyway, apart from my useless rabble: the best way to determine NPC strength is to look at their bounty. Apart from the tutorial rats that pay out up to 1500 isk iirc, the weakest kind of npc is worth about 4k isk, while the strongest (standard belt and mission) rats will pay around 1.5mil in bounty. There are exceptions, like rogue drones and navy rats, which dont have a bounty per se. You  just would have to learn for them, but you dont need to bother as much in the start. For completeness sakes, rats (as we call npcs in eve) can have a bounty up to and over 10 mil iirc, but those are special spawns, and even they are sometimes not much harder than the strongest beltrats. (which you only find in 0.0 space)

Another way of judging npc strength would be just by the difficulty of the mission you accept (when you dont go for beltrats)
lvl1 are obviously easiest (best done in a frigate), lvl2 are a bit harder (and are aimed at cruisers), lvl3 are again a tad harder, the jump from 2 to 3 is is bigger than the jump from 1 to 2, they usually require battlecruisers. Lvl4s are the hardest missions in highsec, you tend to do them in battleships. The jump from 3 to 4 is even bigger than the jump from 1 to 3, tho!

For starters; get OUT OF YOUR ROOKIESHIP ASAP. those things are REALLY REALLY throwaway. Insure your first frigate if you must, but they are really considerably cheap. EVERYTHING is better than a rookie frigate.

edit: HAH minmatar! great choice, you picked the hard mode  ;D
no really, most challenging to learn, most rewarding to fly, no questions asked.
The really bright side of this is: you got the rifter, which is commonly accepted as the best t1 frigate in the whole game. If you like to go fast and shoot projectile guns that sound cool, you will love minmatar. also, mad max design.

Anyway, things to consider:
if you want to mine, youre looking at the burst (maybe the probe, if you dont care so much about efficiency but cargo hold, iirc) and the scythe as your step up. should you decide to become a dedicated miner (can be boring) you should look at a really dedicated path, too. means: barges, beeline. get industrial skills. and the like. If you dont do that, you are better off with pve for money making.

for combat you want to get a rifter. if youre looking at cruisers, you have a lot of options. rupture is good for pvp and pve, stabber is mostly a pvp ship and needs some experience before it can be flown properly. its like a biiiig frigate, its a weird ship, a little "special". so is the bellicose. very misunderstood ship. you can, however, fit it a bit... counterintuitive to get you through your first hours of lvl2 missions. (by fitting lots and lots of large shield extenders and small weapons). Flying a bellicose in pvp is a whole different matter entirely and would require its own thread  ;D

so basically... a good path for combat is rifter (stop there and focus on training and practice if pvp) and then rupture / hurricane. Be disciplined, train armor tanks and guns, so you have those ships effective soon. you can do quite some interesting stuff with minnie ships and shield skills, but for a young character thats wasted time. what you want is focus focus focus on small areas you can make use of, so you are useful and entertained sooner.

If you look at minmatar battleships, stuff gets a bit complicated. they are quite hard to fly properly, but dont listen to people that complain. the typhoon alone is worth being minmatar. if you aim at lvl4 pve (which is a common moneymaking pastime in eve), you want to train armor tanking, cruise missiles and medium artillery (yeah, im serious) and some dronage.

Should get you started.
« Last Edit: March 20, 2009, 09:50:08 am by Puck »
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Puck

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Re: EVE Online
« Reply #110 on: March 20, 2009, 09:55:06 am »

Something else I just thunkof:

If you manage to find a more seasoned player that runs missions, you might be able to salvage for that person, either for a share of the profits or for free.

Salvaging is probably the best paying newbie profession, there is a lot of money to be made. ( like comparable to the income of a dedicated mission runner... well.. one that doesnt salvage, of course  ;D )

Drakale

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Re: EVE Online
« Reply #111 on: March 20, 2009, 10:03:24 am »

Ok thanks for the tips, EVE complexity is a little overwhelming at the moment. The players that killed me all where flying rifters, so i guess its a nice goal for now.

Salvaging sound like a useful skill, but around 900k ISK forthe book is a little high for now, il make some more money first  ;D

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Puck

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Re: EVE Online
« Reply #112 on: March 20, 2009, 10:07:41 am »

900k doesnt sound right to me.

If you look at certain items, like skillbooks, there are NPCs selling them. a player made sell order is 90 days tops, an npc order is always close to 365 days. usually those are cheaper.

isnt salvaging like a tier 1 skill that goes for 90k in a school station?

Drakale

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Re: EVE Online
« Reply #113 on: March 20, 2009, 10:12:51 am »

Ok, i'll look into it. The market system has me confused too, i can't tell what is sold by players and what is sold by NPC.
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Puck

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Re: EVE Online
« Reply #114 on: March 20, 2009, 10:27:00 am »

The only way to tell it apart is the duration. NPC orders are ALWAYS close to 365 duration, no player can do that.

Personally I think, when they introduced all the new filters to the market, like "show by skills/jumprange" and the welcome pages, they made it MORE complicated. Their goal was obviously a different one, but whatever. I dont use any of those filter features, I just untick "show only available" (well, basically every filter there is) so I can see the WHOLE region market. Then I just sort the price table for whatever I need. Jumprange/price/duration. I'm really quick getting an accurate picture of the market situation that way. Oh, and sometimes price history is useful.

so if you look for a skillbook... either type it in the search field or find it in the drop down menu (needs "show only available" unticked), then switch to the price table list (dont know what its called, but i think the standard tab it shows is "groups" with the descriptions. you just want the price list) and then sort it by price. now that you have the cheapest on top... you just take a look at the distance fields, to find something that suits your needs. or just sort by jump distance and then pick something thats close to the lowest price.

That's how I'd find my buy.

Nilocy

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Re: EVE Online
« Reply #115 on: March 20, 2009, 10:54:51 am »

Theres still quite a few annoying bugs they have to fix. Like the assets being show always at 19 jumps away... grrr.

Oh, and just a thought, does anyone fancy starting a Dwarf fortress corporation?
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Puck

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Re: EVE Online
« Reply #116 on: March 20, 2009, 11:08:41 am »

Theres still quite a few annoying bugs they have to fix. Like the assets being show always at 19 jumps away... grrr.
I never heard of that. You sure you're not provoking that by restricting your autopilot to avoid systems with podkilling or something? Combined with that penalty slider (it's a bit like traffic zones in DF) that can have nasty side effects.

Nilocy

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Re: EVE Online
« Reply #117 on: March 20, 2009, 11:31:29 am »

nah, it shouldn't be. But i'll check later. I caught wind that theres a bug going around where teh skill trainer untrains all the skills you've lined up for it :D
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Drakale

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Re: EVE Online
« Reply #118 on: March 20, 2009, 12:48:49 pm »

Salvaging is really 900k, its the selling average.

Why can my ship only detect Veldspar asteroids? can't see cordite and other stuff unless i manually click on them... Maybe i need a better sensor or something.
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Puck

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Re: EVE Online
« Reply #119 on: March 20, 2009, 01:01:13 pm »

it'S in the overview settings. setting up your overview (tabs) is a whole new chapter in good advice entirely ;)

for a start, rightclick the white triangle on that overview and switch it to default/mining or something. Should show you all the roids. have a look, play around, there is tons of stuff you can do with that overview.
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