Completely unrelated, but since there's a suggestion topic anyway...
(Disclaimer: I expect none of these to see the light of day, and you've probably seen them all, anyway. Just throwin' 'em out there.)
1. Useful Loot -- To put it bluntly, there's no real reason to steal besides for money in the very beginning, both for vanilla LCS and the current alpha. My suggestion? Make loot physically useful. F'rex, require computers stashed at the location to hack. Since you're toying with a "groups" dynamic already, this would tie in well-- I'm sure the Liberal Guardian would enjoy a donation of new computers, printers, and a few suits to boot. This also can be used to make sieges more interesting. I have a full item list with possible uses somewhere if you're interested.
2. Black Market Arms -- As far as I can tell, one really has no option besides stockpiling a major arsenal ASAP if they want to have decent guns later on. This makes no sense in either real life or the game world. After all, if the freaking LCS is running around, you know arms dealers are too.
3. Lower the main character's starting stats. 20 is too much-- It makes him almost superhuman, and better than pretty much anything you're going to recruit barring Agents. Maybe drop it to 15ish?
4. "Targets of Opportunity" -- Maybe the president's passing through town on a pre-determined route, or a state senator's going to be at X place at Y time with low security. Maybe there's an open test of a new military technology that could be wrecked, or maybe there's a large-scale natural disaster to make press off of. Regardless, shit happens. The LCS world seems a bit static for a game about massive sociopolitical change. A few random targets of opportunity with player input would help a lot. The thing is, it doesn't require much-- I'm not talking about randomly generating a new location to use, I'm talking about giving a pop-up with choices of action and associated costs/effects from time to time.