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Author Topic: Roll to dodge - Histories of team battles and artifacts. Needs a substitute GM.  (Read 28399 times)

Creamcorn

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #15 on: September 21, 2008, 07:21:02 pm »

Neat, I'll join red, cause well, I want to. >:(

My first action in the red respawn area will be to look in the equipment bin. There I will search for the crappiest ranged weapon in the game. Like a packet of twenty or so rubber bands or a soft foam dart gun, missing the soft dart foams, and maybe an incredibly bright shirt like the ones construction works have to wear.

You know? The ones with reflective tape on them, except this one is entirely made of reflective tape, and unnecessarily revealing.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

inaluct

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #16 on: September 22, 2008, 12:14:11 am »

I tear apart the weapon bin and embed the pieces in my flesh, paying special attention to vital areas, in an attempt to make some ad hoc plate armor.

I've got a feeling that something bad is going to happen.

At least my welder's mask will protect my head from the shrapnel.  :P
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chaoticag

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #17 on: September 22, 2008, 06:52:32 am »

I'll join red.

I search the bin for a mace, shield and a suit of chainmail.

Quote
4: You now are holding a bone mace, wooden shield and iron chainmail

Fine then.

I attempt to become one with the darkness. Not just the absence of light, the real darkness. The darkness of men's hearts, the darkness that haunts every child's dreams, the darkness that drives men insane, the darkness that claims one after death.

Quote
4: You are one with the darkness, but also inheret all its weaknesses. +2 to dark actions. Small weakness to silver, cold iron, teamwork, love and anything else I can think of. Slight burns gone.

The darkness may posses you next turn. (no respawn untill body is detroyed).

I put on my stylish gear.  <---ACTION

I love this game already.  <---WORTHLESS COMMENTARY

Quote
2: You try to put on the weilder's mask but fail. Maybe holding the club at the same time was a bad idea...


yay my first turn went well!

I will try to build a shield of energy around me


Quote
4: You have an energy shield around you, but it appears as if it will flicker out at any moment.
Untill then +1 to damage protection.

Not having any luck with the weapon bin, eh? So, I'll start doing push-ups.

Quote
5: +1 to physical attacks. Slightly tired out. What else can I say...

Fine, I guess I'll try my hand at this new forum-game fad, even if I think it's the worst thing to happen to this forum since Garry and Jurassiced.

I'll join the red team.

I tear apart the weapon bin and embed the pieces in my flesh, paying special attention to vital areas, in an attempt to make some ad hoc plate armor.

Quote
3: The equipment bin is slightly bent out by your efforts.

Neat, I'll join red, cause well, I want to. >:(

My first action in the red respawn area will be to look in the equipment bin. There I will search for the crappiest ranged weapon in the game. Like a packet of twenty or so rubber bands or a soft foam dart gun, missing the soft dart foams, and maybe an incredibly bright shirt like the ones construction works have to wear.

You know? The ones with reflective tape on them, except this one is entirely made of reflective tape, and unnecessarily revealing.

Quote
6: you go to the equipment bin, you pull out a minigun, bullet-proof vest, before deciding on a packet of twenty rubberbands, foam darts, and an extreamly shiney construction worker suit. (+3 to darkness, automatic hit to Boski when in the same room.)


Bots:
bot no. 1 gets a 1(seriously)
Stuck in bin.

bot no. 2 gets a two
Laughs at bot 1. instead of getting a blade.

Ugly slime monster starts to run away.

Status:

Dark: Bone mace (+1 to attack, will break on 6), Wooden shield (+1 to dodge, unless a 6 is rolled), Chainmail. (+1 against arrows and blades)

Boski: One with the darkness, not just the yada yada yada. +2 to dark actions. Small weakness to silver, cold iron, teamwork, love and anything else I can think of. Slight burns gone.

The darkness may posses you next turn. (no respawn untill body is detroyed)

Inaluct: has spiked club (upgrades damage level), holding weilder's mask.

Cowofdoom: shielded by an unseen force. shield may flicker out. +1 to damage.

yougiedeggs: strong. +1 to attacks

Creamcorn: rubberbands, foam darts and construction worker clothes (+3 against darkness, auto hit to Boski)

Notes: Minigun and bulletproof vest in red respawn room. The audience is impatient.
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Cthulhu

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #18 on: September 22, 2008, 07:02:58 am »

I ignore the good weapons, and pull off a long, thin piece of the box's frame, then jam it into my wrist to make a punching dagger.
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Shoes...

Dark

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #19 on: September 22, 2008, 07:29:22 am »

If I am not wearing my chainmail already, I wear it.

Otherwise I begin praying to divine forces to bless everyone on the red team.
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Fire of Algir Mountain - A quest that doesn't involve getting a crown.

chaoticag

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #20 on: September 22, 2008, 07:41:35 am »

This seems to have turned into a battle of dark vs good. And its over a barrel of booze.
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Kashyyk

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #21 on: September 22, 2008, 10:05:57 am »

i'll take the space of a balance bot

I grab some steel plate and a large war axe from the bin
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Boksi

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #22 on: September 22, 2008, 10:13:37 am »

I stealthily start moving toward the artifact. You know, moving in the shadows and everything.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Roundabout Lout

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #23 on: September 22, 2008, 11:09:00 am »

I look in the bin for a war hammer and armor.
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Frelock

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #24 on: September 22, 2008, 12:19:24 pm »

I'll join up with red team.

I attempt to become one with the light, in order to gain super-healing powers as well as the ability to smite mine enemies in thy holy mercy.
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All generalizations are false....including this one.

Little

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #25 on: September 22, 2008, 01:56:13 pm »

I sprint towards the armor and mini-gun, grabbing them both and equipping them.
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

cowofdoom78963

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #26 on: September 22, 2008, 05:49:13 pm »

Alright I will try to tame the ugly slime.
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inaluct

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #27 on: September 22, 2008, 06:46:32 pm »

Okay, I'll put my welder's mask on in the most inspiring way possible, and try to look angelic.

The forces of darkness (blue team) are going down.
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Roundabout Lout

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #28 on: September 22, 2008, 07:28:03 pm »

Okay, I'll put my welder's mask on in the most inspiring way possible, and try to look angelic.

The forces of darkness (blue team) are going down.

Down with blue! I'd high five ya but i'm afraid I might get a 6 and mash your face in.
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Creamcorn

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Re: Roll to dodge - Histories of team battles and artifacts.
« Reply #29 on: September 22, 2008, 07:41:49 pm »

Bots:
bot no. 1 gets a 1(seriously)
Stuck in bin.

bot no. 2 gets a two
Laughs at bot 1. instead of getting a blade.

Ugly slime monster starts to run away.

Status:

Dark: Bone mace (+1 to attack, will break on 6), Wooden shield (+1 to dodge, unless a 6 is rolled), Chainmail. (+1 against arrows and blades)

Boski: One with the darkness, not just the yada yada yada. +2 to dark actions. Small weakness to silver, cold iron, teamwork, love and anything else I can think of. Slight burns gone.

The darkness may posses you next turn. (no respawn untill body is detroyed)

Inaluct: has spiked club (upgrades damage level), holding weilder's mask.

Cowofdoom: shielded by an unseen force. shield may flicker out. +1 to damage.

yougiedeggs: strong. +1 to attacks

Creamcorn: rubberbands, foam darts and construction worker clothes (+3 against darkness, auto hit to Boski)

Notes: Minigun and bulletproof vest in red respawn room. The audience is impatient.

Neat, I now decide I will... hm.

O.K.! I will practice with my rubber bands, by trying to hit the 'e' in the red respawn area,(neither matters).
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"
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