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Author Topic: Survival Crisis Z  (Read 49050 times)

Koja

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Survival Crisis Z
« on: July 19, 2008, 11:43:07 pm »

Isometric zombie survival, freeware.

Faction warfare, potion combining, learnable skills(and starting loadouts... I.e. doctor= passive regen + revolver), missions... lots of shooting... Kind of sandbox, in a way, with the factional combat/terrorism/drug dealing/torture and such.

How people still manage to wage wars during a zombie apocalypse is beyond me... leave it to humanity  ;D

Anyone  else tried it? Just beat it, there is very little hype around on it for how much fun it is. Any tipis/suggestions?
 
I would LOVE to see more openended isometric games like this- maybe with more advanced character development. Along with notrium, I think this is a game that successfully balances character strategy with twitch action. If anyone sees any similar games, give a holler.
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~~<BR>"Zombie fish have the added benefit of not needing to breath. Thus they can wade out of the water with little to fear but bigger zombie fish" -Willfor

Cthulhu

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Re: Survival Crisis Z
« Reply #1 on: July 19, 2008, 11:54:04 pm »

What's the combat like?  Is it a top-down shooter like Notrium, tactical like X-Com, what?  I would look it up, but I'm really into this book, and I can only pull myself away to occasionally check the forum.
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Torak

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Re: Survival Crisis Z
« Reply #2 on: July 19, 2008, 11:58:38 pm »

The game can be found here.


I havent played it yet, but will get to it soon.
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Re: Survival Crisis Z
« Reply #3 on: July 20, 2008, 12:16:30 am »

Ah, this baby is a classic. I've never beaten it, but I have a guy in the second area. Also, beware of creepy children with knives. Those buggers are as annoying as all hell.
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Fualkner

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Re: Survival Crisis Z
« Reply #4 on: July 20, 2008, 01:54:06 am »

Damn. I can't get it to work, says I'm missing a DLL of some kind.
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Kagus

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Re: Survival Crisis Z
« Reply #5 on: July 20, 2008, 02:42:30 am »

Okay, my first impressions:

First off, READ THE README.  If you just start right into the game (like I did), you will die within a few short moments as a zombie bites your face off while you yell at your character to shoot it.

Oh wait, the readme doesn't actually tell you what the actual commands are.  It just says "Push ATTACK KEY to attack".  Helpful as that is, I'll just list the commands that I found:

Ctrl - Attack/interact.  This will likely be the first button you push.

Spacebar - Character screen.  Hold this down and use the arrow keys to wander around your inventory screen,  Use Ctrl when you want to interact with something, and notice the big red circle.  That's your health.  I have no idea how it actually represents this, but it does.  Really.

Arrer Keyz - There are two different ways these work, depending on your menu settings.  "Absolute" will have your character moving on the cardinal directions (3D environment, by the way), while "Relative" will turn your character left and right or move him forward and back.

????? - "Quick special" key.  I have no idea what this is, but it's referred to in the readme, so I assume it must exist.  Apparently, it does something. 


Now, onto the rest of the game.  First point:  Play as a doctor.  The game will automatically heal you after a short time of just sitting around.  I cannot possibly overstate the usefulness of this.  Also, the revolver is a good, solid weapon with a lot of ammo.  A wonderful combination.

Second point:  You will constantly have people nagging you to "only kill when you have to" and "conserve ammo".  At the time, I was about four minutes into the game, and had 224 rounds in a gun that could blow the head off a zombie in one shot.  I wasn't taking them very seriously.

Third point:  NPC apparently stands for "No Personal Caution".  These are people who redefine artificial stupidity, and who do not understand that second bit of "RUN AWAY!".

I had a girl following me that you may very well meet.  Her name's Ashley, and she deserves to die.  Horribly.

She's one who will nag you about not shooting everything in sight, and then RUN STRAIGHT INTO A HORDE OF ZOMBIES.  WITH A POCKET KNIFE.

You can spend a few medkits and save her, or you can ignore her and blow her brains out the back of her head when she finally succumbs to infection.  You know you want to.  Don't know why?  Here's why:

The second thing she nags you about is herself.  She will stop every few seconds (apparently she does not have the mental capacity to walk and talk at the same time) and spout some nonsense about how "We're going to end up like those things!", or "We're not going to make it!".  No, you're not going to make it, oh divine beauty of walk-inside-a-building-while-I-walk-down-the-alley intelligence.  The only reason you're not dead now is because I can't shoot team members, and you provide something else for the zombies to chew on.

That, and she starts doing "last breath" speeches when her health falls below the  halfway mark.


Moving on, we cover the missions/staying alive section.  You want money, so you can buy food and other fun stuff.  How do you get money?  By taking missions from neutral people (three factions, neutral is the only one that gives paying missions).  Well, I took a mission from a neutral person, and he said he needed a package delivered to Melanie (I can't remember the name) by 5:47 AM tomorrow morning.

I'm going to ignore the absurdly precise time limit in favor of pointing out that I don't know who Melanie is.  Or, more importantly, where she is.  And dude-wearing-shades is apparently giving me this mission as a test of my deductive and investigative skills, as he's not giving me any help.

My deductive and investigative skills are worth more than $200.  Especially when you need $1000 to buy a chainsaw.


