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Author Topic: Programmers  (Read 9665 times)

Zemat

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  • Zemat, programmer, cancels coding: Too insane.
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Re: Programmers
« Reply #150 on: August 23, 2008, 09:09:29 pm »

So my memories weren't completely off :)

The no-collision time buffer explains most of the weird stuff I saw when playing. And since I never got the chance to participate in 300+ battles where collisions between ships could probably happen I just assumed the code wasn't there.

Right now I'm downloading the client again just to use the extra free 14-days in my account I got when the graphical upgrade was released. I must admit I loved the pretty space graphics and the music and I have yet to see the improved ones. But the lull between the battles and traveling for minutes from one place to the other it's too much for me so I might not stick yet again.

Edit: Thanks for not giving up on the discussion.
« Last Edit: August 23, 2008, 09:19:06 pm by Zemat »
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magikarcher

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Re: Programmers
« Reply #151 on: August 23, 2008, 11:54:26 pm »

I am learning C++, I have made basic console based calculators and a few other things.
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dreiche2

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Re: Programmers
« Reply #152 on: September 04, 2008, 10:27:29 am »

Isn't it feasible nowadays to write the algorithmic parts that need to be fast in, say, C++, and the rest in, say, Python? So it's not really a matter of which language is "better" in that case?

EDIT: OOPS sorry for the minor necro, didn't see this thread was ten days old.
« Last Edit: September 04, 2008, 10:55:37 am by dreiche2 »
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Zemat

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  • Zemat, programmer, cancels coding: Too insane.
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Re: Programmers
« Reply #153 on: September 04, 2008, 10:55:34 am »

Yes, indeed, most big projects do this nowadays.
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