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Author Topic: Starting the New Liberal Crime Squad  (Read 3454 times)

Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #15 on: March 25, 2003, 07:44:00 pm »

It costs $500 and 2 Vols to train now, but I'm not done, so I haven't balanced the numbers.  Maybe 500 bucks is too much.  Volunteers currently spread the word when you use 10 of them on the newspaper, and when you use them to indoctrinate people, but perhaps there could be some kind of general use for them.  Then the Liberal Command Center can turn into its own little sweat shop.  Actually, yeah...  there are probably a ton of little amusing things they can do...  he he he...  more horror to be unleashed.

Anything else?

I have two more end game things I'm working on, then that'll be it for the plans I've come up with.

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Demon

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Re: Starting the New Liberal Crime Squad
« Reply #16 on: March 25, 2003, 11:29:00 pm »

I just want a better way to make money...  taking "donations" from volunteers would be ideal.  I'd rather not make all of my money from stealing computers and killing people.
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Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #17 on: March 26, 2003, 12:21:00 am »

Especially now that the combat has been, as I said...  um...  improved.

Although, shit, the game is called Liberal Crime Squad.  You probably shouldn't be able to win selling girl scout cookies.

Anyway, volunteers will be utilized in various ways.  It'll go in with the other senseless bloating I'm doing now.

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Demon

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Re: Starting the New Liberal Crime Squad
« Reply #18 on: March 26, 2003, 04:37:00 pm »

"You probably shouldn't be able to win selling girl scout cookies."
More like each volunteer mugs someone and brings back some random ammount of money.    :D

How is combat different?

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Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #19 on: March 26, 2003, 06:13:00 pm »

Things are described more colorfully.  That is, a certain amount of disturbing realism has been injected in order to confront the player with the consequences of his or her actions.  He he he.  There are also a number of critical strikes along these lines, with lasting effects.
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Demon

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Re: Starting the New Liberal Crime Squad
« Reply #20 on: March 27, 2003, 04:47:00 pm »

When is LCS expected to be re-released?
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Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #21 on: March 27, 2003, 05:00:00 pm »

Hmmm....  maybe a week?  The list of things to do is very long now that I've allowed myself to cogitate on it.  However, just like the original LCS, the list could be split into things that are for this release, and things that are for version 3.

What do you guys want?

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Demon

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Re: Starting the New Liberal Crime Squad
« Reply #22 on: March 28, 2003, 09:22:00 am »

I'd be happy with a new release now with the promise of another in the future.
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Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #23 on: March 28, 2003, 01:16:00 pm »

In that case, I'll still need to take some days to finish what I'm working on.  Volunteers might not have anything interesting to do, since I haven't gotten to that yet.  But there will be some new stuff.
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Renaxer

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Re: Starting the New Liberal Crime Squad
« Reply #24 on: March 28, 2003, 11:14:00 pm »

I know this will probably be pointless.... and I actually have no idea what Im talking about.... but I just want something to say for once.... and its too late for suggestions anyway.... but...

Shouldnt there be a Bar?
Where you can send one of your guys and a Volunteer to "dig up some dirt" like the next place to hit or something.... just to get some rumors... and the reason I said to have one of your guys follow them is in case of a bar fight  8)

But wait... doesnt the voting take care of what place to hit next?

I havent played LCS in a while... I forget... and with news of its re-release has made me think the original isnt good enough to play anymore  8P

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Toady One

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Re: Starting the New Liberal Crime Squad
« Reply #25 on: March 29, 2003, 12:30:00 am »

It would be cool to have other places to go to and so on...  maybe in version 3.

I'm almost done with the one big addition I've been working on.  Then I'm pretty much ready to go.  It won't have everything, but it'll be good for some people to play test it to make sure I'm not leaving lots of bugs behind.

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