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Author Topic: Lifevis - A realtime 3D interface for DF - Now with more Speed!  (Read 76635 times)

Randominality

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Re: 3Dwarf beautification project
« Reply #195 on: November 29, 2008, 11:43:35 am »

oh ok thats cool :) cant wait for that to happen
The reason i thought it was occlusion was i remember downloading v2.02 and then a few days later you said in the thread you released a new version with occlusion and that was the first edition that was slow for me. But thats probably because you added in item data between those two editions aswell.
otherwise keep up the good work
oh also, how do you switch occlusion on / off?
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Oh Gordon Freeman, what medical procedure can't you educate alien war machines about?

Techhead

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Re: 3Dwarf beautification project
« Reply #196 on: November 30, 2008, 01:12:55 pm »

Kinda random:

Can we get a different fortification style?
Code: [Select]
XY .5 Cross Section
##\./##
###.### --YZ.3
\##.##/
....... --YZ.5
/##.##\
###.###
##/.\##

YZ .3 Cross section
#######
### ###
### ###
### ###  --XY.5
### ###
#######
#######

YZ .5 Cross section
\#####/
... ...
... ...
... ... --XY.5
... ...
/#####\
#######
It would probably look more better both in walls and on top of them, and not too hard to make.
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Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Mel_Vixen

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Re: 3Dwarf beautification project
« Reply #197 on: December 10, 2008, 04:28:14 pm »

Mithaldu did you get around making a new version of your programm?
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Sumguy21

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Re: 3Dwarf beautification project
« Reply #198 on: December 13, 2008, 07:34:56 pm »

I'd love to help model and texture stuff. Hit me up Sumguy21@gmail.com
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Salbrismind

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Re: 3Dwarf beautification project
« Reply #199 on: December 14, 2008, 12:25:42 pm »

Not sure if anyone else has this problem but I can't press + or - on my numpad from LifeVis.

Since this is my first post here, just wanted to thank you for you work on this project, I was hoping someone in the community would go about something like this, its the final thing that will make Dwarf Fortress great!

-Thanks, Salbris

Edit: I don't want to ask too much, you have done so much already, but I just noticed that designated tiles don't show up. When I designate a tile to be mined it doesn't show anything there. Is that something you have in the works?
« Last Edit: December 14, 2008, 12:41:07 pm by Salbrismind »
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Salbrismind

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Re: 3Dwarf beautification project
« Reply #200 on: December 15, 2008, 02:17:44 pm »

More Bugs I found:

For some reason on my new fortress I started digging into the ground and I changed the render z-level bar, the one on the right side, and soon after ponds started disappearing, my tunnels disappeared, and even some ponds that didn't exist started to form. Happened twice yesterday and I'll try to replicate it to show you.

Also, when you right click it brings up a menu that I don't think is supposed to be there.

Also, when I was digging around and the first bug came up I noticed a little ways away a huge number of pink up-down-stairs with question marks, as well as other walls just floating in space, In game there is nothing there.


The pink tiles are supposed to be dead grass...
And those hills aren't supposed to be there, I started digging and I did some zooming and I moved the camera a bit and they appeared.
Spoiler (click to show/hide)



Some of these bodies of water don't exist in game...
Spoiler (click to show/hide)


« Last Edit: December 16, 2008, 12:03:25 pm by Salbrismind »
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Asehujiko

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Re: 3Dwarf beautification project
« Reply #201 on: December 16, 2008, 11:59:59 am »

Jpeg artifacts hurt my eyes.
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Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Salbrismind

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Re: 3Dwarf beautification project
« Reply #202 on: December 16, 2008, 12:03:56 pm »

Jpeg artifacts hurt my eyes.

Sorry, made them spoilers...
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Benny

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Re: 3Dwarf beautification project
« Reply #203 on: December 24, 2008, 05:16:45 pm »

/love .png
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Draco18s

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Re: 3Dwarf beautification project
« Reply #204 on: December 25, 2008, 04:15:08 pm »

Oh, ew png slash fiction. D:
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Podonok

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Re: 3Dwarf beautification project
« Reply #205 on: December 28, 2008, 12:19:43 pm »

I wonder how much resources could be freed up using sprites?..
Just musing, though. ::)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Savok

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Re: 3Dwarf beautification project
« Reply #206 on: December 28, 2008, 01:48:08 pm »

Aw...
Spoiler (click to show/hide)
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So sayeth the Wiki Loremaster!

Footkerchief

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Re: 3Dwarf beautification project
« Reply #207 on: December 28, 2008, 03:41:01 pm »

I wonder how much resources could be freed up using sprites?..
Just musing, though. ::)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


That's a nice looking mockup.  I was asking Mithaldu about using tileset sprites, and he said it should be easy and he was already working on it.   That was a while ago though.
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Mel_Vixen

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Re: 3Dwarf beautification project
« Reply #208 on: December 28, 2008, 06:06:35 pm »

he does some chrismas and new years hollyday i hope. Would be a shame if he did abadon this project.

This mockup reminds me by the way on Bluebytes "Albion" that had to an mixed 2D/3D world in some parts of the game.
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Footkerchief

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Re: 3Dwarf beautification project
« Reply #209 on: December 28, 2008, 06:16:55 pm »

I honestly think the future of any practical visualizer lies with attempting to 3D-ify the existing look of DF with as little change as possible.  It has a lot more visual charm (seriously, that mockup is beautiful) and gives you much more bang for your buck -- you can use existing art assets rather than having to create hundreds of models for all the creatures etc.  Terrain probably still needs to be handled with polygons, but cube faces can be textured with the terrain tile, etc.  Certain buildings like siege engines might still need models, but many workshops could just use their tiles as sprites.
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