Dwarf Fortress > DF Modding

Dwarf Fortress: Dig Deeper [V 0.2]

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The13thRonin:
I present to you, the community, a mod which is still under constant development. It's goal is to improve vanilla Dwarf Fortress without changing the underlying game mechanics too much. I hope you enjoy using it as much as I have had fun creating it. Please leave comments, feedback, criticisms, ideas and whatever else. I will take all feedback seriously, I plan to release more versions in the future. Happy gaming. PS - Promise to clean up the thread later. The READ-ME is written in a more user-friendly format.

DOWNLOAD LINK: http://dffd.wimbli.com/file.php?id=382

Deeper Version 0.2 [For use with Dwarf Fortress: v0.28.181.39e]

-----------------------------------------------------------------------------------------
-            TO INSTALL FOLLOW THE FOLLOWING INSTRUCTIONS:       -
-----------------------------------------------------------------------------------------
- 1. DELETE THE PRE-EXISTING OBJECTS FOLDER [IN THE RAWS FOLDER], DO NOT OVERWRITE!   -
-                                 -
- 2. DELETE ALL FILES IN THE OBJECTS FOLDER [IN THE DATA FOLDER]      -
-                                 -
- 3. EXTRACT THE NEW 'DIG DEEPER' OBJECTS FOLDER INTO THE RAWS FOLDER         -
-                                 -
- 4. OVERWRITE THE PRE-EXISTING DATA FOLDER WITH THE NEW 'DIG DEEPER' DATA FOLDER   -
-----------------------------------------------------------------------------------------

People whose work has been referenced, duplicated
or otherwise utilised (I offer up my thanks and praise):

- Chariot
- Metalax
- Wiles
- Captain Mayday
- Umiman

Your work will be removed upon request (if you'd like), please
point out exactly what I have used from your modification and
it will be taken down.

Enclosed below is detailed information on what the
'Dig Deeper' modification adds, removes and changes

===================
=     TOTAL       =
=               =
= Removals - 2    =
= Additions - 182 =
= Changes - 17    =
===================

###########
# REMOVES #
###########

CREATURES (2)
---------

- Dragon

- Char

########
# ADDS #
########

CREATURES (57)
---------

=========================
=               =
= 7 Mega Beast (*)      =
=                       =
= 3 Semi-Mega Beast (+) =
=                       =
= 3 Domestic (@)   =
=         =
= 17 Fish (&)           =
=                       =
= 28 Other (-)          =
=               =
=========================

* Green Dragon

* Red Dragon

* Blue Dragon

* White Dragon

* Black Dragon

* Ancient Vampire

* Adamantine Golem

+ Vampire

+ Mithril Golem

+ Lich

@ Pig

@ Chicken

@ Sheep

& Bluegill

& Bream

& Catfish

& Black Sea Bass

& Largemouth Bass

& Smallmouth Bass

& Striped Bass

& Redear Sunfish

& Lake Trout

& Small-Mouth Char

& Artic Char

& White Char

& Silver Trout

& Crappie

& Cod

& Tuna

& Herring

- Baboon

- Copper Golem

- Mammoth

- Saber-Tooth Cat

- Wyvern

- Hellhound

- Phoenix

- Pegasus

- Ogre Magi

- Gargoyle

- Black Rhinoceros

- White Rhinoceros

- Giant Panda

- Giant Lizard

- Koala

- White Tiger

- Giant Ant

- Termite

- Giant Termite

- Silver Golem

- Gold Golem

- Granite Golem

- Snotling

- Red Kangaroo

- Grey Kangaroo

- Ghoul

- Wolverine

- Arctic Fox

CIVILIZATIONS (1)
-------------

- Snotlings

INSTRUMENTS (22)
-----------

- Guitar

- Tuba

- Trombone

- Banjo

- Violin

- Ocarina

- Accordion

- Tambourine

- Euphonium

- Bugle

- Didgeridoo

- Triangle

- Cornet

- Pan Pipe

- Oboe

- Fife

- Lute

- Tenor Saxophone

- Alto Saxophone

- Recorder

- Bagpipe   

- Harmonica

METALS (10)
------

- Mithril

- Red Brass

- Cobalt

- Dragon Scale

- Nordic Gold

- White Gold

- Dwarven Steel

- Titanium

- Bloodmetal

- Ebony

GEMS (5)
----

- Starstone

- Blue Elvesfire

- Green Elvesfire

- Lunite Crystal

- Devil's Scratch

TOYS (6)
----

- Marble set (dwarves, humans and elves)

