Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: Smoke and Chimneys?  (Read 32115 times)

Nikov

  • Bay Watcher
  • Riverend's Flame-beater of Earth-Wounders
    • View Profile
Re: Smoke and Chimneys?
« Reply #30 on: July 30, 2008, 05:38:09 am »

Regarding heavy metal poisoning, most of the common metals we use today are 'heavy'. I can't specifically remember about iron, but I know that lead, zinc, gold, silver, copper and nickel are all heavy metals, and so are any of their alloys.

Yes, your water is being transported through heavy metal pipes (unless you're in one of those countries that uses PVC pipes now).

Romans had lead pipes, but knew once calcium deposits built up they were harmless. We worry too much these days.
Logged
I should probably have my head checked, because I find myself in complete agreement with Nikov.

Snoman

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #31 on: July 30, 2008, 06:25:08 am »

Dwarves should be able to smoke heavy metals. In pipes.

"He needs to smoke a fat bowl of lead to get through the working day."
lol! that would be awesome! :D
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #32 on: July 30, 2008, 09:24:22 am »

A little creative ductwork could easily dump a clever kobold intruder into magma or a pit full of dogs, while still allowing smoke out.

(side view)
Code: [Select]
__________      |E|
|  ____  |      | |
| |    | |______| |
| |    |  ________|
| |    | |
|D|    |M|
E = exit to surface
D = dump with miasma/workshop with smoke
M = magma/dog pit/laws of physics/etc.

I like it!


Could be simpler than that to be honest
Code: [Select]
|  |
|  |
|  |___
|  G_  |
|  |  ||
MM     W

|= Walls
G= grate
W= workshops
M is magma
« Last Edit: July 30, 2008, 09:26:12 am by d3c0y2 »
Logged

Boatmurderer

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #33 on: July 30, 2008, 10:13:18 am »

Dwarves should be able to smoke heavy metals. In pipes.

"He needs to smoke a fat bowl of lead to get through the working day."
Urist McUristurist started the day off by smoking lead in a bowl, then washing his hands in magma. By the end of the day, he will have inhaled enough toxic heavy metal gases to mutate a middle school. but right now, it's Miller Time!
Logged

Dr. Von Uristein

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #34 on: July 30, 2008, 04:53:58 pm »

Quote
Could be simpler than that to be honest

Code: [Select]
|  |
|  |
|  |___
|  G_  |
|  |  | |
MM    W
|= Walls
G= grate
W= workshops
M is magma

d3c0y2, that's pretty much what I envisioned.

I have this great image of dwarven life:  Children being born at the forge, growing up up drinking rum and eating roasted sugar from a young age, and then graduating to huffing metal fumes from a magma smelter.  Is it any wonder they go strange and start making tables out of bones and metal thongs with leather spikes?
Logged
It puts the golden salve on it's skin...

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: Smoke and Chimneys?
« Reply #35 on: July 30, 2008, 06:55:57 pm »

Ahh smoke. So far, the only thing we cannot completely pollute yet is the air, but with smoke, we would be able to do that with ease. The dwarven earth-raping plans will come to fruitition.

In all seriousness, this should be a possibility. I can't imagine that smoke would be too healthy for any living thing to breathe, even if it is a four foot tall badass that lives in a mountain.

But there's a downside to smoke. Whenever a system of outdoor visibility is implemented, smoke would be a dead giveaway of civilization. The goblins may not necessarily know where your fortress is if it's a one tile wide door hidden in a forest, but a big fat plume of smoke pouring out of a random hole would be cause for investigation.

But I don't think something like that would be coming for quite a while yet. It's an idea, nonetheless.

Ah, but that's why you build next to a volcano.

Gob 1: "Hey, theres smoke coming out of this hole in the ground!"
Gob 2: "Run for your lives, shes gonna blow!"
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Smoke and Chimneys?
« Reply #36 on: July 30, 2008, 07:43:13 pm »

Well I know wild fires make alot of smoke but it dosent seem to bother my adventurers, the smoke should just cause bad thoughts like miasma, seeing how its not poisoning the dwarves.
Logged

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Smoke and Chimneys?
« Reply #37 on: July 30, 2008, 07:47:07 pm »

Well I know wild fires make alot of smoke but it dosent seem to bother my adventurers, the smoke should just cause bad thoughts like miasma, seeing how its not poisoning the dwarves.

You can suffocate if you stay in it too long, I believe.
Logged

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Smoke and Chimneys?
« Reply #38 on: July 30, 2008, 07:57:39 pm »

Well I know wild fires make alot of smoke but it dosent seem to bother my adventurers, the smoke should just cause bad thoughts like miasma, seeing how its not poisoning the dwarves.

You can suffocate if you stay in it too long, I believe.
Realy? Well then I think suffocation is a bad enough consequence for not taking care of smoke problems. Instead of your legendary metalcrafter going insane and killing everyone.

Then again...
Logged

Lexender

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #39 on: July 30, 2008, 09:22:19 pm »

Smoke could have so many different uses!

It could be very damageable to health, thus giving birth to noble killing smoke filling rooms! (or just plain traps)

Maybe enough smoke could block the line of sight of a creature, nullifying the advantage of any ranged creature, including marksdwarves.

It could also have a "thickness" which would act exactly the same as water depth (1/7, 4/7, etc.)
Logged

codezero

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #40 on: July 30, 2008, 11:39:00 pm »

Could be even simpler.
Quote
     
  m
  \ \_   |\/|
   |    \ | |
    s     | |
      \__|_\
        \    /
          \/   
\/ = materials inlet
m = main vent
s = excess vent

Might need some sort of suction, but that won't be a problem.
Logged

Nikov

  • Bay Watcher
  • Riverend's Flame-beater of Earth-Wounders
    • View Profile
Re: Smoke and Chimneys?
« Reply #41 on: July 31, 2008, 02:22:07 am »

Absolutely everyone seems to agree 100% percent.

...

;DI WIN THE INTERNET! ;D
Logged
I should probably have my head checked, because I find myself in complete agreement with Nikov.

d3c0y2

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #42 on: July 31, 2008, 09:16:18 am »

Could be even simpler.
Quote
     
  m
  \ \_   |\/|
   |    \ | |
    s     | |
      \__|_\
        \    /
          \/   
\/ = materials inlet
m = main vent
s = excess vent

Might need some sort of suction, but that won't be a problem.

that seems pretty complex to me, its only got one whole at the bottem, so were is the magma?!

every good kobold hole needs magma at the bottem.
Logged

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: Smoke and Chimneys?
« Reply #43 on: July 31, 2008, 11:04:33 am »

I am imagining the following line plagueing dwarf fortresses.
A kobold thief has suffocated.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Drinkwound

  • Bay Watcher
    • View Profile
Re: Smoke and Chimneys?
« Reply #44 on: January 19, 2010, 12:20:45 am »

... This sounds like it would piss off elves.
Logged
California is even further away than last year :<.
That's plate tectonics for you...
Pages: 1 2 [3] 4 5