Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 14

Author Topic: Dwarf Fortress MU* Discussion  (Read 44692 times)

Asheron

  • Bay Watcher
  • Look in to my eyesssss.
    • View Profile
    • http://www.ihavenoideathissiteexcisted.com
Re: Dwarf Fortress MU* Discussion
« Reply #60 on: August 15, 2008, 12:22:16 pm »

Woohoo! I managed to get in and strike a most intrigueing conversation with PTTG. And I saw the staggering beauty of the dining hall. :D

Anyway, I haven't been able to find out yet how to do anything else for now. I'll be eagerly waiting for Katsuun's tutorial.
Logged


Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #61 on: August 15, 2008, 12:53:06 pm »

Here ya all go. To join up, passwords burningsock:

http://dfmux.wikidot.com/

Its still not done and it still looks crappy, but I'm going off for now so I'm going to put it up anyways. There should be enough there to help you off for now.
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Dwarf Fortress MU* Discussion
« Reply #62 on: August 15, 2008, 01:46:37 pm »

http://www.2funnyguys.com/Fortress%20Plans.dia

These are the existing plans for the Exterior area of the fortress. side-to-side connections are n/s and e/w doors, and corner connections are ne/se/sw/se.

To open the program, use Dia diagramming program:

http://dia-installer.de/index_en.html

Feel free to modify the file and post it here.
« Last Edit: August 15, 2008, 02:12:59 pm by PTTG?? »
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #63 on: August 15, 2008, 02:32:37 pm »

http://www.2funnyguys.com/Fortress%20Plans.dia

These are the existing plans for the Exterior area of the fortress. side-to-side connections are n/s and e/w doors, and corner connections are ne/se/sw/se.

To open the program, use Dia diagramming program:

http://dia-installer.de/index_en.html

Feel free to modify the file and post it here.

What does "immigrant spawn" refer to? Is that where new dwarves start off, or will there literally be npc dwarves?
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Dwarf Fortress MU* Discussion
« Reply #64 on: August 15, 2008, 06:45:22 pm »

That's an excellent question. That would be "home" and it can be where any (N)PCs spawn.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #65 on: August 15, 2008, 08:13:57 pm »

Well, the mu* is good. Because I can't code (yet) feel free to pick me as a tester!

 ;D
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #66 on: August 16, 2008, 01:59:42 pm »

This is intriging. Let's see if I can get it to work . . .
Logged
Even the avatars expire eventually.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #67 on: August 16, 2008, 02:56:27 pm »


 While confusing(Mostly because I have never caught on to MUSH's), I find many fun moments here
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Tahin

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #68 on: August 16, 2008, 09:54:11 pm »

I've posted a lot of stuff on the wiki. Check it out:
http://dfmux.wikidot.com/start

There's been a lot of progress, and I have created a new policy on exits:

They should be in the format of A Towercap Door;N;North or A Rubble-filled Corridor;W;West or A Rusted Ladder;U;Up.

This will make it display as <U>........A Rusted Ladder, and will be generally more navigable.
The previous format as related to private rooms branching off of a common hallway, however, stays.

All of this available in more detail on the wiki page, Building Guidelines.
Logged

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #69 on: August 20, 2008, 09:46:42 am »

The wiki is coming on great, we have a lot done. Anyone who needs a guide for starting the game, check out our beginners guides:

http://dfmux.wikidot.com/basics

There are even more where that came from. And thanks to Tahin, who contributes to the wiki just as much, if not more, than me!  :)
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Dwarf Fortress MU* Discussion
« Reply #70 on: August 21, 2008, 11:15:03 am »

Anybody able to connect to the server? I couldn't get through.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #71 on: August 21, 2008, 12:08:11 pm »

Yeah, the server seems to be down today.  ???
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Dwarf Fortress MU* Discussion
« Reply #72 on: August 21, 2008, 02:33:11 pm »

It's Back! It's Back!!
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Tahin

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MU* Discussion
« Reply #73 on: September 03, 2008, 11:35:17 pm »

Second page? This unacceptable. In other news, Lord Dullard appears to have disappeared. I am offering nothing more than my eternal gratitude for his return, but it's rather important that he comes back as he's the only one here who knows how do code a combat system. Plus he's the only wizard, and our host.
Logged

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Dwarf Fortress MU* Discussion
« Reply #74 on: September 04, 2008, 02:57:31 am »

I'm still about, I've just been on an incredibly tight schedule. I've just started up classes but my boss (one of them, anyhow) failed to make the appropriate schedule changes despite my having told him I was starting school. So for now I'm working WAY too much and getting way too little sleep.

I'll be back around ASAP.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 14