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Author Topic: Dwarf Fortress 0.28.181.39d Released  (Read 13630 times)

Toady One

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Dwarf Fortress 0.28.181.39d Released
« on: July 23, 2008, 09:35:37 am »

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Changes

This is the third and final fix release, barring any silliness that forces another quick patch.  Here's the complete list of changes:
   (*) added init options/world parameters to show map features during embark
   (*) added basic site finder to embark
   (*) added a few optimizations for rivers and designation job selection
   (*) stopped message spam from repeated animal taming job when no food is available
   (*) stopped message spam from caging and other jobs when a dwarf is picked that is already leading another animal
   (*) made dwarves cook quarry leaves properly
   (*) allowed scrolling and premature stoppage during world generation
   (*) added display and other features relating to last seed used by world gen
   (*) added world gen parameter for minimum cave size
   (*) stopped people from giving quests to kill themselves
   (*) stopped abandoned stores from being stocked
   (*) disallowed placement of non-empty bags as container buildings
   (*) changed insanity text for animals
   (*) fixed some other minor typos
   (*) made volcanic shafts that are visible in embark always exit through the surface
   (*) handled some cavein-at-start cases from pits and volcanos
   (*) stopped farming restrictions from stopping setting up other seasons
   (*) stopped dwarves holding a two-handed weapons from seeking another weapon if they are set to carry multiple weapons
   (*) added races to historical figure list and event text
   (*) did more context-based name shortening
   (*) added ability for speakers to use first person when talking about historical events
   (*) capitalized first names in trading screens
   (*) got rid of some erroneous birth date display information
   (*) allowed resters to get up once they are not wounded
   (*) allowed resters to move again if they've made bad decisions about where to plop down
   (*) added various detailed map export options (elevation, temperature, etc.)
   (*) made the generator skip more of the minimum reject values if presets are present
   (*) made the generator pop up helpful windows after many rejects and give an option to continue, abort, allow that reject type, or allow all rejects
   (*) fixed crash on large 100 volcanism worlds
   (*) fixed load crash from nullified items
   (*) fixed crash from friendship evaluations when stuck merchant animals give birth
   (*) stopped lockup on artifact creation when 6-7 of the same material are used
   (*) fixed region rejections from savagery (civs still reject savage regions)
   (*) made params load the post-region count variables properly
   (*) added ability to leave notes on the map in dwarf mode
   (*) stopped ramp removal from highlighting hidden areas for regular dig
   (*) stopped masterwork ammunition used in weapon traps from making creators go insane
   (*) stopped removed constructions from removing the floor if another constructed wall is below them
   (*) made viewing historical event artwork in dwarf mode reveal events
   (*) stopped double listing of modded MEGABEAST/POWERS in age name
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Qmarx

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #1 on: July 23, 2008, 09:43:23 am »

Woo!  New version!

Does this:
# added init options/world parameters to show map features during embark

Mean that prospector is obsolete?
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Footkerchief

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #2 on: July 23, 2008, 09:44:23 am »

Added site finder to embark?  Wow, cool.
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sorbius

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #3 on: July 23, 2008, 09:51:09 am »

Why must you release on days I can't knock off work early...   >:(

kidding aside, this release looks good, the .39 versions with all the world gen upgrades have been excellent, genning wierd worlds is one of my favorite things to do.



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penguinofhonor

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #4 on: July 23, 2008, 10:01:20 am »

Toady, you just killed regional prospector.

But, whatever, I'm busy reading this interview you linked to.
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meeneque

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #5 on: July 23, 2008, 10:02:20 am »

Not again  :P
:very happy:
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Anjey aka PM

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #6 on: July 23, 2008, 10:21:00 am »

Hurray, new version up!
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Zai

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #7 on: July 23, 2008, 10:22:39 am »

Thanks for the new fix again, Toady. =D
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ChJees

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #8 on: July 23, 2008, 10:23:18 am »

Lots of new features :D.
* ChJees dances around happily
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XmasApe

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #9 on: July 23, 2008, 10:41:59 am »

Excellent! Presently refilling the Paypal so as to contribute - friend's wedding kinda tapped it out.
Now, to hope for a DFFD graphics pack update or simple steps to do it myself.
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Kennel

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #10 on: July 23, 2008, 10:50:17 am »

Ah, legends are much more easier to read now. Thank you.
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tp12

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #11 on: July 23, 2008, 11:22:11 am »

thank you for this ≡update≡ toady!
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

AtomicTesticle

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #12 on: July 23, 2008, 11:34:21 am »

Site search function is amazing.
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Elvenshae

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #13 on: July 23, 2008, 12:32:59 pm »

Toady: he's like a tiny god.
 
Thanks for the update, Toady! :D
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Scruga

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #14 on: July 23, 2008, 01:22:59 pm »

thx for the update ;D;D;D very happy lil' dwarf over here
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.
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