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Author Topic: Back to the dwarf game...  (Read 106748 times)

Jackalope

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Re: Back to the dwarf game...
« Reply #15 on: September 02, 2004, 11:58:00 pm »

quote:
Originally posted by Toady One:
<STRONG>You mean what's the game gonna be like inside the mountain fortress?  Or what's the dragon gonna be like?  I could make an inside movie.</STRONG>

Well, both! I meant actually the mountain fortress but I kinda wanna see the dragon destroy the rest of the army. :P Sure, make some inside movies if it takes like only 4 seconds but don't if it takes lots of coding or whatever. You need your time to work on the actual game. :P
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Toady One

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Re: Back to the dwarf game...
« Reply #16 on: September 03, 2004, 12:29:00 am »

Okay, I'll be relaxed about it.  Next time I'm working with a larger city in testing, I'll try to remember press the movie capture button :)  Might be a while before I'm at that point again -- doing microlevel stuff now that doesn't need the big city complications.
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Jackalope

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Re: Back to the dwarf game...
« Reply #17 on: September 03, 2004, 02:33:00 am »

Will players be able to record movies of their mighty dwarves laying the smackdown on dragons or is it just something for testing?
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Toady One

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Re: Back to the dwarf game...
« Reply #18 on: September 03, 2004, 03:56:00 am »

I don't see any reason why not -- it would be good for debugging!  I should probably get the file format to be smaller though.  There's a ton of redundant info in those files.
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X

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Re: Back to the dwarf game...
« Reply #19 on: September 03, 2004, 04:32:00 am »

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Toady One

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Re: Back to the dwarf game...
« Reply #20 on: September 03, 2004, 12:08:00 pm »

Cool.  On top of that, I just saved each frame for expediency -- it would be easy to switch over to changing cell changes if the cell changelist is smaller than a frame would be.  That would probably take most of these movies down to 10%-20% of the size.

Edit:  looks like compression should do even better -- I'm getting 8megs down to 70KB now.  We'll see if it lasts through the implementation.

[ September 04, 2004: Message edited by: Toady One ]

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Jackalope

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Re: Back to the dwarf game...
« Reply #21 on: September 07, 2004, 04:26:00 am »

8 megs to 70kb? Sweet... Best feature evar!
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Toady One

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Re: Back to the dwarf game...
« Reply #22 on: September 07, 2004, 09:30:00 am »

Thank master X for that.  Like I said, this was only a test and I'm not sure what the real ratio will be from zlib, but it should be something very close to that.
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X

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Re: Back to the dwarf game...
« Reply #23 on: September 08, 2004, 05:53:00 am »

Is this using deflate() or just the WinRar guestimate? Anyway...

X

(gets back to writing essay)

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Toady One

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Re: Back to the dwarf game...
« Reply #24 on: September 08, 2004, 09:22:00 am »

This was only the rarstimate.
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Toady One

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Re: Back to the dwarf game...
« Reply #25 on: September 14, 2004, 06:51:00 pm »

Now with deflate we are averaging 75-80KB for 13 sec, so not bad...  and that's saving every single frame (1000/13 secs).

[ September 14, 2004: Message edited by: Toady One ]

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Demon

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Re: Back to the dwarf game...
« Reply #26 on: September 14, 2004, 07:21:00 pm »

But when will the game be done!?     :p
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Toady One

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Re: Back to the dwarf game...
« Reply #27 on: September 14, 2004, 11:42:00 pm »

Eight years.
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Captain_Action

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Re: Back to the dwarf game...
« Reply #28 on: September 15, 2004, 08:06:00 am »

Human or dog years?  :D
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X

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Re: Back to the dwarf game...
« Reply #29 on: September 15, 2004, 09:49:00 am »

Giant tortoise. But seriously, the Toad makes good progress. I, by contrast, have done nothing of note for the past 2 weeks.

Zip

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