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Author Topic: Back to the dwarf game...  (Read 187667 times)

Toady One

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Re: Back to the dwarf game...
« Reply #135 on: December 09, 2004, 04:51:00 am »

The dwarves can ferment almost all of the plant life you can find.  So far there are 12 different types of alcohol (3 or 4 wines), and there will doubtless be more.
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Silleh Boy

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Re: Back to the dwarf game...
« Reply #136 on: December 09, 2004, 05:22:00 am »

will particularly irate dwarves be possible to convert into berserkers?

of course, it'd be dangerous to have such dwarves around, as someone looks at them funny or sits at their table and you'd have a bloodbath.

Toady One

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Re: Back to the dwarf game...
« Reply #137 on: December 09, 2004, 02:54:00 pm »

It already happens...  but the bloodbath happens regardless of what anyone else does.  They throw tantrums first, so there's time to help them out.  Sometimes they become depressed and drown themselves or thrown off their clothes and run around randomly instead.
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Demon

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Re: Back to the dwarf game...
« Reply #138 on: December 09, 2004, 03:17:00 pm »

So can you have psychologist dwarves wandering around, saying inspirational words?
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Toady One

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Re: Back to the dwarf game...
« Reply #139 on: December 09, 2004, 03:28:00 pm »

You help them by making more things for them to acquire, giving them rooms and letting them work more.  Stuff like that.

Although there are philosopher dwarves.  Their role hasn't been fleshed out yet, but that's kind of like real life.

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Silleh Boy

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Re: Back to the dwarf game...
« Reply #140 on: December 09, 2004, 05:20:00 pm »

can the two happen at the same time, so we get violent, naked dwarves running about?

Toady One

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Re: Back to the dwarf game...
« Reply #141 on: December 10, 2004, 01:49:00 am »

I don't think the berserk people take off their clothes, actually.  Oh well.

I'm going for 1104 tonight.  Let's see if I can make it.

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Re: Back to the dwarf game...
« Reply #142 on: December 11, 2004, 02:49:00 am »

Ummmm... I think ya kinda went overboard with the booze... I mean, the max types of booze I've seen in any other game is 3 kinds, and that was covering 3 entire teams.

12 kinds ey? Is there any Bjork Booze? Bush Booze? Grass Booze? Actually, come to think of it, does the dwarves also make tobacco for their pipes? or other stuff for the pipes? Oh! I got an idea for the most powerful (and expensive) drug the dwarves can make. The main ingridient is the fungus harvested from between the toes of the Elder Black Dragons! You do have several types/sizes of dragons?

The Rabid Lunatic Non Naked Berserker Rabid Ale Donkey Has Spoken.

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Toady One

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Re: Back to the dwarf game...
« Reply #143 on: December 11, 2004, 03:54:00 am »

I just got to 1087.  Woot.

Tolk was heavy into having his critters smoking, so I've thought about it a bit.  I think it should probably be a trade good that the dwarves get from hobbits via humans.  Then, like alcohol, you'll need to keep your supplies up to support the vices of your community.  Dwarves might make their own pipes, or import them too perhaps.

Dragons are fairly boring now, but they are slated to be improved ~1000, and also in the lower numbers.

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Aquillion

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Re: Back to the dwarf game...
« Reply #144 on: December 11, 2004, 04:20:00 am »

When you said 'hobbits' there, you meant "short hairy-toed humanoids whose name happens to begin with an 'h' but has no direct literary source whatsoever," right?  Because I've heard the Tolkien estate is pretty touchy about that.

Balrogs, too.

[ December 11, 2004: Message edited by: Aquillion ]

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Toady One

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Re: Back to the dwarf game...
« Reply #145 on: December 11, 2004, 06:54:00 am »

Yeah, gnomes and Satan.

Thanks for bringing that up by the way, I wasn't being appropriately mindful.

[ December 11, 2004: Message edited by: Toady One ]

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Re: Back to the dwarf game...
« Reply #146 on: December 11, 2004, 04:09:00 pm »

Copyrights... PFFFT! Just go sue them for using paranormal abilities to predict the future and the game you are coding atm, then choose the names of the creatures you was gonna use, all in an attempt to both sue you and to make your product less valuable, meaning you wont get hired by blizzard which in turn will make sure that you don't help code Warcraft V, which in turn removes strategic lessons for all the youngsters out there making the AI's plan for world domination MUCH easier to pull off... Or the pizza I just ate was past the expiration date...
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Captain_Action

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Re: Back to the dwarf game...
« Reply #147 on: December 11, 2004, 09:57:00 pm »

Will dwarves be able to plant any type of grass, bush, tree, fungi?
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Toady One

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Re: Back to the dwarf game...
« Reply #148 on: December 11, 2004, 10:09:00 pm »

The dwarves grow cave-y plants inside by the river when it floods (kind of a weird indoors flood-plain set up).  Growing outdoors seemed out of character.  They can still forage for food outside if they are starving, but it's not likely to please them.  They can trade for above ground plant products.
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Demon

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Re: Back to the dwarf game...
« Reply #149 on: December 11, 2004, 11:36:00 pm »

You said the dwarves could ferment almost any type of plant life.  What plant could the dwarves possibly not ferment!?
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