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Author Topic: DwarfHeightmap 1.2 - a program to import heightmaps into Dwarf Fortress  (Read 44170 times)

Angry Lawyer

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #30 on: August 06, 2008, 03:59:48 am »

I had to use 3.5 because I only have C# Express 2008, and I can't find a way of forcing it to use older versions of the framework.

I'll look at bunging NZ through the generator tonight.

-Angry Lawyer

A_Fey_Dwarf

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #31 on: August 06, 2008, 04:01:39 am »

Thanks a bunch. ;D
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Angry Lawyer

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #32 on: August 06, 2008, 11:16:12 am »

Here you go:

http://dffd.wimbli.com/file.php?id=394

Paste the file into your data\init directory, and generate a custom world.  It only contains a heightmap, so if you want specific biomes you'll need to add them in DF's map editor.

-Angry Lawyer

Mullog

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #33 on: August 06, 2008, 03:26:12 pm »

If you want I can compile it in Visual Studio 2005 (or even 2003) so that it runs in older versions of the .NET framework.
Or you could download Sharpdevelop (http://sharpdevelop.net/OpenSource/SD/) and compile it there.

Just as a test I decompiled your program and loaded it in Visual Studio 2005 and it compiled just fine. The only problem was the image on the about page :-) so it should work just fine.

Oh. Great work btw!
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Angry Lawyer

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #34 on: August 06, 2008, 05:36:24 pm »

I'll take a peek at some point.

-Angry Lawyer

Blacken

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #35 on: August 06, 2008, 06:05:27 pm »

Quote
I had to use 3.5 because I only have C# Express 2008, and I can't find a way of forcing it to use older versions of the framework.
C# Express 2005 handles .NET 2.0 (which Mono can use, so OS X and Linux users can use it; Parallels is not a good ).

I can build it for you if you'd like. (And I have no interest in your code, so if you want to exercise the non-angry part of your name to protect your code, that's fine.)

-Ed
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Angry Lawyer

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #36 on: August 06, 2008, 06:21:49 pm »

I'm likely to rebuild it several times in the next few weeks, so a solution like SharpDevelop, where I can do the compiles myself, is probably ze best.

-Angry Lawyer

Fleeb

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #37 on: August 06, 2008, 06:27:45 pm »

Any chance of folks putting up the seeds and params for these sweet maps? I'd love the UK and crater maps and will award many internets and small chocolate cakes upon delivery.
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Draco18s

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #38 on: August 06, 2008, 09:42:37 pm »

As soon as I've got my laptop workin' again, I'll upload the gen options, sure.  Top get the one the way I got it you'll have to let it run through a ton of rejects and then say "ignore this type" (except controllable civ!).  I reinstalled Windoze today.  I didn't turn off the rejects in the params because I was lazy and because I was playing TF2 and didn't care if it took half an hour.

Edit:
Here you go.  Just add whats in that text file to your world_gen.txt file (yeah, there really is 500 kb of text in that).  Feel free to turn off rejection params (0'ing the region size and number parameters) though you'll probably end up with something different than I did.
« Last Edit: August 06, 2008, 11:50:41 pm by Draco18s »
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A_Fey_Dwarf

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #39 on: August 07, 2008, 12:06:03 am »

Cool thanks.

Dwarf fortress New Zealand: http://mkv25.net/dfma/map-3270-newzealandregionmap
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Blacken

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #40 on: August 07, 2008, 02:08:21 am »

I'm likely to rebuild it several times in the next few weeks, so a solution like SharpDevelop, where I can do the compiles myself, is probably ze best.

-Angry Lawyer
SharpDevelop still requires you to get the .NET 2.0 compiling kit, IIRC (or build against Mono, I guess). C# Express 2005 should be able to import your 2008 project file (I think).
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Angry Lawyer

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #41 on: August 07, 2008, 02:11:16 am »

Hrmnm.

Is '05 still available for public download?

-Angry Lawyer
« Last Edit: August 07, 2008, 02:20:54 am by Angry Lawyer »
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Mullog

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Fleeb

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Re: DwarfHeightmap - a program to import heightmaps into Dwarf Fortress
« Reply #43 on: August 07, 2008, 07:10:16 am »


Edit:
Here you go

Ah sweet. Just genned a world on your template, the whole place is surrounded by haunted mountains. Too cool.



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"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law
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