Hello Toady. I accept your explanation of the heart of the agent and the threwing up part. As I said, it made me laugh. But did it have to be by strangulation?
Also, the drive chase bug actually saved my leader from a horrible death twice so far
Also, I vote in favor for having the making clothes activity a permanent one (like repairing clothing, selling brownies, etc.). It would be much more useful that way both for exp. suits and for disguises, as this is often the only activity that these people will perform.
Another word on business fronts. It should not take too much place in the gameplay, I like the way it is currently abstractized, I simply thought that since we *are* running a business front, there should be some revenue coming out of it. Maybe we should assign some squad members to the task, but it should not be more complicated than selection option "Attend to business front" (and making this a permanent action). I thought if this because I found that raising money at the beginning of the game is one of the hardest part (that is, before being raided like crazy after only 1 week of existence).
For Jim:
Here is my attempt to answer your questions from my own experiences with the game, mind you I've played it only for the past 2 weeks.
So far, "Random liberal acts" have been more useful to me in terms asking programmers to do this, which means that they will hack into systems (for money, files or denial of service). If you ask low skilled people to do this, it does not seem to be more useful than selling brownies (but I may be wrong). This goes a bit with my question regarding the run-of-the-mill jobs.
Regarding to the hard times your hacked 1000$ got you into, I understand your point for having the same thing happened to me. This seems like there is a lot of randomness in this game, and you could just start a brand new game, hack yourself several K's $ and files, and not be bothered by law enforcement for weeks. It just goes with the game. Besides, it *is* acts of civil disobedience, and as such there is always the chance that the authorities may not like that. Also, 1000$ is not that much an important amount of money in real life, in terms of hacking, so there is not as much risk to it as stealing 100000$. But the way the law is currently setup, it is the offense that matters, not the amount pilfered. And police raids are the usual course of action to capture suspected hackers (I mean, like, they are soooo dangerous). As a side note, I'd recommend reading "Hacker Crackdown", by Bruce Sterling . This book is free on the net, and is based on real incidents during the 90's involving the Secret Service, the FBI and your local phreaker/hacker. Which leads me to think, with all the things being discussed in this forum, did the Feds ever came knocking on your door recently?
I'm not sure about the flower idea, but I like the NRA club location, either for a sabotage like you described, but also for gun training (costs ammo + money).
Regarding the increasing skills, I'd say that practice makes perfect, and it's not only the fighting skills that improve over time. I know it's very tempting to go the guns way right from the beggining, but once you've got the trick with staying low profile for long enough, you eventually get enough firepower to stand your own ground. Now, all humans are different, with different skill sets, and in real life combat, the ones with the best training (or with the luckiest rabbit foot) have better odds to survive. Now, your goal as the Squad leader, is to use the skills of your members to the best of their abilities. Sending a bunch of teenagers againts well-trained police officer and soldiers should give very predictable results. UNLESS... I don't want to spoil all the fun, but equip your compound with at least camera TV and booby traps, and with a bit of patience and strategy during a siege, you will find that you can help fate go in your way
I support the idea of having more propaganda options, related to the writing, and maybe even the law and persuasion skills. I made a proposition of having more articles printed as you have more working (people at location) presses, but something else than the newspaper could help. Maybe the protest idea could link with this somehow.
Related to that, one last question: is there something useful we can do with the weird chemicals we find in labs, excepted pawing them? I tried keeping them for a newspaper edition, but it seems this was not proper material. What could be fun is if we had a lab tech (regular or sleeper?) to analyze the stuff, and if it proves to be something hazardous, then it makes a new story for the paper. This would make one more source of material for whistleblowing, and involve the Lab Techs more into the game.
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I just want to finish this post by saying that this is the first time I fall in love with a game so much that I spend time sharing about it on a forum, and actually suggest ideas to hopefully make it even better. I think this is something everybody on this forum feels. I'd like to take this opportunity to advertise to the people here of my own humble online contributions to the real life liberal revolution. One of my online identity is the singer of the one-man band Gemini-9 (www.gemini-9.com). Gemini-9 is my progressive/experimental rock project that was basically my way to express to the world what I think is wrong with the world. My songs are available online at http://stage.vitaminic.com/main/gemini_9/all_tracks/,2 (these ones are in english, the rest is in french, if you're interested, they are on page 1), but probably more interesting to the folks here would be my 2 animation videos (flash) for my songs "Watch the Tower" and "Root" (http://www.gemini-9.com/videoe.html), which are really on topic with the issues covered in LCS. Hope you won't mind this shameless plug, and that you will enjoy these unique songs.