Haven't posted in months, but I've been following development and I too I'm pretty excited at being able to edit the world map like that.
I've been thinking it might be interesting to make "real world"maps and combine them with modding to add cultures/mythologies to regions of the world.
Say, we could make an Europe-based map, and place different human entities around - some would be tribal while other would be better organized(say, greeks).
(I just said Europe since I'm European and I think Europe has a decent mix of mythologies we're fairly familiar with, especially the Greek and Norse. While the best the best idea would be to make ALL the world into a single map, eheh...but I'm not sure the current world map can be that big.)
Then we could place various non-humans in appropriate places. This could be handled in 3 ways:
1)Wandering monsters like, say, some Cyclops going around and attacking settlements.
2)"Nuisance"creatures, like Kobolds are now. For example, Satyrs in Italy and Greece who'd steal your stuff(especially booze!).
3)Civilized entity/race, like, say, Jotuns, Dwarves and Trolls in the Northern part of the world.
Could also have some "divine creatures"living in special places - the game supports this now, entities of immortal creatures with a fixed population.
Of course, a race could also be handled in 3 ways - for example, you might have Centaurs as both wandering creatures you can find on maps, nuisances who might raid or try to steal something to you and as some civilization.
However, I kinda suck at drawing, so I'm hoping someone else can "draw"the world maps to be real-world looking :-)
I'm also not sure the system in the next release will be THAT flexible - for example, from what I understand if two forests have the same climate and "mood"(benign/savage and so on...) they would have the same creatures.
[ June 12, 2008: Message edited by: Zonk ]