And a new version of Lifevis is done.
Changes:
- Something that quite a few people didn't seem to notice in the last update:
Dragging on the grey bar with your mouse cuts off z-layers at the top so you can look underground or into buildings.
- Changed filename of Viewer.exe to Lifevis.exe since some people were running modelgen.exe and not getting that that's only a tool for model generation.
- Added error popups, haven't converted all error messages to use that yet though.
- Added
online version checking. Everytime you start it, it'll download a small text file, compare it with its own version and tell you if i released a new one. You can switch this off in the config file.
- Changed parallelization updates, especially in regard to caches. Please tell me if the graphics behave oddly. Upsides should be more performance and better reaction to breaching of the memory limit.
- Added new preliminary
dwarf model made by Emperor Bob on the DF forums.
- Added texture for smoothed stone and smoothed stone with minerals.
- Added
preliminary building approximation. That means it checks the occupancy flags and then guesses at what building block could be in that tile. You should be able to recognize workshops now.
- Added models for fortifications and pillars.
- Added
display ceiling locking. When you click on the lock icon in the upper right, the ceiling will be follow the location of the cursor ingame.
- Added differentiated rendering of Dwarves and other creatures.
- Removed display of dead creatures, which increases performance.
Download:
http://dwarvis.googlecode.com/