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Author Topic: Chasing the elusive Mermaid  (Read 460899 times)

Jackrabbit

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Re: Chasing the elusive Mermaid
« Reply #90 on: November 05, 2008, 06:15:11 pm »

innocent and harmless goldmines

Easier to exploit. Beats the hell out of honest work.

even if it is harder to build a catapult and fling them to there deaths. but still, honest work is nowhere near as much fun
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Armok

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Re: Chasing the elusive Mermaid
« Reply #91 on: November 05, 2008, 07:02:19 pm »

This thread is just so awesome!

*The blood god approves 100%!*
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Doppel

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Re: Chasing the elusive Mermaid
« Reply #92 on: November 05, 2008, 07:28:22 pm »

So apart from megabeasts only merpeople have modvalue of 50, right? Jeebus, they are gods. (well, they will be worshipped as gods in my merpeople tallow soap shrines, hihihi)
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Doppel has been ecstatic lately. He took joy in playing DF lately. He slept on a rough cave keyboard recently.
He is a member of the Dwarf Fortress Forums.
Doppel likes the color Dark Blue, cats for their aloofness and girls for their silky soft brea beards.
He appreciates art and natural beauty.

Foa

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Re: Chasing the elusive Mermaid
« Reply #93 on: November 05, 2008, 07:32:02 pm »

So apart from megabeasts only merpeople have modvalue of 50, right? Jeebus, they are gods. (well, they will be worshipped as gods in my merpeople tallow soap shrines, hihihi)
Merpeople soap shrines!

I love the OPer!!!
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Redhades

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Re: Chasing the elusive Mermaid
« Reply #94 on: April 26, 2009, 11:36:40 am »

Bump because I'm curious. Has this whole mermaid catching and farming thing been successful?
If it was, I'd like to know what the whole setup was like in the end.
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stormbringer951

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Re: Chasing the elusive Mermaid
« Reply #95 on: April 26, 2009, 12:50:30 pm »

Easier for me just to wait them to arrive on land and then air-drown. I get a tidy amount of that happening.
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ahh, the internet, where all that you need to aquire the blueprints of war-capable submarines is an email account
Ironblood vs Morul. Natural badassery vs intense lifetime training. Nothing will survive.

ThtblovesDF

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Re: Chasing the elusive Mermaid
« Reply #96 on: April 26, 2009, 12:59:36 pm »

I tryed this with carp.

The got smacked under bridges.
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stormbringer951

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Re: Chasing the elusive Mermaid
« Reply #97 on: April 26, 2009, 01:02:25 pm »

Anyone tried making a carp-farm yet?
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ahh, the internet, where all that you need to aquire the blueprints of war-capable submarines is an email account
Ironblood vs Morul. Natural badassery vs intense lifetime training. Nothing will survive.

Itnetlolor

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Re: Chasing the elusive Mermaid
« Reply #98 on: April 26, 2009, 02:22:46 pm »

I made quite the livestock farm before. With cows, of course.

Having a breeding pattern of:
Code: [Select]
CBCB
BCBC
CBCB
BCBC
Veal like freaking mad. It got so busy (in more ways than one), I had been overstocked with meat in a matter of 2 years tops.

Here's a (shameless plug) sample of what I'm talking about: http://mkv25.net/dfma/poi-13995-livestock

I wonder if it would be possible to chain merpeople in such a fashion and get similar results?

EDIT:
I figure, if mega-breeding is the greater goal, and fewer males are needed, I guess you could fashion breeding grounds in this fashion:
Code: [Select]
FFFF
FMMF
FMMF
FFFF
or inversely:
Code: [Select]
MFFM
FFFF
FFFF
MFFM
Provided adequate population and ratios of merpeople. Getting those numbers may be a bit tricky initially, but waiting for the numbers to increase without slaughtering could be profitable, albeit rather time consuming. Overall: freaking worth it.
« Last Edit: April 26, 2009, 02:35:15 pm by Itnetlolor »
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Albedo

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Re: Chasing the elusive Mermaid
« Reply #99 on: April 26, 2009, 05:19:03 pm »

You're understandably confused - males/females don't need to actually touch to breed in DF.  In fact, they don't even need to be in the same room, nor even have a path between them - just out of cages. (And there is some disagreement about the cages!)

Further, you hardly need a 1:1 ratio in any breeding program, RL or DF.  The majority of males should go under the knife asap if you have no other use for them (or females once you have reached your goal for animal population.)

The only advantage to chaining them up is to keep them out from under foot, and conveniently located to where any butcher might be lurking.

If you don't believe, take a few of the females and lock them in a room with no males.  Wait until they give birth once to make sure, and then wait.
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Tigershark13

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Re: Chasing the elusive Mermaid
« Reply #100 on: April 26, 2009, 06:14:12 pm »

my gawd... this game is so...glorious...*goes to do something similar*
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Argonnek

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Re: Chasing the elusive Mermaid
« Reply #101 on: April 26, 2009, 07:37:39 pm »

In case anyone else might try this, wouldn't placing a huge amount of cage traps on the shore catch them as they are washed up so they don't have to air drown immediately?
You need glass for the aquariums, cuz I don't think they will survive in regular cages.

Neruz

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Re: Chasing the elusive Mermaid
« Reply #102 on: April 26, 2009, 09:09:52 pm »

Animals in DF breed via subatomic spores; these spores are so pervasive and fast that a single male in a 16x16 map will impregnate every single female of his kind on the map in seconds.

dood_

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Re: Chasing the elusive Mermaid
« Reply #103 on: April 26, 2009, 09:23:00 pm »

Dear God, I think I love you people.
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It seems very dwarven to use the hell itself as a garbage disposal. I can just see this isolated pile of goblin clothing, rotten food, and chunks of animals sitting there in a featureless plain, slowly cooking in the heat as demons pick at it.

Shad0wyone

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Re: Chasing the elusive Mermaid
« Reply #104 on: April 26, 2009, 10:11:00 pm »

All that is just too complicated.
Simply drain the ocean by means of lignite blocks in iron bins!
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