- Toy Pick (dwarves)

- Golem Figurine (dwarves)

- Dragon Figurine (dwarves, humans, elves and goblins)

- Toy Spear (dwarves, humans, elves and goblins)

- Toy Crown (dwarves, humans and elves)

WEAPONS (8)
-------

- Hatchet (dwarves, humans, kobolds and snotlings)

- War Whip (humans and goblins)

- Tiger Claw (dwarves, humans, elves, kobolds, goblins and snotlings)

- Trident (dwarves, humans, elves, kobolds, goblins and snotlings)

- Knuckle Duster (dwarves, humans, elves, kobolds, goblins and snotlings)

- Rapier (humans and elves)

- Sabre (humans)

- Katana (humans)

PLANTS (7)
------

- Corn

- Tomato

- Banana

- Coconut

- Apricot

- Radish

- Carrot

EXTRACTS (6)
--------

- Corn Flour

- Corn Oil

- Tomato Sauce

- Banana Paste

- Coconut Milk

- Apricot Jam

DRINKS (6)
------

- Corn Based Bourbon

- Red Beer

- Banana Rum

- Coconut Arrack

- Apricot Wine

- Carrot Wine

WOOD (8)
----

- Eucalyptus

- Giant Cactus

- Beech

- Bamboo

- Dragon Tree

- Yew

- Rosewood

- Blackwood

SHIELDS (4)
-------

- Tower Shield (humans)

- Kite Shield (humans and elves)

- Square Shield (humans, dwarves, elves and goblins)

- Heater Shield (humans, dwarves, elves and goblins)

SPEECH (15)
------

- 2 new boasts

- 11 new threats

- 2 other comment


ENGRAVINGS (26)
----------

- 26 new engravings

BODIES (1)
------

- Six-leg insect bodies

###########
# CHANGES #
###########

STONES (2)
------

- Metalax's ecostone crafting system implemented (allows all stone to be disabled or
enabled in regard to crafting)

- Cobaltite turned into an ore of Cobalt

CREATURES (4)
---------

- Werewolves raw speed decreased from 900 to 700 (this increases their REAL or DISPLAYED
speed from 1000 to 1250 making them as fast as the average elf)

- Mud Man, Iron Man, Magma Man, Fire Man changed to Mud Golem, Iron Golem, Magma Golem and
Fire Golem respectively

- Replaced the Iron Golem prefstring with a new one common to the other metal golems

- Added the [CHITIN] tag to ants and antmen.

METALS (8)
------

- Made Gold able to be smithed into; picks, weapons (50%), ranged weapons, armour (50%) and ammo (50%)

- Made Rose Gold able to be smithed into; picks, weapons (50%), ranged weapons, armour (50%) and ammo (50%)

- Made Silver able to be smithed into; picks, ranged weapons and armour (50%)

- Made Sterling Silver able to be smithed into; picks, weapons (50%), ranged weapons, armour (50%) and ammo (50%)

- Made Black Bronze able to be smithed into; picks, weapons (50%), ranged weapons, armour (50%) and ammo (50%)

- Increased the DAMAGE_PERC (attack) and BLOCK_PERC (defence) of bronze to be 111% (a bit higher than iron)

- Increased the value of bronze from 5 to 10

- Decreased the value of iron from 10 to 5

BODIES (1)
------

- Increased the amount of eyes spiders have from 2 to 8

ENGRAVINGS (1)
----------

- Expanded upon existing engravings

WEAPONS (1)
-------

- 'Whip' changed to 'Slave Whip'

SHIELDS (1)
-------

- 'Shield' changed to 'Round Shield'

umiman:
Yeeey!

Curious though: why'd you only take little tiny pieces from all the mods you mentioned?

The13thRonin:

--- Quote from: umiman on August 04, 2008, 11:51:50 pm ---Yeeey!

Curious though: why'd you only take little tiny pieces from all the mods you mentioned?

--- End quote ---

I took a lot of inspiration but I didn't want to blatantly rip off one or more modifications. I wanted most of the work to be original and fresh. Hopefully I've achieved that. I am interested in hearing what people think once they try this modification which I must stress again is no-where near finished. This is just sort of a teaser.

i2amroy:
It would be really cool if you could set up the mod in a mac usable file, like .zip. Because I would really like to try your mod, but it is in .rar format so my computer cannot access it. :'(

Tonjevic:
Just a little note:

Ebony is actually a wood, not a metal.

Otherwise, good job!

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