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Author Topic: Nano Fortress (2013.1.25.1)  (Read 87035 times)

penguinofhonor

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Re: Nano Fortress
« Reply #60 on: July 29, 2008, 03:34:57 pm »

Wikipedia says it's a whole bunch of different things.
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LeoLeonardoIII

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Re: Nano Fortress
« Reply #61 on: July 29, 2008, 05:28:26 pm »

Wikipedia says a lot of things.

EDIT: Trying this out, definitely. Should be interesting to see how wealthy you can get.
However, since strange moods and thus artifacts are limited by excavation, you would maximize wealth by maximizing excavation, on an enormous glacial map let's say.
« Last Edit: July 29, 2008, 05:30:06 pm by LeoLeonardoIII »
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cowofdoom78963

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Re: Nano Fortress
« Reply #62 on: July 30, 2008, 12:39:28 am »

Woah! Now with this Dwarf fortress is going TOO fast and I cant keep up with them! Its so alien and strange that I think that the game needs a slow button.

But those stupid horses and groundhogs that dont even attack my dwarves are causing annoying pointless suspensions.

« Last Edit: July 30, 2008, 12:43:42 am by cowofdoom78963 »
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SHAD0Wdump

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Re: Nano Fortress
« Reply #63 on: July 30, 2008, 12:45:52 am »

Dude,learn to appreciate that lull in the chaos,otherwise if you really feel you don't like it,just set your military squads to 'kill all wildlife' rather than only 'kill wildlife if necessary'.
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cowofdoom78963

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Re: Nano Fortress
« Reply #64 on: July 30, 2008, 01:52:35 am »

I got my woodcutter hunting them, the whole area is covered in blood bones and rotting corpses. The butchers shop is purple clutered.

Its not that big of a problem but he can only kill them so fast before a groundhog walks by the guy building a wall causing him to run away crying.

I think I will just stick to narrow fortresses rather then the small one
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Draco18s

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Re: Nano Fortress
« Reply #65 on: July 30, 2008, 02:00:50 am »

Just did a nano-embark-anywhere-bottomless-pit and had the shortest game ever, the bug-magma killed the 7 nearly instantly.
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Earthquake Damage

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Re: Nano Fortress
« Reply #66 on: July 30, 2008, 12:27:05 pm »

I'm pretty sure I recall seeing Toady post, once upon a time, that the artifact cap is numtilesmined/(48*48)+numitemscreated/100.  I'm not sure if the items created only counts crafts or if harvest plump helmets count.  I'm also not sure if it's simply "number created" or "number created and still present on the map."

Oh, and that's created as in created by your dwarves.  Imports don't count.

That's what I remember, anyway.  I could be making stuff up.
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SHAD0Wdump

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Re: Nano Fortress
« Reply #67 on: July 30, 2008, 01:31:36 pm »

We really need to be able to control animal spawning so we don't have to confine ourselves to these tiny shoe boxes.

Or make these tiny shoe boxes that much more awesome.
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LeoLeonardoIII

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Re: Nano Fortress
« Reply #68 on: July 30, 2008, 01:32:50 pm »

I thought it was based on tiles mined or items created, whichever was lower at the time. This ... changes things.
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Kanil

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Re: Nano Fortress
« Reply #69 on: July 30, 2008, 03:54:02 pm »

Just did a nano-embark-anywhere-bottomless-pit and had the shortest game ever, the bug-magma killed the 7 nearly instantly.

Did you get a movie of it?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Draco18s

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Re: Nano Fortress
« Reply #70 on: July 30, 2008, 03:56:08 pm »

Just did a nano-embark-anywhere-bottomless-pit and had the shortest game ever, the bug-magma killed the 7 nearly instantly.

Did you get a movie of it?

No, but I could do it again.

Edit: I seem to be having trouble finding a pit.  I keep getting maps without pits...
« Last Edit: July 30, 2008, 04:27:28 pm by Draco18s »
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Earthquake Damage

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Re: Nano Fortress
« Reply #71 on: July 30, 2008, 04:26:04 pm »

I thought it was based on tiles mined or items created, whichever was lower at the time. This ... changes things.

Whoa!  Don't take my word as absolute truth, here.  I'm just going by memory.  It'd be best if someone (willing to spend the time) could find the post in question.
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Draco18s

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Re: Nano Fortress
« Reply #72 on: July 30, 2008, 05:46:24 pm »

Ok, here it is.  Had to regen the world and embark at the same location.
http://mkv25.net/dfma/movie-701-shortestfortever
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Kanil

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Re: Nano Fortress
« Reply #73 on: July 30, 2008, 10:03:25 pm »

I found that extremely satisfying to watch. Thank you.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Cave King

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Re: Nano Fortress
« Reply #74 on: July 30, 2008, 10:29:52 pm »

1x1 would run too fast to micromanage the dwarfs would be ripping space and time moving so fast.
Large Dwarf Collider :o
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