Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: World Generation - Why?  (Read 4011 times)

00Davo

  • Escaped Lunatic
    • View Profile
Re: World Generation - Why?
« Reply #15 on: July 31, 2008, 03:47:53 am »

Burn the heretic!  :D
My ingenious system of grates and floodgates extinguishes your attempt to burn me! ;)

Good to know all that world-gen has a purpose, even if it doesn't use it yet. :)

Aha!  Well lets just see how your water trap stands up to my Überzwergen!  They're amphibious, tireless, and sleepless!  They also have evolved beyond their alcoholism!  The Überzwergen shall supersede the Dwarf as the dominant species!  I mean, until the GCS develops the ability to build.
What water trap? My contraption was a fire extinguisher...

Anyway, I use Dwarf Companion to turn your Überzwergen into harmless little adamantine ore, which I use to make armour, which I use to defend myself from the Überzwergen.
Logged

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: World Generation - Why?
« Reply #16 on: July 31, 2008, 04:21:39 am »

If you think the world gen is so useless then just make a pocket world.
Then you get a place to put your hermit fortresses and get only a little bit of history.
Logged

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: World Generation - Why?
« Reply #17 on: July 31, 2008, 04:37:44 am »

If you think the world gen is so useless then just make a pocket world.
Then you get a place to put your hermit fortresses and get only a little bit of history.
If you'd read the thread instead of just flaming the OP you would have noticed that the issue has pretty much been resolved.
Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: World Generation - Why?
« Reply #18 on: July 31, 2008, 04:52:18 am »

If you think the world gen is so useless then just make a pocket world.
Then you get a place to put your hermit fortresses and get only a little bit of history.
If you'd read the thread instead of just flaming the OP you would have noticed that the issue has pretty much been resolved.
I wasn't trying to flame, but sorry I was rude.
Yah I missed the
"Good to know all that world-gen has a purpose, even if it doesn't use it yet."
Logged
Pages: 1 [2]