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Author Topic: Roll to Dodge - Another one? need Mulch Diggums and IndonesiaWarMinister  (Read 24787 times)

Emperor_Jonathan

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Re: Roll to Dodge - Another one?
« Reply #15 on: September 12, 2008, 12:14:06 am »

I follow Boski, who is following Mulch.

I vote NO to Mulch's suggestion.
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Zako

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Re: Roll to Dodge - Another one?
« Reply #16 on: September 12, 2008, 01:45:06 am »

I search my clothing carefully for things that can help me. After that, I follow the others down the hatch after waiting for them to get out of the way.
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IndonesiaWarMinister

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Re: Roll to Dodge - Another one?
« Reply #17 on: September 12, 2008, 09:22:42 am »

I join! At last, RTD!!!

I wear feedayeh (eh, Pajamas?) and kafayeet (traditional Arabic Robe).

Me char stealthily following the others while they explore the Beyond!

edit: don't see post.
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Kashyyk

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Re: Roll to Dodge - Another one?
« Reply #18 on: September 12, 2008, 12:54:31 pm »

I break the hands of everybody who tries to rob me.
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qwertyuiopas

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Re: Roll to Dodge - Another one?
« Reply #19 on: September 12, 2008, 05:33:25 pm »

TURN 2

I open the hatch and jump down into the room.
6: You tear the hatch off of it's hinges, and leap into the room below.
6: The hatch flys against the wall, actually denting it, but the wall cushions the hatch, and it dosn't bounce into anyone.

I steal all of Kasshyk's stuff.
3: You manage to get the wires and battery.

I comedically follow Mulch! Down, down and down's syndrome!
5: You leap down and make a perfect landing right next to him.

I follow Boski, who is following Mulch.
2: You stumble towards the hatch, but catch yourself because you don't want to risk the drop.

I search my clothing carefully for things that can help me. After that, I follow the others down the hatch after waiting for them to get out of the way.
1: All you manage to do is rip holes in all of your pockets.
You also trip through the hole 4: but don't take excessive damage.

Me char stealthily following the others while they explore the Beyond!
6: You follow them so stealthily that it is almost like oyu are invisible! In fact, you are(+2 to being unseen, -1 to avoiding friendly fire).

I break the hands of everybody who tries to rob me.
2: You never did care for that junk, it isn't like you are some super-engineer who could aactually make USE of it.
Oh, wait, that battery might have been useful, it was an ultra-long-lasting superbattery. And your locator just died.



Status:
Mulch Diggums: Still have optional one-time-use +1, in lower room.
Boksi: In lower room.
penguinofhonor: bonus, a handful of wires, and an ultra-long-lasting superbattery.
Emperor_Jonathan: bonus.
Zako: No useable pockets, bonus, in lower room.
IndonesiaWarMinister: In lower room, invisible(+2 to being undetected, -1 to avoiding friendly fire)
Kashyyk: bonus, some string, and a dead locator thing(needs battery).

room 0 0 0:
A small dent in the wall, and a torn off hatch below. Has a hole down that WAS covered by the hatch.

room 0 0 -1:
Unexplored, connects to 0 0 0

Suggestions:
I have decided on how they work:
They are implemented the first turn they have more yes than no.
They are removed if they have more no than the limit it rolled.

penguinofhonor be given auto-5s whenever they request any:
0Y,0N,Limit 2.

dont allow suggestions any more.
0Y,2N,Limit 6.
« Last Edit: September 12, 2008, 06:11:25 pm by qwertyuiopas »
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Mulch Diggums

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Re: Roll to Dodge - Another one?
« Reply #20 on: September 12, 2008, 05:59:30 pm »

No for penguin, also: uh...whats in the room? Did I just into a void of nothingness?
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qwertyuiopas

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Re: Roll to Dodge - Another one?
« Reply #21 on: September 12, 2008, 06:11:45 pm »

Fixed.
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Vaiolis

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Re: Roll to Dodge - Another one?
« Reply #22 on: September 12, 2008, 06:32:04 pm »

I'll join in! I vote no for penguin, and no for not allowing voting, it is a pretty fun idea!

I shall join in wearing a tan monk's robe and a tan headband, and some wooden sandals, and be bald with a white beard. And for my turn, I shall focus my chi and create a magical staff! If possible, it shall be a staff that helps me cast magic!
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penguinofhonor

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Re: Roll to Dodge - Another one?
« Reply #23 on: September 12, 2008, 07:23:48 pm »

Damn. I was going to abuse my auto-5 before it got devoted. Can we vote against the same rule once per turn? If so, I vote against mulch again.

I examine the lower room safely from above.
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Zako

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Re: Roll to Dodge - Another one?
« Reply #24 on: September 12, 2008, 07:53:26 pm »

I examine the room with the utmost care!
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Emperor_Jonathan

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Re: Roll to Dodge - Another one?
« Reply #25 on: September 12, 2008, 07:55:26 pm »

I try to summon armor and weapons.
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Mulch Diggums

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Re: Roll to Dodge - Another one?
« Reply #26 on: September 12, 2008, 07:58:26 pm »

I grab the hatch off the ground and bend it into a swiss army sword (yeah, my fingers are that powerfull)
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Mulch Diggums

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Re: Roll to Dodge - Another one?
« Reply #27 on: September 12, 2008, 07:59:01 pm »

Oh and by the way, whats the goal? To get out alive?
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qwertyuiopas

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Re: Roll to Dodge - Another one?
« Reply #28 on: September 12, 2008, 10:20:11 pm »

Even I don't know the goal, but I would generally say "to escape".
Well, once the suggestion is approved(yes minus no is greater than 0, and no is less than initial roll) it takes effect starting the turn after.
Generally, is SHOULD be possible to make a new win condition, bit in practice it would probably get voted out.


Remember, it s ESSENTIAL to vote for your own suggestions.
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IndonesiaWarMinister

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Re: Roll to Dodge - Another one?
« Reply #29 on: September 13, 2008, 01:35:37 am »

I try to summon an armoured one-hump camel, with Steel +Scimitar+, Iron shield, and camel bone desert bow.

[no for penguin, no for no more suggestion!]
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