All in all, it's actually not that bad.  Yet.  Just be aware of the things I pointed out, and please make sure to read the readme.  Once you give it a try, you'll find a game with a 3D environment and 2D characters, which has proven throughout game history to be the greatest stage for excessive gore.

Yes, you can shoot someone's head off with a revolver, and then kick it around like a soccer ball.


Also, everyone looks like they're from South Park.

Reasonableman

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Re: Survival Crisis Z
« Reply #6 on: July 20, 2008, 02:44:20 am »

Damn. I can't get it to work, says I'm missing a DLL of some kind.

I'm gonna bet you need a .Net framework of some sort.
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Re: Survival Crisis Z
« Reply #7 on: July 20, 2008, 03:36:15 am »

Just a coupla things to fill in on the above:

Z is by default the quick special/whatever key, and it uses the skill selected in the bottom row. So, for instance, you have the Adrenaline skill and some chemicals. Press z whilst running about will give your char an adrenaline shot.

As for finding people, you first go to your inventory and check out the map. Y'know? That little piece of paper in yer inventory that says MAP on it? Anyway, after you do so, check all the buildings with heads over them. One of them should be flashing a bright yellow, so it should only take you a bit to find it. After doing so, you of course head over there and talk to the place's owner.

Well, everything else has been handled by Kagus, so I'm gonna leave it at that.
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Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
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You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

Kagus

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Re: Survival Crisis Z
« Reply #8 on: July 20, 2008, 03:48:44 am »

I would like to point out that I did, in fact, use the map.  I wouldn't have found the quest giver if I hadn't. 

I would also like to point out that the friendly little psycho lady (Ashley) who first told me how to use the map, neglected to tell me that since I was in a basement, I would not actually be able to see any heads or have any idea where I was going.

And after receiving the grand quest to deliver the mysterious package, I checked the map again to see if there was some special notification as to where I should go.  The only thing out of the ordinary was one person who was wearing the most garish pair of bright red sunglasses that I have ever seen.


The special key was new to me though.  Oh, and another thing...  Don't open the "reconfigure keys" option in order to find out what all the commands are (hands up, who else here does that when learning a new game?) unless you fully intend to reconfigure those keys.  All of them.  If you cancel mid-process, you may find yourself short a couple essential commands.

Koja

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Re: Survival Crisis Z
« Reply #9 on: July 20, 2008, 11:54:53 am »

Quest objectives are the large blinking areas on the map... Normally yellow. If the objective is within another colored zone(I.e. sewer entrance) the color may be weird or nonblinky instead.

Never actually tried learned or tried playing with the default controls. I would assume that they suck :P

Simplistic:
1) Set control to "absolute + mouse" in the settings menu
2) Redefine keys: W, S, A, D, Cntl, Space, Shft

WSAD controls with mouse aim now, space pauses to open inventory menu.

The companions are not worth the stupid dialogue; even with squad assault weaponry and flamethrowers.

Tangent:
Looks like the author is developing a multiplayer version? Chainsaw battle on dirtbikes, anyone?
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~~<BR>"Zombie fish have the added benefit of not needing to breath. Thus they can wade out of the water with little to fear but bigger zombie fish" -Willfor

Pnx

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Re: Survival Crisis Z
« Reply #10 on: July 20, 2008, 11:57:46 am »

Towards the end, the companions are nigh useless. I found them useful early on when I had fewer amounts of weaponry and I needed the help, but once I got the ability to do stuff like make Tesla coils it became all too easy.
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Cthulhu

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Re: Survival Crisis Z
« Reply #11 on: July 20, 2008, 12:06:57 pm »

I met a person named Monique, who told me how to do missions or something, I don't even remember, the entire time she was talking zombies were attacking her.  She died like a minute after she got done talking.

EDIT:  Quick Special Key automatically uses the last item you used.

EDIT:  Is there a way to disable the annoying intro with the Asclepius quote or whatever?  I'm playing on Hardcore mode, so I have to watch it again every time I die.
« Last Edit: July 20, 2008, 12:16:36 pm by Cthulhu »
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Fualkner

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Re: Survival Crisis Z
« Reply #12 on: July 20, 2008, 06:22:27 pm »

What .Net framework do I need?

EDIT: Hot damn, I need XP. That sucks.
« Last Edit: July 20, 2008, 06:24:00 pm by Fualkner »
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Wooty

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Re: Survival Crisis Z
« Reply #13 on: July 21, 2008, 12:57:59 am »

Buying things doesn't 'work' after the first few times I did it, so I kind of just slowly starve to death scrounging for energy bars in this game  :-\
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Kagus

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Re: Survival Crisis Z
« Reply #14 on: July 21, 2008, 01:14:59 am »

I just can't seem to hold on to chainsaws...  I've spent several hundred dollars buying them, and yet they just seem to slip right out of my fingers!

On the plus side, there's a rather hilarious bug where members of your party will mistake a successful escort dropoff to be a death.  I'll deliver someone safe and and sound, and then my lackey will pipe up with "What... No.  NO!  NOOOO!  SHAYNA!!!".

I haven't had much trouble with food, but I do seem to have burned through over four hundred .357 bullets...  I'm currently running around on various raids trying to grab more loot.


EDIT:  Several owned safehouses and a combat shotgun later, I put this question forth to the more experienced:

Floaty skull-head-thingies at night.  What are they, and can I kill them?  Also, is the doc's health regeneration skill learnable or unique?
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