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Author Topic: Zombie preparedness  (Read 127181 times)

Strife26

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Re: Zombie preparedness
« Reply #645 on: March 22, 2009, 10:22:23 pm »

Neither do I. I didn't get any of them, actually.
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cowofdoom78963

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Re: Zombie preparedness
« Reply #646 on: March 22, 2009, 10:25:12 pm »

its cause your only suposed to get a few things, but you guys are taking with you to fight the zombies everything and the kitchen sink!
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WorkerDrone

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Re: Zombie preparedness
« Reply #647 on: March 22, 2009, 10:29:06 pm »

You put the fire alarms on your homemade applepies pipebombs so you can attract the undead menace.

I know, its so weird.
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Micro102

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Re: Zombie preparedness
« Reply #648 on: March 22, 2009, 10:31:22 pm »

id grab everyone i could find, drive them all to a gun shop, then massacre zombies and hold up in a mall.....yes ts been done but malls have more resources then any othe rplace i can think of.
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Duke 2.0

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Re: Zombie preparedness
« Reply #649 on: March 22, 2009, 10:36:40 pm »

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Sir_Geo

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Re: Zombie preparedness
« Reply #650 on: March 23, 2009, 01:25:20 am »

The pipe bombs in L4D beep because they use parts of a smoke alarm (developers commentary FTW.)
Edit:Sorry WorkerDrone, I didn't see the last page of this topic.
/redundancy
« Last Edit: March 23, 2009, 02:05:46 am by Sir_Geo »
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

WorkerDrone

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Re: Zombie preparedness
« Reply #651 on: March 23, 2009, 01:54:47 am »

Didn't I point this out EXACTLY the way you just mentioned it Sir_Geo?
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Jetman123

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Re: Zombie preparedness
« Reply #652 on: March 23, 2009, 12:56:32 pm »

The zombies in Left 4 Dead are attracted to high-pitched noises, whereupon they will then attempt to kill anything moving, followed by the things making the noise (sometimes these priorities are reversed if the beeping is loud enough and there's a flashy light on it too)
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wehtamjd92

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Re: Zombie preparedness
« Reply #653 on: March 28, 2009, 11:07:37 pm »

that sight link random but fnny
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WorkerDrone

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Re: Zombie preparedness
« Reply #654 on: March 29, 2009, 01:43:01 am »

Congrats necromancer.




Oh wait-

%)L::FAFL???????????HECOMES???AT$NUMBER)0101010101ZALGO!
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Micro102

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Re: Zombie preparedness
« Reply #655 on: March 29, 2009, 08:53:24 am »

zombie thread necroed.....irionic? fitting? weird?
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zchris13

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Re: Zombie preparedness
« Reply #656 on: March 29, 2009, 10:34:01 am »

Lazahs burn zoombies.  I is safe.
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Org

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Re: Zombie preparedness
« Reply #657 on: March 29, 2009, 10:35:39 am »

No. We all are screwed when zombies come.

Eventually. We all will die. DIEEEEEEEEEEE!!!!!!!!

Edit: I think we should make a community Fortress using the Zombie Mod.
 
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woose1

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Re: Zombie preparedness
« Reply #658 on: March 29, 2009, 10:40:20 am »

No. We all are screwed when zombies come.

Eventually. We all will die. DIEEEEEEEEEEE!!!!!!!!

Edit: I think we should make a community Fortress using the Zombie Mod.
 
DO IT!
The last one sucked.
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Org

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Re: Zombie preparedness
« Reply #659 on: March 29, 2009, 10:40:56 am »

Not me! Ill join, but my DF skills lack, so someone else start off.
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