Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9]

Author Topic: Roll to Infect Turn 6.3 (Almost Done!)  (Read 12275 times)

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #120 on: August 22, 2011, 11:30:29 pm »

Just try to attack and kill every human in this godforsaken bathroom.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

jakeread1

  • Bay Watcher
  • Maaaaaaaaaaaaaaaaaan, I got this.
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #121 on: August 22, 2011, 11:53:28 pm »

Strangling a zombie....good luck with that one....

Piggy attemps again to eat the puny human.

By the way, I think the mutation point awards should be the other way around; you get more points for eating a human rather than turning them.  That way, you have two options to increase your power, either eat the human and give yourself awesome abilities, or turn the human to increase the hoard.  Both are viable strategies, but it would provide some incentive to actually eat a human.

Good idea is good.
Logged
New Character awaits a epic black vs hood black vs straight up black fight!
http://www.youtube.com/user/jakeread1 <----- that there is my youtube channel!

NoahTophatz

  • Bay Watcher
  • ^ is a picture of a top hat with eyes
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #122 on: August 23, 2011, 12:54:49 am »

ATTACK
Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #123 on: August 23, 2011, 02:34:29 pm »

Ok then mutation points are now 1 for turning, and 2 for eating the values will also increase depending on something I have to clear with jaek along with several other things.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #124 on: August 27, 2011, 02:10:21 pm »

In will run a turn tommrow if jake does not
Logged

jakeread1

  • Bay Watcher
  • Maaaaaaaaaaaaaaaaaan, I got this.
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #125 on: August 27, 2011, 02:45:24 pm »

In will run a turn tommrow if jake does not
I will have a CP on Monday.
Logged
New Character awaits a epic black vs hood black vs straight up black fight!
http://www.youtube.com/user/jakeread1 <----- that there is my youtube channel!

adwarf

  • Bay Watcher
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #126 on: August 27, 2011, 02:50:34 pm »

In will run a turn tommrow if jake does not
I will have a CP on Monday.
K
Logged

neotemplar

  • Bay Watcher
  • The [Weapon] has lodged firmly in the wound!
    • View Profile
Re: Roll to Infect Turn 6.3 (Almost Done!)
« Reply #127 on: August 30, 2011, 11:03:09 pm »

Posting to attempt to claim a future zombie.

Looks like this one is in the cryo tank so never mind.
« Last Edit: September 03, 2011, 12:01:53 am by neotemplar »
Logged
If not under Neotemplar look for Vellum.

<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled
Pages: 1 ... 7 8 [9]