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Author Topic: Dwarf Fortress MU* Discussion  (Read 44785 times)

Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #75 on: September 04, 2008, 03:23:54 am »

Hehe. It's good to see you're still alive.

Well, hopefully you'll figure something out. That sounds unpleasant.
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PTTG??

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Re: Dwarf Fortress MU* Discussion
« Reply #76 on: September 04, 2008, 05:44:45 pm »

Has oddities happen to Server???
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Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #77 on: September 05, 2008, 12:22:03 am »

Has oddities happen to Server???

Apparently something happened. I didn't want to complain about it as I know how overworked you (LD) are at the moment, but I guess it needs to be brought to your attention.
In other news, my laptop is pretty much dead, now. It won't even get to the BIOS 99 percent of the time.
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Lord Dullard

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Re: Dwarf Fortress MU* Discussion
« Reply #78 on: September 05, 2008, 12:41:09 am »

Hm. My apologies for the downtime, folks. I'm looking into what has caused this (at the moment I'm not certain, the server appears to be functioning correctly and I can't find any errors in the IP tracing services). I'll post back soon with any progress.
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Lord Dullard

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Re: Dwarf Fortress MU* Discussion
« Reply #79 on: September 05, 2008, 12:43:27 am »

The game is back up!
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Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #80 on: September 05, 2008, 12:54:02 am »

Yay!
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Poltifar

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Re: Dwarf Fortress MU* Discussion
« Reply #81 on: September 21, 2008, 02:31:19 pm »

not to sound rude, but is this still being worked on?
also, after seeing on the wiki the list of stuff and coding required before the DF MUX is ready to be played, i wanted to point out that it would be better to not use MUX or MUSH programming and coding and object libraries etc. simply because MUX and MUSH were not meant to support combat, crafting, and all the other stuff you are planning to code. after all, why re-invent the wheel? it would be much easier for the coders working on this project to simply start off from a MUD library which already has the combat backbone programmed.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Hawkfrost

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Re: Dwarf Fortress MU* Discussion
« Reply #82 on: September 21, 2008, 07:34:19 pm »

Yes, it is regularly worked on by a few members.
While they work, a couple more of us screw around with codes and creating insane objects, and generally having fun.
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Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #83 on: September 21, 2008, 07:46:28 pm »

It's being worked on. The main reason we're starting from scratch is that we want something that actually feels like Dwarf Fortress. Hacked off limbs and ridiculously overpowered arrows are a must, as are suicidal moods, artifacts, and masterpieces. The reason development is so slow is that we have only two coders, Lord Dullard and myself, and I'm still trying to learn enough to be useful, and LD is horribly busy right now.
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Impending Doom

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Re: Dwarf Fortress MU* Discussion
« Reply #84 on: September 21, 2008, 08:37:06 pm »

What gives? I tried to log in tonight, and it doesn't appear to recognize me. Is there some kind of server problem?
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Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #85 on: September 22, 2008, 03:24:01 am »

You can't log in, or you can't connect?

Sounds like you're trying to log in, and it's not letting you. Are you surrounding your name in quotation marks? Is you password right? We could try getting LD to change your password.
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Hawkfrost

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Re: Dwarf Fortress MU* Discussion
« Reply #86 on: September 22, 2008, 04:32:08 pm »

More people should log in.
I basicly leave it running all the time I'm home.
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Vaiolis

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Re: Dwarf Fortress MU* Discussion
« Reply #87 on: September 22, 2008, 06:57:26 pm »

Sorry I'd get on more but I'm swamped with things to do, I shall return soon!
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Poltifar

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Re: Dwarf Fortress MU* Discussion
« Reply #88 on: September 23, 2008, 06:40:45 am »

Sadly i have no idea what to do on the MU* ounce i'm logged on... my creative processes are lacking. so i rarely log on anyways
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Tahin

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Re: Dwarf Fortress MU* Discussion
« Reply #89 on: September 28, 2008, 04:55:35 pm »

There really isn't much to do yet. Sorry. We're working on getting some of the code out the way. Hopefully LD will have some more time on his hands soon.
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