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Author Topic: Combined project - The world of traps and attractions  (Read 130506 times)

xpCynic

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Re: Combined project - The world of traps and attractions
« Reply #465 on: April 20, 2009, 01:30:24 am »

Unfortunately I must leave for a week, but I've uploaded the world with what I have finished.

http://dffd.wimbli.com/file.php?id=975

If you want to see what I did, it's in the southeastern corner of the world in that tiny mountain range. Don't expect to be able to do much with regards to puzzle solving.
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jplur

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Re: Combined project - The world of traps and attractions
« Reply #466 on: April 20, 2009, 12:20:54 pm »

My bad, peeps. It was an oversight on my part.

Anyway, I think the next one should have the civ control tag added to every race.

Well when I took my turn I did a little secondary site using civ controllable goblins, and I assume that humans will work as well.

Spoiler (click to show/hide)

But yes, I agree that after the new version we should choose the world very carefully.  It's not that hard to find a world where civs are at war with each other.  A world where there are several of these wars are going on at the same time would be awesome.

Plus the new underground features should spice things up, I just hope that adventurer traps are being reinstated as well.
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Micro102

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Re: Combined project - The world of traps and attractions
« Reply #467 on: April 21, 2009, 08:02:52 pm »

i wonder if we could wage war with each others towns lol. that would be cool. IF we are gonna be able to build more then one onthe same map
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #468 on: April 25, 2009, 11:44:38 pm »

So, is the next slot unclaimed? I'll take it if it isn't.
« Last Edit: April 26, 2009, 12:46:13 pm by Kishmond »
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Jakkarra

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Re: Combined project - The world of traps and attractions
« Reply #469 on: April 26, 2009, 04:08:19 am »

can i please have the slot after Kishmond? ill probably be ready after one other person,

thanks, jakkarra
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #470 on: April 27, 2009, 02:26:50 pm »

I'm started. Making something up north under the glaciers.

By the way, all the demons your careless miners have unleashed are taking over the world. The world just entered the Age of Three Powers, those three powers being three demons. It's actually a good environment to put an adventurer in.

Hold on... I just thought of something. Will an adventurer actually be able to reach my fort?  :-X

Jakkarra

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Re: Combined project - The world of traps and attractions
« Reply #471 on: April 27, 2009, 02:57:39 pm »

Unleash an army of Humans or something to beat some of the Horror! demons from the deep!! back, or mod them to be moar powerful or something...

this could get annoying with all the corpses that are going to be around.....

love, jakkarra
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ProfessorA

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Re: Combined project - The world of traps and attractions
« Reply #472 on: April 27, 2009, 04:22:08 pm »

Create a bunch of legendary adventurers and retire them in towns to keep demons back.
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #473 on: April 27, 2009, 06:03:42 pm »

Is there a reason I'm not getting migrants or traders?

zchris13

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Re: Combined project - The world of traps and attractions
« Reply #474 on: April 27, 2009, 07:05:11 pm »

Everyone probably died.
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jplur

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Re: Combined project - The world of traps and attractions
« Reply #475 on: April 28, 2009, 10:53:34 am »

I never got traders for a dwarf fort, but i did get migrants (it didn't happen in one fort, but another it worked)

I was curious if a dwarf fort struck adamantium, would it get a king?  And would that king found a new dwarven civ and reinstate the traders?
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xpCynic

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Re: Combined project - The world of traps and attractions
« Reply #476 on: April 29, 2009, 08:48:10 pm »

By the way, all the demons your careless miners have unleashed are taking over the world. The world just entered the Age of Three Powers, those three powers being three demons. It's actually a good environment to put an adventurer in.
Are you sure you picked up the right save? Because I got Age of Three Powers when I started too. Unless during my turn one of those demons miraculously died.
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Kishmond

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Re: Combined project - The world of traps and attractions
« Reply #477 on: May 03, 2009, 12:37:35 am »

Um, I got the save on the front page. I even checked the link there against the link in your post and they lead to the same place.

Roundabout Lout

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Re: Combined project - The world of traps and attractions
« Reply #478 on: May 03, 2009, 03:08:08 pm »

By the way, all the demons your careless miners have unleashed are taking over the world. The world just entered the Age of Three Powers, those three powers being three demons. It's actually a good environment to put an adventurer in.

I didn't know this could happen. This project actually seems to be effecting the world's history :D

Where do those demons migrate to? That goblin capital up North?
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Micro102

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Re: Combined project - The world of traps and attractions
« Reply #479 on: May 03, 2009, 05:13:58 pm »

of course its effecting the games history, the game speed grows when you make the map. if someone were to release demons all over the place and as someone else plays then game world continues to grow but at a slower pace.
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