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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.6%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 8 (9.4%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36.5%)
Get the last turn done and start a new game project.
- 14 (16.5%)

Total Members Voted: 85


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 334656 times)

qwertyuiopas

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One of the neat features of this game has been simply it's size. I think that for a while, it was second only to the Future of the Fortress megathread(s) (probably remembering incorrectly, though), and certainly larger than any other RTD I have ever seen.

If it has finally reached it's end, then I hope for a grand end that makes all of the lesser adventures pale in comparison, even if there isn't another turn left in it.


Unrelated: Have you considered a Portal 2-like world, a massive underground self-reorganizing area?
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Eh?
Eh!

dragnar

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Well, I'd certainly like to be on the waiting list for the new game, whichever you go with.(Or actually in, but that's a bit unlikely.) Also, my vote's for the refranchise.
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Sean Mirrsen

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The size you're thinking of is length, and maybe scope. The size that causes me grief is the "breadth" of this game, for lack of a better term. Too many players with too many powers doing too many different things at once. There's too much to keep track of for a storyteller.

And no, that one hadn't really occurred to me. I doubt I can beat Valve at its game, but a Portal 2 world would certainly be a fun experience. I'll think about it.

mcclay

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Maybe a Minecraft world, perhaps the world of the Yogscast?
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Schilcote

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The size that causes me grief is the "breadth" of this game, for lack of a better term. Too many players with too many powers doing too many different things at once. There's too much to keep track of for a storyteller.

That's odd. Have you read either of the Netland games? They're somewhat similar, but I haven't had any trouble coping with the "breadth" of the game. Perhaps that's because Netland spends a good portion of its time on rails. I think the players have only actually affected the course of the game once in the entirety of all the games I've hosted in that 'verse. It's not really intentional, but it seems to play out that way for some reason. I think I've forgotten where I was going with this post.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Sean Mirrsen

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Yeah, maybe the openness of the whole thing (especially in this world) is the problem here, but for the most part it's really this process of going through every character's actions and making a single coherent text out of everything that affects things the most. It'd be a lot easier, probably, if I reverted to doing turns the old-fashioned way, in sequence, but then I'd have a lot more trouble justifying the events to myself. The breadth comes from the sheer number of things you have to keep in mind with lots of players, asking yourself the question "why" and justifying both the outcomes of the actions, and the reasons for those actions, both in-universe and to yourself. Trying to determine the personalities of the characters from the actions and outcomes, and maintaining those personalities through actions that sometimes contradict them, that kinda thing.

I suppose this is one of those things that'd be easier with a higher level of roleplaying, but I can't force RP'ing on the players mid-game, so I've had to make do with what I had when switching to the narrative style. I might do that for the reboot, but that's a matter for a different poll.

Razordw

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I'm thinking that you ought to reboot after maybe giving some closure to this world (ie just what happened to the missing presumed dead members if it doesn't ruin future stories). Course I feel you should only do this if you have the time. Either way Multiworld Madness has been fun to read and follow since it's beginning and it would be great if it could re-continue in some nature.

Oh and I still say you're a Grand Master and should not demote yourself to Accomplished.
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Schilcote

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Oh and I still say you're a Grand Master and should not demote yourself to Accomplished.

Might be Grand Master (Rusty), though.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Dermonster

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Heh, whatever the case, I hope i can grab a spot in the new one.

In fact, calling it now!
« Last Edit: June 12, 2011, 03:40:53 pm by dermonster »
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mcclay

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I'm on the waitlist so I should be okay
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LASD

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One last turn is my choice. No point dragging possibly the largest RTD in the Internet so slowly forwards. A fresh start would be nice to see and our characters had a lot of amazing adventures already; Elfzilla, The Raccoon City 11th hour escape and the near-meltdown coming first to mind. I really admire Sean for managing this gargantuan effort, but it's clearly grown too large to keep going in any sane way.

I'll patiently wait for the last epic turn.
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Zako

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I agree with doing one final epic turn, but a good ol' hard reboot would be preferable right afterwards. It was good while it lasted, but it is becoming far too complicated.

Also, ROBORAPTOR!!!! :o
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Sean Mirrsen

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So, since "one last turn" seems to be the consensus, that's what I'll be going with. Except really, did you expect I'd drop such an epic on such a stupid cliffhanger? No.

You could say I've been struck by a bit of inspiration. Let's hope it holds. Right now the summary of the last update - the text I'll be using as a guideline for the actual update text - has jumped from ~3 to ~8 kilobytes. I've finally decided how to properly subvert your final battle here - and how to properly have you resolve it. It'll involve some of your old friends, though you don't really see eye to eye with them on a lot of things.


Though unfortunately, that means I'll take even longer making this update. But seriously, I'll do my best to make it worth it.

(please note that I am free to misinterpret everything I say here in any way I wish ;))
« Last Edit: June 16, 2011, 02:51:14 pm by Sean Mirrsen »
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mcclay

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I'm going to guess flying bodies at high speeds is noy good for us.
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Frelock

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Sean, of all the RTD's I've been in, MM has almost certainly been the most fun.  After almost three years, I think I can definitely be satisfied with one triumphant update to end all updates (which it certainly sounds like you're planning).  Though I know a reboot won't get us back to the 2 turns a day times, I think that, with you learning from this experience, it will again be awesome.

This brave new world we will be exploring, I care not what form it takes.  It is not the trail or the destination that matters the most, but the people on the journey.
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