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Author Topic: Utility: Start new fortress skill profiles (Aug 1, 2008)  (Read 5014 times)

Mike Mayday

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #30 on: February 09, 2008, 06:25:00 am »

Hey Jif, are you planning to update this for 38a?
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Jifodus

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #31 on: February 09, 2008, 05:25:00 pm »

Heh, I just noticed something in my error checking code:
code:
  if (uf == NULL || uf == (dfuf::iDFUF *)1)
 {
   // run main
 }
 else
 {
   if (uf != NULL)
   {
     printf("Could not find dfuf.dll, please try reinstalling the program.\n");
   }
   else
   {
     printf("The constructor in dfuf.dll failed. This represents a pretty serious problem.\n");
   }
   wait();
 }

I guess when I was testing the different outcomes, I forgot to change the comparison. So actually, the first test proves that it loaded the library. The second test (in startprofile.exe.local) proves that it didn't load the library.
Ok try it again: http://www.geocities.com/jifodus/loadtest.7z.zip  (1.5MB) or http://www.geocities.com/jifodus/loadtest.zip  (3.15MB)

Yes, I'm planning on updating this. I still, however, need to find a couple of the addresses first.

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isitanos

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #32 on: February 10, 2008, 05:39:00 pm »

Nice! Finally it works perfectly (on 33g). I did a few tests, and everything seems to be coherent: limits per skill and total skills limit work, points are read and written correctly... Your loadtest.zip didn't include 0.27.169.33g.lua, though, I copied it from somewhere else.
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Squeegy

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #33 on: February 10, 2008, 06:07:00 pm »

Now to update it for 38a.
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Jifodus

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #34 on: February 11, 2008, 12:10:00 pm »

It appears to work for 0.27.173.38a, however, since I haven't managed to locate the word translation list, it isn't going to properly display names.
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WOJAus

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #35 on: February 25, 2008, 07:22:00 am »

Hey mate, I'm having trouble getting this to run. I have downloaded the latest version of DF and I also have the latest version of your app. However, when I try to run it I get the message: "Could not find dfuf.dll, please try reinstalling the program. Press any key to continue...". I can see the dll, it's right next to exe and all the other files of your app. I have tried running it at every step of the game creation and embarking process. Always the same message.

Cheers
WOJ

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MadKap

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #36 on: May 18, 2008, 11:04:00 pm »

Will we see any more releases of this utility?

Draco18s

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #37 on: July 29, 2008, 10:52:54 pm »

Will we see any more releases of this utility?

Perhaps for the current version of DF?
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Jifodus

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Re: Utility: Start new fortress skill profiles (Feb 11, 2008
« Reply #38 on: July 29, 2008, 11:07:19 pm »

Ok, I'll add an update to this to my ever growing todo list. Probably I'll have an update in 2-3 days.
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Jifodus

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Re: Utility: Start new fortress skill profiles (Aug 1, 2008)
« Reply #39 on: August 01, 2008, 03:42:21 am »

An update for the latest version of DF. It's bare minimum, if someone wants to spend time copying the old structure information and updating it, it'll enable the enhanced features (e.g. full names, reading in skill limits).
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isitanos

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Re: Utility: Start new fortress skill profiles (Aug 1, 2008)
« Reply #40 on: August 09, 2008, 03:02:23 pm »

Hmm, I tried it on 39e, and it seems to always detect only two dwarves. Afterwards it lists all seven, but you can only apply profiles to the first or second.
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Jifodus

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Re: Utility: Start new fortress skill profiles (Aug 1, 2008)
« Reply #41 on: August 09, 2008, 03:56:01 pm »

I saw that too, and I thought I had fixed it... in the next couple days (if DF stays stable) I'll release a fixed version.
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isitanos

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Re: Utility: Start new fortress skill profiles (Aug 1, 2008)
« Reply #42 on: August 09, 2008, 11:47:27 pm »

I saw that too, and I thought I had fixed it... in the next couple days (if DF stays stable) I'll release a fixed version.

Thanks in advance!
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