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Author Topic: The New Liberal Crime Squad  (Read 5013 times)

Toady One

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The New Liberal Crime Squad
« on: March 30, 2003, 02:12:00 am »

Um, yeah.  So here IT is.  Let me know if and how it works.
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dave morgan

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Re: The New Liberal Crime Squad
« Reply #1 on: March 30, 2003, 03:07:00 pm »

will there be an updated manual later ?

I did not notice anything on the new advanced
liberal services options

many thanks for the new version !

dave

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Toady One

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Re: The New Liberal Crime Squad
« Reply #2 on: March 30, 2003, 04:01:00 pm »

Oh, whoops.  Yeah, I'll put that up (very late) tonight.  In any case, things are still a little rough around the edges.

To everybody:

Let me know if there are any other omissions or little bugs with the game.  I'll put up fixes with the new manual (LATE) tonight.

The following I know about:

1)You can't invest in the Oubliette unless you have another Advanced Service

2)It omits periods in the attack descriptions if somebody dies in the next sentence

3)You are marked as resisting arrest if you flee from non-police attacks on the LCC

Also let me know if there are balance issues that you think can be easily addressed.

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spelguru

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Re: The New Liberal Crime Squad
« Reply #3 on: March 30, 2003, 04:54:00 pm »

I didn't get to play it much since I downloaded it at somewhere 11:30pm and I had to go to sleep. But from what I saw: GOOD JOB! I actually managed to have a single character and survive some battles! And I didnt have to kill someone to get a lab coat either.

Good work!

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spelguru

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Re: The New Liberal Crime Squad
« Reply #4 on: March 30, 2003, 04:56:00 pm »

I also tried both the sub games out... they got a score of about 1 out of *insanely high number, dont bother finding out what it is*! But I liked the idea of taking out the sinners  :)
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Toady One

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Re: The New Liberal Crime Squad
« Reply #5 on: March 30, 2003, 05:05:00 pm »

You were instructed not to play the subgames.  Why did you play them?
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Demon

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Re: The New Liberal Crime Squad
« Reply #6 on: March 30, 2003, 09:35:00 pm »

I just found a bug when I was trying to teach one of my people pistols.  He had like $615 (ish) and went down to $-315!!
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Demon

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Re: The New Liberal Crime Squad
« Reply #7 on: March 30, 2003, 09:55:00 pm »

I had that negative money bug again...  it subtracted about twice what it should have, and also 2 of my people were "too advanced" but it still took their money and put them in the school...
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Toady One

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Re: The New Liberal Crime Squad
« Reply #8 on: March 30, 2003, 10:00:00 pm »

He he...  that bug was stupid.  Learning debate and learning pistols had the same letter!  So it charged you for both classes, but you only end up learning pistols.
That one is fixed for the Tonight Release.  Anything else?  Tonight Release coming soon.
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Toady One

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Re: The New Liberal Crime Squad
« Reply #9 on: March 30, 2003, 10:10:00 pm »

A new Liberal Crime Squad has been posted.

Oh, and if you want to copy your save.dat files FROM THE LAST ONE I POSTED ONLY those'll work fine.

Version 1 save files were too different to be easily salvaged.  However, if you have some old v1 high scores laying around, those files should work if you want to move them over.

[ March 30, 2003: Message edited by: Toady One ]

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spelguru

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Re: The New Liberal Crime Squad
« Reply #10 on: March 31, 2003, 03:43:00 am »

If there is a "Do not play this" tag on a game, then I must play it. Why I dont know.
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spelguru

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Re: The New Liberal Crime Squad
« Reply #11 on: March 31, 2003, 02:04:00 pm »

*cries like a sad baby monkey* They killed my whole team and raided my base! They are evil, them coppers...
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spelguru

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Re: The New Liberal Crime Squad
« Reply #12 on: March 31, 2003, 02:07:00 pm »

quick question: Does the mithril mail add protection or does it just look good?
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spelguru

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Re: The New Liberal Crime Squad
« Reply #13 on: March 31, 2003, 02:13:00 pm »

Another quick question: When you go out on raids, does the site you raid have an infinite supply of encounters or is there a limited number of ppl there?
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Toady One

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Re: The New Liberal Crime Squad
« Reply #14 on: March 31, 2003, 02:43:00 pm »

Currently, a site has an infinite number of encounters, as in Oubliette.  I was thinking of having them wander around, as in the Siege, but the problem is, if you deal with them all, then everything in the place is yours for the taking.  Some ways to deal with this:

1) If shit hits the fan, have people call the cops.  Then you'd really have to get out of there.

2) Make the amount of stuff you can carry limited.  This would encourage people to bring larger squads.

However, it's fine the way it is now in any case.

I don't know about the mithril.  What would you think if you went into a Halloween store and there was a mithril shirt there?

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