Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 7

Author Topic: Embark Anywhere (2013.1.25.1)  (Read 57205 times)

Jifodus

  • Bay Watcher
  • Resident Lurker
    • View Profile
    • Dwarf Fortress Projects
Embark Anywhere (2013.1.25.1)
« on: July 23, 2008, 03:21:16 am »

Now to add to your OCD. You can embark anywhere you want to.

http://www.lorauwar.com/~jifodus/dl/df/embarkanywhere.zip (2013.1.25.1)

It works just like regional prospector, infact I'm using the same code that regional prospector uses to access Dwarf Fortress. Thanks 0x517A5D. Source code is included.

It is known to be working on 0.34.11 (Windows; SDL + legacy), but I expect it to work for all previous versions as well (possibly also including very old versions).

I believe embarking in normally non-embarkable mountains shouldn't have any problems. However, if you embark on pure ocean Dwarf Fortress will place the starting point in the Top Left corner at the very lowest Z-level (underground!), you also will be unable to do anything since the dwarves will be stuck there. And apparently they won't die either.

Source code:
http://code.lorauwar.com/hg/pub/df/file/1df58548a05a/AutomatedTools/embarkanywhere.c

Enjoy. :D

See also: Nano Fortress (2013.1.25.1)
« Last Edit: January 25, 2013, 04:47:06 am by Jifodus »
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Embark Anywhere
« Reply #1 on: July 23, 2008, 03:40:56 am »

You're a saint.

One unfortunate side effect is that unembarkable areas have no access to anyone but the parent civ (like with islands).  But at last, a fortress on a named mountain.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Embark Anywhere
« Reply #2 on: July 23, 2008, 03:43:50 am »

Fortress on named mountain! Too bad about the other races though.

sneakey pete

  • Bay Watcher
    • View Profile
Re: Embark Anywhere
« Reply #3 on: July 23, 2008, 04:07:10 am »

Ohh, now i can have that 49Z level cliff on a nice 2*2 map :)
Logged
Magma is overrated.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Embark Anywhere
« Reply #4 on: July 23, 2008, 07:44:32 am »

jeh 8)
Logged
My images bucket for WIPs and such: link

JujuBubu

  • Bay Watcher
    • View Profile
Re: Embark Anywhere
« Reply #5 on: July 23, 2008, 09:38:06 am »

Oh carp .. this is what I was looking for in the game all the time ..
embark on all those really great sites .. which where not accessible :)

elves and goblins should pester us anyhow, since they don't use wagons :)
Logged

Angellus

  • Guest
Re: Embark Anywhere
« Reply #6 on: July 23, 2008, 11:32:04 am »


elves and goblins should pester us anyhow, since they don't use wagons :)

I hope so.
Logged

Okenido

  • Bay Watcher
  • Loli Advocate
    • View Profile
    • New Various Nonsense
Re: Embark Anywhere
« Reply #7 on: July 23, 2008, 11:40:26 am »

So does this mean that we can finally embark on NPC dwarf settlements?
Logged

Dr. Melon

  • Bay Watcher
    • View Profile
Re: Embark Anywhere
« Reply #8 on: July 23, 2008, 01:00:15 pm »

This is perfect for THE GREAT DESERT TO MOUNTAIN PIPING EXPEDITION!

You are AWESOME!
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Embark Anywhere
« Reply #9 on: July 23, 2008, 01:22:57 pm »

Hum... I'm going to try this, but what happens when you embark to the center of the ocean? Where does the cart go?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: Embark Anywhere
« Reply #10 on: July 23, 2008, 02:03:52 pm »

Hum... I'm going to try this, but what happens when you embark to the center of the ocean? Where does the cart go?
However, if you embark on pure ocean Dwarf Fortress will place the starting point in the Top Left corner at the very lowest Z-level (underground!), you also will be unable to do anything since the dwarves will be stuck there. And apparently they won't die either.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Embark Anywhere
« Reply #11 on: July 23, 2008, 02:38:50 pm »

Hum... I'm going to try this, but what happens when you embark to the center of the ocean? Where does the cart go?
However, if you embark on pure ocean Dwarf Fortress will place the starting point in the Top Left corner at the very lowest Z-level (underground!), you also will be unable to do anything since the dwarves will be stuck there. And apparently they won't die either.

Spthe! Supth!-

I KNEW that. Seriously! Uhhh... I was TESTing you guys is what it was. I TOTALLY er- read that first post fully before responding. Eeeeeehm...
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: Embark Anywhere
« Reply #12 on: July 23, 2008, 03:16:53 pm »

This plus viewing tunnels makes us that much closer to starting fortresses inside them.
Logged

A_Fey_Dwarf

  • Bay Watcher
    • View Profile
Re: Embark Anywhere
« Reply #13 on: July 24, 2008, 12:12:37 am »

Yay now I can start my fort within the other dwarven cities.
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Embark Anywhere
« Reply #14 on: July 24, 2008, 03:09:08 am »

Does that mean that i can take some tiles of an abandoned Fortress? Does it work with 39D
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.
Pages: [1] 2 3 ... 7