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Author Topic: DF Eternal Suggestion Voting  (Read 266499 times)

alpha

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Re: DF Eternal Suggestion Voting
« Reply #840 on: May 01, 2018, 07:33:37 pm »

Is this voting thing still in use?

If so, any plans of cleaning it up a bit? Even among top 10 entries currently there are already solved/implemented ones, so why not mark them as such and/or move them somewhere else?
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Bumber

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Re: DF Eternal Suggestion Voting
« Reply #841 on: May 01, 2018, 07:50:39 pm »

Is this voting thing still in use?

If so, any plans of cleaning it up a bit? Even among top 10 entries currently there are already solved/implemented ones, so why not mark them as such and/or move them somewhere else?
Check 3 posts back. It feels like this question is asked on every single page.
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eerr

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Re: DF Eternal Suggestion Voting
« Reply #842 on: August 05, 2018, 08:22:03 pm »

From the way Toady covers important features, he uses this list sometimes. This list is not obsolete. If you think the list needs updating, pick out the completed/obsolete items and post them in here.

Things that Toady mostly covered:

Workshop material selection
Auto-mining
Adventure-mode skills
Watch command for Dwarves, creatures and items
Megabeast Breeding(Yes, if you find enough dragons or hydras to breed, it can be done)

Unless someone has an objection, I think these five can be removed from the list.

I'm not counting cooking for an adventure mode skill, because it doesn't add anything mechanically unique.(making food last longer/stack)

Some of these suggestions are suitable for Future of the Fortress, so ask there if you want to know what Toady will make next.
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #843 on: August 07, 2018, 08:33:46 pm »

Workshop material selection

I have control of this one. I haven't been following the dev updates/release notes. Mind quoting the relevant part so I can be sure I'm wiping the votes off something that's actually been addressed?
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GenericUser

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Re: DF Eternal Suggestion Voting
« Reply #844 on: August 08, 2018, 08:37:49 am »

Workshop material selection

I have control of this one. I haven't been following the dev updates/release notes. Mind quoting the relevant part so I can be sure I'm wiping the votes off something that's actually been addressed?
It was, 02/10/2016, version 0.42.06.
“Can set specific job material in job details”
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #845 on: August 08, 2018, 11:40:32 am »

It was, 02/10/2016, version 0.42.06.
“Can set specific job material in job details”

Cool, wiping the votes. I'm not going to mark it as "fixed" as it's been a few versions and there may be more work people want done.
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PlatinumSun

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Re: DF Eternal Suggestion Voting
« Reply #846 on: August 10, 2018, 07:21:40 pm »

Only 3 votes. I would say 5 but no more than 5 would be better. Also maybe make it so you can type 100 chracter comments for each of your votes if you like most of the suggestion but not the whole thing. Unless you already break down all suggestions into there smaller components.

So if someone saidelets make aquifers more realistic but also add in sprinklers and pipes. It would be split into too seperate suggestions to vote on. One for sprinklers and one for more realistic aquifers.
« Last Edit: August 10, 2018, 07:27:50 pm by PlatinumSun »
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #847 on: August 11, 2018, 02:53:57 pm »

Only 3 votes. I would say 5 but no more than 5 would be better. Also maybe make it so you can type 100 chracter comments for each of your votes if you like most of the suggestion but not the whole thing. Unless you already break down all suggestions into there smaller components.

So if someone saidelets make aquifers more realistic but also add in sprinklers and pipes. It would be split into too seperate suggestions to vote on. One for sprinklers and one for more realistic aquifers.

This is the kind of comment that would have been more useful 5+ years ago when it was being built. :P
But the whole "leave a comment" thing is why suggestions (can) have forum thread links.
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BigMacMcSurfDeck

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Re: DF Eternal Suggestion Voting
« Reply #848 on: April 02, 2019, 01:16:29 pm »

There's a lot of features in this list which are already part of the game. As previously noted automining but I'd like to add that x64 support has already been added.

I guess the list is unmaintained?
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Draco18s

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Re: DF Eternal Suggestion Voting
« Reply #849 on: April 22, 2019, 08:44:04 pm »

There's a lot of features in this list which are already part of the game. As previously noted automining but I'd like to add that x64 support has already been added.

I guess the list is unmaintained?

Super unmaintained.
I've done my best to maintain the items on the list I have control of, but that's remarkably few of the top 50 now.
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Seradest

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Re: DF Eternal Suggestion Voting
« Reply #850 on: May 15, 2019, 12:59:16 pm »

first post n this forum from me

someone should delete things in the list that are already in the game.
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Bumber

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Re: DF Eternal Suggestion Voting
« Reply #851 on: May 15, 2019, 07:24:45 pm »

I think the thread should probably be locked by this point. The thing isn't being used or maintained, and all anyone ever does is ask about deleting implemented features.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. Was this inevitable (Y/y)?
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