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Author Topic: The NEW Future of the Fortress  (Read 336711 times)

LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #1140 on: December 20, 2008, 10:09:26 am »

Wow, Toady.  Thanks for answering our questions!  I was thinking you'd be daunted into silence by the sheer number of them.  Now, we'll stop bothering you so you can work on everything  ;)
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Tormy

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Re: The NEW Future of the Fortress
« Reply #1141 on: December 20, 2008, 10:24:25 am »

welp, modding's gonna be pretty difficult from now on...

No doubt, but the new modding possibilities are incredible. Well, we must update the wiki also hehe.  ;)

Quote
How much does this (skin thickness) actually matter in terms of combat?  Will there be things that daggers can't cut through?

That's coming up very soon, so I can't say exactly how much.  The idea is that a thicker tissue would matter a lot, so a bulbous creature with a large layer of lardy rolls would have a great deal of protection.  It'll take some balancing, and I'm not to the point where I've tested it out.  In terms of daggers being able to cut in general, it currently uses the shear properties for this, and if the dagger is a harder material it will form some sort of cut (assuming the strike is forceful enough to get beyond the shear fracture point for, say, skin), but on a titan, that should be neglible unless you make a hobby out of it.

Pure awesomeness! More realistic combat! Yay! This + the combat arc = I cannot find the right words to describe my feelings.. ;D
« Last Edit: December 20, 2008, 10:31:24 am by Tormy »
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KaelGotDwarves

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Re: The NEW Future of the Fortress
« Reply #1142 on: December 20, 2008, 01:34:43 pm »

Yeah, serious thanks on the answers.  :) It'll be interesting to see how a legendary with an iron sword fares against a steel golem.

Will the sword do nothing, or will it act as a bludgeoning weapon since iron cannot cut steel? Swords eventually shattering... awesome.

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1143 on: December 20, 2008, 01:43:23 pm »

Yeah, serious thanks on the answers. 

Echoing this.  That was a LOT of answers.
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umiman

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Re: The NEW Future of the Fortress
« Reply #1144 on: December 20, 2008, 01:51:08 pm »

It'll be interesting to see how anything can kill a steel golem actually.

Neoskel

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Re: The NEW Future of the Fortress
« Reply #1145 on: December 20, 2008, 02:18:31 pm »

It'll be interesting to see how anything can kill a steel golem actually.

[SEVERONBREAKS]?
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1146 on: December 20, 2008, 02:20:27 pm »

 Foundries.

 That is a good question. Being magma immune, they won't melt when being flooded. Rust doesn't effect steel(Not like it WOULD matter on an iron golem anyway), and most metals are not as good as it.

 Mayhaps just something really hard smashing into it? Like a ceramic warhammer wielded by some large being?
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umiman

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Re: The NEW Future of the Fortress
« Reply #1147 on: December 20, 2008, 02:21:04 pm »

That's now.

But in the upcoming versions where creature strength is determined by the strength of what they are made by...

Maybe a very, very big hammer.

Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1148 on: December 20, 2008, 02:27:39 pm »

That is a wall of answers.

Speaking of eye damage, there's a very fine line between scratched and destroyed.  Any penetration greater than 1/8 inch is guaranteed to cause blindness from the scarring.

Steelmen solution - carefully positioned cave ins, and hope you bury it deep enough that it can't dig itself out.
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #1149 on: December 20, 2008, 02:33:32 pm »


 Another solution:
 Drop it into a magma room it cannot get out of. It needs to melt eventually, right?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

umiman

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Re: The NEW Future of the Fortress
« Reply #1150 on: December 20, 2008, 02:36:41 pm »

There's always cage traps. Hopefully those won't be changed.  :P

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1151 on: December 20, 2008, 02:47:29 pm »

Or, you know, the omnipotent cage trap + chasm.

e: beaten
« Last Edit: December 20, 2008, 03:12:15 pm by Footkerchief »
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #1152 on: December 20, 2008, 02:48:04 pm »

HAX
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Neoskel

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Re: The NEW Future of the Fortress
« Reply #1153 on: December 20, 2008, 03:04:36 pm »

You could maybe atomsmash it under a drawbridge.
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Willfor

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Re: The NEW Future of the Fortress
« Reply #1154 on: December 20, 2008, 03:14:05 pm »

Will eligibility for becoming a noble be able to be restricted on a caste-specific basis? This is very relevant to my interests. (Whether in this version, or in any other.)
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /
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