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Author Topic: The NEW Future of the Fortress  (Read 334842 times)

Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1785 on: January 22, 2009, 09:05:51 pm »

They arent in the game i think but they seem much like Demons. Just apply the right spheres and they should work thought they would be treated like an power and not as servants iirc.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1786 on: January 22, 2009, 09:09:18 pm »

They arent in the game i think but they seem much like Demons. Just apply the right spheres and they should work thought they would be treated like an power and not as servants iirc.

Err well I meant in the Devs which I often call the RAWs

OR am I? Alright I am VERY confused.
« Last Edit: January 22, 2009, 09:11:27 pm by Neonivek »
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1787 on: January 22, 2009, 09:36:27 pm »

Me too.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1788 on: January 22, 2009, 09:39:19 pm »

Alright... what I mean is... Has Toady EVER planned on adding Powerful Godly Servants like the ones I described?
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #1789 on: January 22, 2009, 11:19:41 pm »

The regional forces might end up looking like minor gods.  Spirits of fire and some of the other element-men are a lot like elementals.  But if you mean something like planar beings in the D&D sense, I suspect that'll have to wait until we actually have other planes (which are in the dev notes, but only as a far-future thing). 
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1790 on: January 22, 2009, 11:25:11 pm »

The regional forces might end up looking like minor gods.  Spirits of fire and some of the other element-men are a lot like elementals.  But if you mean something like planar beings in the D&D sense, I suspect that'll have to wait until we actually have other planes (which are in the dev notes, but only as a far-future thing). 

Well Planar beings perhaps, that is one great way to do it.

But more or less I am refering to supernatural beings and entities of various power with the motivation of furthering their patron diety's goals and possibly getting them worship.

Or perhaps Non-civ natural beings. (Afterall I believe Odin had Crows)
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1791 on: January 22, 2009, 11:38:42 pm »

Hugin and Munin. Thought and Memory. Odin excepted that Hugin doesnt come back some day but feared the lose of Munin.

They both count as extension of Odins mental abilitys.

And they werent crows they were kolk-ravens (corvus corax). Crows are also part of the Ravens family (so you made no real failure Neonivek ;) ) but almost only the smaller Ravens are called crows.
« Last Edit: January 22, 2009, 11:48:13 pm by Heph »
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umiman

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Re: The NEW Future of the Fortress
« Reply #1792 on: January 23, 2009, 12:03:42 am »

Psssh, anyone who cares if crows and ravens are different. They taste and look the same on a dinner plate.

Neonivek

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Re: The NEW Future of the Fortress
« Reply #1793 on: January 23, 2009, 12:07:43 am »

Psssh, anyone who cares if crows and ravens are different. They taste and look the same on a dinner plate.

Did you know that between the Black and Brown Squirl only one tastes good?
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #1794 on: January 23, 2009, 12:12:27 am »

Yes the red ones :P
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Doomduckie

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Re: The NEW Future of the Fortress
« Reply #1795 on: January 23, 2009, 06:38:39 am »

So, the new combat system seems to be shaping up well with the latest update.

Now you can't just twist an embedded weapon a few times and expect to kill a megabeast by knocking it out and bleeding it to death. Hopefully a balance will be struck between realism and good (this update) vs My Dwarves' AI probably being too stupid to pull their weapons out for now.

Since embedded weapons now cause bleeding to remove, does that mean we can have barbed arrows, spears, and javelins that cause more bleeding to pull out in some later version? A [BARBED] tag would be neat for modding and relevant for for both natural weapons (stingers) and items, causing extra pain and bleeding when removed without the aid of a chirurgeon.
« Last Edit: January 23, 2009, 06:42:28 am by Doomduckie »
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Flaede

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Re: The NEW Future of the Fortress
« Reply #1796 on: January 23, 2009, 10:05:29 am »

Psssh, anyone who cares if crows and ravens are different. They taste and look the same on a dinner plate.

phah. crows are mobs. ravens are packs.
Misbehaving Crows are a nuisance, 'misbehaving' ravens are a menace.
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CobaltKobold

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Re: The NEW Future of the Fortress
« Reply #1797 on: January 23, 2009, 11:42:17 am »

I thought crows were a murder.
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Sowelu

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Re: The NEW Future of the Fortress
« Reply #1798 on: January 23, 2009, 01:48:08 pm »

The regional forces might end up looking like minor gods.  Spirits of fire and some of the other element-men are a lot like elementals.  But if you mean something like planar beings in the D&D sense, I suspect that'll have to wait until we actually have other planes (which are in the dev notes, but only as a far-future thing). 

Well Planar beings perhaps, that is one great way to do it.

But more or less I am refering to supernatural beings and entities of various power with the motivation of furthering their patron diety's goals and possibly getting them worship.

Or perhaps Non-civ natural beings. (Afterall I believe Odin had Crows)

See, right now the dieties don't even HAVE goals.  I guess they're real enough to die of old age now, but that could mean anything.  They don't interact with the world, have no hopes and dreams, yet.  I've barely heard anything from Toady about how religion will eventually be handled, all we have are clues from how they're handled now...which isn't much.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #1799 on: January 23, 2009, 04:39:01 pm »

We have been given say from Toady that gods really do, or at least are planned to, seek worship in some instances. After this we got Threetoe and powergoals.

Though perhaps I read too much into them.
« Last Edit: January 23, 2009, 04:41:23 pm by Neonivek »
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