Allow me to summarise, if I may, my understanding of this argument.
Everyone agrees:
-Hauling and stacking need to be upgraded (Just being able to carry around a bucket or bin and fill it with materials and then hauling the whole lot would make a big difference)
-Wagons conveyor belts, chutes, wheelbarrows, elevators would all be nice too.
-Any slowdown caused by excess objects is a bad thing if it can be avoided.
-The current stone system is not satisfactory to many people as it is unrealistic AND it causes lots of micromanagement, cpu slowdown and doesnt look pretty.
Given that:
-Improved hauling, stacking and mining hazards are in the future dev.
-We have to assume the changes that everyone agrees on above will be made before any changes to stone management, and therefore we can take them as a given in our plans as to how it should go.
-The fact that having REALISTIC STONE: OFF in the raws means we can actually discuss two options: The option that is easiest on the processor and requires the least micromanagement, and the option that is the most realistic.
-Some aspects of any element of gameplay can be expected to be in the raws.
I think:
-We should divide our arguments into those two ideas, if you are for simplification outline what your ideal simplified system is. If you are for complexification then go ahead as you have been outlining a complexified system.
-We need to think about what is the best for the average user, as the real hardcore DF players have no problem modding their game for a bit of extra challenge or fun.
My ideal complexification:
-Each tile giving one object is preferable, we dont need stacks of 7 rubble as there is no real need to divide them
-Being able to dump stone into a tailings pile and have it turn into ground is preferable in both systems to reduce cpu lag, one minor problem is that this makes a new type of ground unfortunately: obsidian tailings for example, as being able to mine a rubble pile for blocks is silly. This may cause implementation difficulties
-I think off site dumping and worldgen building projects are acceptable uses for stone, but not neccesary
And remember:
-Our job here is to come up with constructive workable suggestions for Toady. If you only think about what you want and ignore what others want, or if you ignore implementation costs, and processing costs, your suggestion is less valuable.
-If we all work together realistically on this thread we have a good chance of getting what we want. If we argue and fight and disagree that chance is reduced.