Hello. I've played LCS for about a week, and just read about all posts in the last 4 topics in this forum. LCS is a very great game, and reading from the posts, it promises to evolve to something even better. I also have some bugs/issues/suggestions/questions to make, and I'll try not to be redundant with what has been said:
- LCS 3.05 still have a crash bug that seem to come up every now and then, for no particular reason. Duration of session seems to be a factor, but me last try it crashed after only a couple of play days. It occured at various locations, doing various things, no discernable patterns here. This is one of the reasons that I have not been able to fully enjoy the game during the last week, as I kept losing some of my progresses. May I suggest that maybe there is a division by zero occuring somewhere in the code, making it so much harder to find the bug? BTW, i tried both the version from Underdogs (which is now 3.05) and the one from your site.
- Related to that, the bug wouldn't have been so much of a problem (like a pain in the ass) if the game sported a better savegame interface. Just pressing 'x' to Live another day to fight EVIL is not good enough in my opinion; this gives only one savegame slot, unless you go out and make a backup of save.dat. If you are an adept of 'save early, save often', this becomes insane, expecially since hitting 'x' will get you out of the game, which you then need to start again, just for the sake of saving before the game crashes. It would be great if 'x' would bring a load/save screen, where we could load or save a game in one of, say, 10 slots. In the same screen, there could be the option to either return in the current game, or quit altogether. You could also have an option for viewing the score table. And, on top of all that, maybe an autosave option, for when the game crashes and you did not specifically made a savegame at crash point, you would automatically be able to re-load the game at least at the day before it crashed. This would make crashing bugs easier to tolerate, and probably remove some pressure from you about fixing them ASAP. AND remove some stress on the players about losing their fine squads
- Someone mentionned that it didn't make sense to make money by selling clothes you've made to a pawn shop, and I would tend to agree. BUT, I like the idea of making money by selling high priced clothes, it is one of the only non-criminal activities that you can make money from. In my opinion, the problem is not so much that you're making money from stuff that you've made (after all, if you've got talent), but rather with the place we are selling these clothes. And the good news is that the game already contains the ideal place for such economic activities: the department store. And maybe they should purchase it at 1000$ instead of 1500$, or else where would be their profit?
- Why is selling brownies illegal? Are they hash brownies (dope), or is it because they simply do not have a permit in the game premices, or is it simply because they are raising money for a liberal organisations and the cons are simply putting pressure and repression to a perceived threat?
- Aren't the conservatives reaction sometimes a bit overkill in regards to the action perpetrated? Sometimes, I send a squad to the AM station or the Cable news to simply highjack the studio, and after the show, when I am confronted with guards, I will try to talk myself out of the situation. Sometimes it works, but when it doesn't , the guards immadiately starts shooting at my squad, even if they are all unarmed/undisguised/committed no other mischief. Shouldn't they simply be molested with riot sticks or something and/or arrested if the squad simply tries to talk or evade with no other violent incentive?
- Also, when such little aggression is made on the part of my Squad, and some of my members dies during a mission due to over-reaction from the cons, shouldn't the media report it as police-abuse or something? Shouldn't this boost public opinion of either the Squad's visibility and high regard or the critics on police force?
- What happens if I don't dispose of a body? It would also be cool if there was a Honor roll of some sort to keep track of deceased squad members, since they are no longer listed in the DECEASED category once their bodies have been disposed of. So that you martyrs do not simply end up as a small anonymous statistic. The fact of being dead could also give a juice boost, since they have been killed while serving the cause. This wouldn't have any real effect on the game, except maybe for the fun of having the names displayed of the dead people, which could be fun when they are people that you have worked hard at building up.
- What are army suits for? I have seen a soldier once at the Latte Cafe, but there is no other military building anywhere. One thing that I fantasize about with the game (but haven't been able to do yet since it crashes on me and I keep restarting from scratch with what I've learned) is to stage a squad to go to a public place and make a killing spree disguised as army soldiers, in order to try to put the blame on them and possibly alter public opinion in my favor, in a very machiavelic manner I concede Would something like this work, or would this just hurt my public image as the game will always interpret such actions as belonging to me? I think it would be could to stage terrorist acts and try to bleme it on the conservatives, this would enhance the part masks and disguise plays in the game. For example, I would easily see some usage for the Jason mask, like robbing banks (a new way to raise funds quickly but dangerously) or simply to hide the identity of the squad members during some missions, to mislead police investigations for example.
- One thing that could be fun for hackers is that instead of simply asking them to cause trouble (which will often translate in DoS attacks, credit card fraud and pilfered files), we could bring them to some locations (genetics lab, Corporate HQ) so they can hack the computer(s) they have on-site. I know it is already the case with the CIA HQ, but the idea could simply just be extended to some other buildings.
- In the vehicules screen, what does a car in green means? I have noticed that once a car turns green, it can no longer be used to go to the outskirts of the city (well, I have been able to do so only once, but it didn't work anymore the next day). It does so even if there is only one person assigned to the car, even as designated driver.
- There is also one thing with the U Hospital/Free Clinic. It could be fun to be able to do something else there than only healing; ie dating doctors and nurses, who could become regular liberals, or sleepers which can come to your compound and heal injuries there instead of the hospital. i find it a bit weird in the current version that you can get wounded by bullet and go the the hospital undisturbed, even if your compound is being raided while healing, and then being scotts free when in real life hospitals are due by law to report bullet wounds to the police automatically. Going to the hospital or clinic would then be your choice only if your squad members are relatively unknown or warrant-free, and keeping your sleepers medical staff for taking care of the injured people who are actively researched by the police. And injuries not done by firearms should not raise suspicion at the clinics.
- If a person does opinion polls repetitively, does it increase his intelligence or any other factor over time, like most other activities?
I would have other suggestions, but they have been mostly already been mentionned by other people, so I won't just repeat. I'll come back if I think of something else, but otherwise, it is an incredibly rich and fun game, I have never seen anything like it, but somehow wished for something like it since I'm a kid and started to play with computers.
Floydman
[ May 08, 2004: Message edited by: Floydman ]
[ May 08, 2004: Message edited by: Floydman ]
Forget what I told about lowering the exp. clothes to 1000$. I just went to the dept. store, and realized that they were selling them at 5000$ a pop! And me worrying about their profit! ;-) Selling it there makes more sense maybe than the pawn shop, but the prices are right!
[ May 10, 2004: Message edited by: Floydman ]