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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 2 [3] 4 5 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 385803 times)

korora

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #30 on: September 01, 2008, 03:05:20 pm »

Keeping my stylish headwear on for now, I touch the X on the panel.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #31 on: September 01, 2008, 03:31:36 pm »

Rooster, andrea, and chaoticag still in que for turn 1. (turn 0 was the first)
I started to wonder if my dice even had any numbers but the highest three this turn, until the last action... hehe.

Another rule addition, in regards to game continuation: Any player that fails to submit an action within 24 hours from the end of the last turn is put on AI status until the player reappears. AI players are controlled by the GM and will do the most basic things more or less in lieu with what the rest of the players are doing. After an AI player has remained AI for two turns, he is switched to kamikaze AI for the following turns, to ensure death and open a slot for others to use.
« Last Edit: September 01, 2008, 03:52:22 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #32 on: September 01, 2008, 03:48:37 pm »

Quote
I started to wonder if my dice even had any numbers but the highest three this turn, until the last action... hehe.

Yeah, that kinda backfired  :P
« Last Edit: September 01, 2008, 04:21:31 pm by Jay Kayell »
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andrea

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #33 on: September 01, 2008, 04:20:59 pm »

i try to get the power to sumon small spiked metal balls

(or if i already could do something like this, i try to get better at it)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #34 on: September 01, 2008, 04:51:14 pm »

Jay, I rather meant the current turn, but yeah, yours too. :) Alright, two players to go.

Btw, despite my efforts to keep this civil, two people are naked after the firstmost turn. Wow. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #35 on: September 01, 2008, 04:54:41 pm »

That's just how these people work. They make the choices that are rather stupid really, but not quite stupid enough.

And who controls when they get naked, hmmm?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #36 on: September 01, 2008, 05:59:39 pm »

And who controls when they get naked, hmmm?
Says the guy who's about to do the Hulk trick without the benefit of stretchy shorts. :)

I guess the quantum stockpile of underwear was a sound idea after all. :P

edit: I've looked at how often Rooster appears on these boards...  I think it's safe to say we'll have an open slot in a few turns.
« Last Edit: September 01, 2008, 06:12:21 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

qwertyuiopas

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #37 on: September 01, 2008, 07:18:00 pm »

I creat and/or join a wwaiting list for open slots. Feel free to make a roll for this one. :)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #38 on: September 02, 2008, 03:49:48 am »

[6] You create three lists full of random people. You are 6th in the first, 28th in the second, and last in the third. You do not know which list is the open slot que. :P

6 hours till next turn.

You'll probably want to know about some more mechanics I'm planning for this game.
- Joint Effort: You can waste your own turn to help another player achieve his goal. The best of your rolls is taken as the action's result, and your individual rolls determine what happens to you in the process.
« Last Edit: September 02, 2008, 04:03:01 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #39 on: September 02, 2008, 04:55:45 am »

can we do the opposite? distraction?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #40 on: September 02, 2008, 05:34:25 am »

I suppose you could. But how do I read the dice then?

Alright, let it be like this:

Joint effort - you can waste your turn to help another player achieve his goal. If your roll is higher, it is counted as the action roll.
Getting in the way - you can also waste your turn trying to botch another player's action attempt. If your roll is higher, its opposite is counted as the action roll.
In both cases, yours and the target player's actions are carried out at the same time, and the individual player rolls determine what happens to the players during the action.

The "opposite" in the second case could get fun - if the player epic fails and you fail to botch him, the end result is an Epic Success. I guess it's the law of math - minus times minus equals plus. :)
« Last Edit: September 02, 2008, 05:38:05 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #41 on: September 02, 2008, 07:50:07 am »

I proceed to touch the touch me panel.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #42 on: September 02, 2008, 08:34:18 am »

Alright, only one player left. Seeing as the average post rate of Rooster is 0.19 posts a day, and his last message before the one in this thread was 4 days before that, I think it's safe to put him on autopilot already (and I know just the action to make him do), but I'll give him the benefit of doubt and wait until 20.00 my time, which is in an hour and a half.

Btw, I am genuinely suprised nobody cared to actually press one of the nine large yellow buttons on the panel. You put it through quite the suffering this turn, I gotta say. Yes, all your actions are already rolled and your fate is sealed. Sort of. :P

Also, can everyone tell me the gender of your characters? (yours will also do, hehe) Some of your names are rather ambiguous.
« Last Edit: September 02, 2008, 08:40:14 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #43 on: September 02, 2008, 08:49:02 am »

Male.
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korora

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Re: Roll To Dodge - Multiworld Madness, or I Am Positively Insane.
« Reply #44 on: September 02, 2008, 08:57:42 am »

Dude.
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