Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 29 (38.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 6 (7.9%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 29 (38.2%)
Get the last turn done and start a new game project.
- 12 (15.8%)

Total Members Voted: 76


Pages: [1] 2 3 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 187665 times)

Sean Mirrsen

  • Bay Watcher
  • Resident GM
    • View Profile
RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.
« on: September 01, 2008, 09:52:10 am »

This is an RTD set in my "Multiworlds:The Greatest of The Wars" setting.

The game has grown out of proportion and beyond my capabilities to reliably update it. Therefore, I deem it necessary that this particular instance needs to come to a close. Details in this post.

Rules:
Quote from: RTD Standard 1.0 ruleset
    The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.

    The action results are defined by a six-sided die roll:
    [1]: Epic Fail. Your efforts only worsened your situation.
    [2]: Fail. Your skills or luck were insufficient.
    [3]: Meager success: The situation didn't improve by as much as you have intended.
    [4]: Success: Your efforts were sufficient to achieve your goal.
    [5]: Epic Success: Your skills and luck have combined to ensure your success.
    [6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.

    If at any time something threatens a player, that player may make a roll to avoid the threat.

Quote from: RTD Advanced Rulings
    For each action, any number of rolls may be made, as determined by the GM.
    Primary causes for multiple rolls include, but are not limited to:

        * Actions explicitly composed of multiple actions
        * Actions that imply other actions that are not declared free


    For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.

Quote from: RTD Extended 1.3 Rules
    Each successive dodge roll during a turn, unless it is a dodge against the same object or character, will get a -1 bonus.

    If you are Stunned, Dazed, or otherwise receive a temporary penalty to overall or individual rolls, this penalty lasts until your next action is resolved, and not through the whole turn.
    If you receive a long-term effect that has the potential to alter itself, you get an Effect Resistance roll immediately after your action is resolved to determine the spread and consequences of the effect.
    If you are Unconscious, whatever penalty you receive will not reduce your roll score below 2, unless stated otherwise.
    If you receive a mortal wound but are not killed outright, you need to pass a roll to dodge Death at the end of every turn. Only bad rolls here will provide penalties to survival rolls.

    You can spend your turn to help another player achieve his goal. If your roll is higher, it is taken as the success roll for the action.
    You can also spend your turn to botch another player's action. If your roll is higher, its opposite is taken as the success roll for the action.
    In both cases, individual player rolls determine what happens to the players in the course of the action.

Additional Game Rules:
Permadeath is in effect. This means no "ghost" characters, but the player can still get raised and isn't kicked out at once. On a bright side, if you didn't get in the first player roster, you can take a slot once someone dies permanently.

Alright, that's about it with the rules.

You start lying on the cold floor of a metal cube, some 10 meters to a side, staring blankly into the ceiling. The ceiling glows, filling the cube with a uniform white light. You are wearing basic underwear of undiscernable make and material, but that's about it. Your head hurts slightly, from the inside, and you realise you don't remember much about yourself, though you do know a lot of things about the world you lived in. Of yourself, you only know your name, your age, and the fact that someone recently told you: "Find the keys and the task is complete. Good luck."

Currently Active Players:
Boksi
Andrea?
korora
Frelock
Kashyyk
Gantolandon
LASD
Rooster
Jay Kayell
neo1096
Zako

Waiting List so far:
Nonanonymous
Mcshay
CJ1145
Typoman
Haika
Sir Speshkitty
Mangled
RAM
DreamThorn
zchris13
dermonster
Akhier the Dragon hearted
Acanthus117
wolfchild

Casualties so far:
Chaoticag (death by plot exposition while epically TK-blasting a pair of enemy battlemechs)
« Last Edit: August 31, 2011, 10:13:10 am by Sean Mirrsen »
Logged

Boksi

  • Bay Watcher
  • MANkanshoku
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #1 on: September 01, 2008, 10:11:56 am »

I attempt to eat the ceiling, or at least part of it.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

LASD

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #2 on: September 01, 2008, 10:24:35 am »

I have wanted to take part in one of these for a while. So, here I go. I think I'll start by doing the most obvious thing.

I desperately search for keys.

If you didn't catch the reference, I've got a hint.
Spoiler (click to show/hide)
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #3 on: September 01, 2008, 10:41:52 am »

I'm going to cheat my way from the cube. Using circular logic, blatant lies and the most dirty rhetorical tricks I know, I try to convince the universe I already have the keys.
Logged

Sean Mirrsen

  • Bay Watcher
  • Resident GM
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #4 on: September 01, 2008, 10:45:03 am »

Hint: While obviously obvious, there's another very obvious thing to do when you suddenly wake up in a completely unknown situation.
Also, the ceiling is 10 meters away. Upwards. I'll roll for that though, no problem. Over-the-top physics are in effect, but casual reality-bending isn't.
« Last Edit: September 01, 2008, 10:46:46 am by Sean Mirrsen »
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #5 on: September 01, 2008, 10:49:10 am »

Quote
Over-the-top physics are in effect, but casual reality-bending isn't.

OK, so it seems I have to do something else...

I search my underwear for something useful.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #6 on: September 01, 2008, 11:37:35 am »

I stand up in such an awsome way that the secret of the cosmos are revieled to me.
Logged
Hey look, Janet got me into streaming Here

Currently playing: Offline

Frelock

  • Bay Watcher
  • Competent Philosopher
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #7 on: September 01, 2008, 11:50:24 am »

I try to remember who I am and why I am here.
Logged
All generalizations are false....including this one.

Sean Mirrsen

  • Bay Watcher
  • Resident GM
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #8 on: September 01, 2008, 11:52:45 am »

We got five! We're half full. Or half empty? :) Also, unless that was obvious, all the players are in the same cube. Heh.

Rules addendum: a "Background roll" will be made at the end of each turn, signifying any details your characters might have noticed about the world during the action. It follows a straighter success pattern, with no epic fails or overshoots.

andrea

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #9 on: September 01, 2008, 11:54:21 am »

i kick the metal wall

can i join? i am in hungry's game, but it is a bit... dead.

Sean Mirrsen

  • Bay Watcher
  • Resident GM
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #10 on: September 01, 2008, 11:59:00 am »

You can join as long as there are slots left. With you added, that makes four free slots.

Speaking of which, I can start early, since the setting allows joining players when the game's in progress. Should I?
« Last Edit: September 01, 2008, 12:01:00 pm by Sean Mirrsen »
Logged

korora

  • Bay Watcher
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #11 on: September 01, 2008, 12:05:18 pm »

I search the walls and floor for secrets.
Logged
DFPaint, a cross-platform 'screenbuilder' utility

Kashyyk

  • Bay Watcher
  • There is no I in team, but there is a ME
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #12 on: September 01, 2008, 12:13:14 pm »

I search the room looking for something to use as a weapon
Logged
You are very clever, you. Have a box o cookies.

Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #13 on: September 01, 2008, 12:31:31 pm »

And I pray to my father (which is the christian's old testament god) to give me ability to make miracles of any kind (and my characters name is jezus)

btw - I'm an atheist
Logged

Kashyyk

  • Bay Watcher
  • There is no I in team, but there is a ME
    • View Profile
Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #14 on: September 01, 2008, 12:45:22 pm »

One slot left
Logged
You are very clever, you. Have a box o cookies.
Pages: [1] 2 3 ... 409