Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d] trippy island of awesome  (Read 2127 times)

FluffyToast J

  • Bay Watcher
    • View Profile
[40d] trippy island of awesome
« on: December 31, 2008, 11:22:07 pm »

Well, I was genning worlds trying to find a one tile island, and I found one. So I embarked, and wonder of wonders



Mining out some makes a 'rock'. Yeah, just a rock. I can build workshops and walls with it. I'll continue playing, to see what happens. Maybe I can make a 'This is a rock amulet. It menaces with spikes of rock. It is encircled with bands of rock'

If you want the save, I'll put it up on that DF file host site.

If it makes any difference, I had modded sand out and removed aquifers. This looks like it would be where the sand would be if it existed...
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: [40d] trippy island of awesome
« Reply #1 on: December 31, 2008, 11:38:42 pm »

 Did you mod out just sand, or all soil layers?

 Still, funky stuff. I think beached need sand, and when that check fails...

 Hmm...
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

FluffyToast J

  • Bay Watcher
    • View Profile
Re: [40d] trippy island of awesome
« Reply #2 on: December 31, 2008, 11:52:06 pm »

Just the sand layers. I think that may be it.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: [40d] trippy island of awesome
« Reply #3 on: December 31, 2008, 11:54:50 pm »


 What I find odd is that it's multicolored. The Large . has traditionally been white due to the lack of a specified color. I wonder what causes the trippiness...

 What is the value of Stone?
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

FluffyToast J

  • Bay Watcher
    • View Profile
Re: [40d] trippy island of awesome
« Reply #4 on: January 01, 2009, 12:23:10 am »

It doesnt have a value, as far as I can see. The weight is something immensly high, 14466. If I make them into blocks, it turns into 1.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: [40d] trippy island of awesome
« Reply #5 on: January 01, 2009, 01:02:19 am »

It doesnt have a value, as far as I can see. The weight is something immensly high, 14466. If I make them into blocks, it turns into 1.
About triple-density of gold then. (Gold nuggets: weight 5796)

On a side note, do people mean 1 local tile or 1 region tile when referring to "one-tile islands"? Apparently, region tile.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

G-Flex

  • Bay Watcher
    • View Profile
Re: [40d] trippy island of awesome
« Reply #6 on: January 01, 2009, 01:15:30 am »

I'm not sure if this should be considered a bug; after all, you did mod essential stuff out of the game.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: [40d] trippy island of awesome
« Reply #7 on: January 01, 2009, 02:21:11 am »

That said, I'm sure anyone will want versicolor stones now, so we must figure out how to get them to sanded raws!
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Fist_Of_Armok

  • Bay Watcher
  • Shorer, Kobold Pimp cancels Work: Too Pimpin'
    • View Profile
Re: [40d] trippy island of awesome
« Reply #8 on: January 01, 2009, 02:35:12 am »

Trippy.

And AWESOME.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: [40d] trippy island of awesome
« Reply #9 on: January 01, 2009, 07:59:34 pm »

Did you unzip a new version of DF on top of an old version?
Logged

Hieda no Akyu

  • Bay Watcher
    • View Profile
Re: [40d] trippy island of awesome
« Reply #10 on: January 04, 2009, 01:48:16 pm »

Hmm? Do these change colors rapidly? If so... I have a hunch what went wrong.
Also. Zip up your whole DF folder. and upload it.
Logged

FluffyToast J

  • Bay Watcher
    • View Profile
Re: [40d] trippy island of awesome
« Reply #11 on: January 05, 2009, 07:53:22 pm »

Im pretty sure that it would be easy to recreate. Just take out all the sands from the matgloss raws, and have fun tripping out staring at DF.

And it was a clean install, except for the non-sandyness.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: [40d] trippy island of awesome
« Reply #12 on: January 05, 2009, 08:39:52 pm »

Wait, you mean you actually removed the sands rather than removing their SOIL_SAND tags?  Let me guess, you didn't generate a new world either?
Logged