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Author Topic: Hostage from siege crash?  (Read 1092 times)

Sithlordz

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Hostage from siege crash?
« on: September 29, 2008, 07:44:27 am »

This may just be my savescumming so my squad isn't destroyed, but if you take a hostage from a siege, say an injured swat officer, or merc, and try to interrogate them, the game appears to crash.  Is this known already or?..

Edit: Also, would it be possible to keep activities if you change buildings?  E.G., if you're in a safehouse with a squad who are credit card frauding and you move to avoid a siege, can we keep them doing fraud rather than hanging out?

Another edit:  A prompt saying "Press ctrl + Y to continue" or something would be nice on screens that flash up on the liberal actions menu, you know the one with check the liberal agenda, and "Go forth to stop EVIL," on it.  I hold down or tap W to get my cash flow going, and might miss a sleeper telling me about a siege.  Not really a huge gripe, just a bit of an annoyance if you miss an important message flicking up.
« Last Edit: September 29, 2008, 07:57:43 am by Sithlordz »
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EuchreJack

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Re: Hostage from siege crash?
« Reply #1 on: September 29, 2008, 12:40:50 pm »

Another edit:  A prompt saying "Press ctrl + Y to continue" or something would be nice on screens that flash up on the liberal actions menu, you know the one with check the liberal agenda, and "Go forth to stop EVIL," on it.  I hold down or tap W to get my cash flow going, and might miss a sleeper telling me about a siege.  Not really a huge gripe, just a bit of an annoyance if you miss an important message flicking up.

What would be really cool is if we could filter messages.  How many times do you need to hear about your activists dressing up as mutants?

beorn080

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Re: Hostage from siege crash?
« Reply #2 on: September 29, 2008, 12:57:20 pm »

The last one is being implemented in a message log.
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