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Author Topic: LCS v3.11.1 Released  (Read 1659 times)

Jonathan S. Fox

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LCS v3.11.1 Released
« on: June 17, 2007, 08:28:00 pm »

A new version of Liberal Crime Squad has been released!

You can download the game and get the latest updates at the new Liberal Crime Squad SourceForge page:

https://sourceforge.net/projects/lcsgame/

There are very few improvements over 3.11 from the player's perspective, but we did fix a crash bug that could occur if the last person in a squad loses contact with the group.

More notable is that the file structure of the source code has been completely overhauled! We've disassembled 252 functions into 38 different files across 7 different folders. I've also made a brief comment explaining what every function does. It should make developing for the game much easier! If any programmers would like to take a look at it, the source code is available through SVN on the SourceForge page.

We now have a more sophisticated bug and feature request tracking system. It's also easier for us to fix problems and add new things with the new release.

If you encounter any bugs, or have any suggestions for how to improve the game or add new features, we're very happy to hear them.

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Grundee

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Re: LCS v3.11.1 Released
« Reply #1 on: June 17, 2007, 10:02:00 pm »

Now that this has been released, we are working on version 3.11.2.

So far we have fixed that flag burning bug with Linux systems. That fix is in the SVN repository and will be included in the next release.

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Jonathan S. Fox

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Re: LCS v3.11.1 Released
« Reply #2 on: June 17, 2007, 10:04:00 pm »

Yes, much fun was had by all fixing that bug.   :o
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Eagleon

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Re: LCS v3.11.1 Released
« Reply #3 on: June 18, 2007, 08:53:00 am »

Definately a lot more understandable. I have a feeling that this will help me get through my course on C++ later. Having something I'm interested in figuring out makes learning things so much easier for me.  :D
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Grundee

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Re: LCS v3.11.1 Released
« Reply #4 on: June 19, 2007, 12:35:00 pm »

The current list of bugs we have fixed and changes we have made for the next release can be found in this thread on our sourceforge.net forum: http://sourceforge.net/forum/forum.php?thread_id=1758654&forum_id=706611
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