quote:
Originally posted by Toady One:
<STRONG>The hacking was kind of off the top of my head. As Threetoe noted, it is kind of unbalancing:</STRONG>
As a whitehat hacker/security expert, I have to admit that the way that hacking was implemented into the game is pretty good and realistic. Although 1000-2000$ per credit card steal may not be much compared to real-life incidents, I think it is well balanced compared to the game economy. Also, instead of being based only on intelligence and computer skills, it would be even more realistic if the security skill was also taken into account (2 or 3 secskill, plus compskill plus intelskill would do the trick). One more action that hacking could do though would be website defacement, which is not the same as a denial-of-service. The defacement does not give money, but it could give some mediatic bonus. And having this one more hacking activity would mean a little less files and money than the current way.
Also, I know that you haven't done anything with items like stolen computers, but in future versions, they could turn up corporate files when investigated back at LCS HQ, or give some juicy information about a high-ranked conservative individual. Of course, there could also be nothing at all. And then, the computers could be pawned.
Another scenario inspired from real-life, but probably too complicated for the game (you decide), would be to go back to a location (like Intel HQ or Corporate HQ) and plant the stolen computer back into their network as a backdoor access, like a wiretap device. So, planting laptops in strategic places could make the LCS learn about raids in advance, but of course there is also a risk that the wiretap is discovered. And adds one more layer of charges upon you when you go to court (but we have other ways to deal with that, right? hehehe).
[ June 19, 2004: Message edited by: Floydman ]
[ June 21, 2004: Message edited by: Floydman ]