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Author Topic: Controversial Idea: Miniaturization!  (Read 8511 times)

Neonivek

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Re: Controversial Idea: Miniaturization!
« Reply #15 on: October 14, 2008, 08:16:08 pm »

A Portable Cannon isn't an example of miniaturization since it serves a different purpose and has different effectiveness then the full sized version.

At least the way I understand it.
« Last Edit: October 14, 2008, 08:17:56 pm by Neonivek »
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Draco18s

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Re: Controversial Idea: Miniaturization!
« Reply #16 on: October 14, 2008, 08:35:21 pm »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?

I was thinking Space Empires (any), actually.
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MagicJuggler

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Re: Controversial Idea: Miniaturization!
« Reply #17 on: October 14, 2008, 08:42:57 pm »

You're right...there would have to be a tradeoff in size vs. power to keep things fair.

As for miniaturization, Master of Orion 2 did this. As you advanced along the tech-tree, older tech would get smaller and cheaper, and more modifications would become available for it (e.g. a laser would be able to get autofire/heavy mount/enveloping modifiers).
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Skanky

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Re: Controversial Idea: Miniaturization!
« Reply #18 on: October 14, 2008, 09:50:23 pm »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?

I was thinking Space Empires (any), actually.
I'm thinking Civilization (any).
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"Quickly now, the goblins are more devious these days." - Captain Mayday

scribbler

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Re: Controversial Idea: Miniaturization!
« Reply #19 on: October 14, 2008, 10:33:11 pm »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?

I was thinking Space Empires (any), actually.
I'm thinking Civilization (any).

(Not even going to try and unnest these quotes at this hour...)

In the Civ1 book SM said he had considered beer as a technology as brewing was a major impetus for hunter/gatherers to settle in one place.
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
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Pilsu

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Re: Controversial Idea: Miniaturization!
« Reply #20 on: October 15, 2008, 05:16:24 am »

What are you trying to miniaturize, ballistae? They're called crossbows

Hmm, I think the game should have marbles and mini-catapults as toys. No associated skill gain for playing with it
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Tormy

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Re: Controversial Idea: Miniaturization!
« Reply #21 on: October 15, 2008, 08:17:55 am »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?

Anyhow... What objects would be need to get smaller? the only example the topic creator SEEMS to be able to come up with is a "Dwarfputer".

Uhoh....hopefully "Ion Cannon" won't be suggested next!  ;D
Ok seriously, I don't really like this suggestion, and I find it absolutely unnecessary to have anything like this in DF..
« Last Edit: October 15, 2008, 08:19:34 am by Tormy »
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Granite26

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Re: Controversial Idea: Miniaturization!
« Reply #22 on: October 15, 2008, 08:29:34 am »

Reading this, it kind of screamed out to me 'Useful Artifacts could have a 'decoration' type that drastically reduced their weight!!!'

Other than that, I'm failing to see the point

Osmosis Jones

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Re: Controversial Idea: Miniaturization!
« Reply #23 on: October 15, 2008, 09:46:29 am »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?

I was thinking Space Empires (any), actually.
I'm thinking Civilization (any).

(Not even going to try and unnest these quotes at this hour...)

In the Civ1 book SM said he had considered beer as a technology as brewing was a major impetus for hunter/gatherers to settle in one place.


Stars?


(Nested quotes ftw!)
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Mikademus

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Re: Controversial Idea: Miniaturization!
« Reply #24 on: October 15, 2008, 10:30:15 am »

And after miniaturisation we also need to be able to research Advanced Technology.

(Let's see how many that gets that reference)

Galactic Civilisation II?


Actually, Master of Orion ][: when you'd exhausted the research tree you could continue research miniaturisation and advanced technology ad infinitum.
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You won't have trouble supplying the Countess with cats, or producing the annual idols to be offerred to the castle. Every fortress is a pale reflection of Ghormenghast..

Yaddy1

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Re: Controversial Idea: Miniaturization!
« Reply #25 on: October 15, 2008, 11:03:02 am »

before we start making miniture cannons we should make normal sized cannons.
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MagicJuggler

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Re: Controversial Idea: Miniaturization!
« Reply #26 on: October 15, 2008, 11:47:06 am »

This was the intent of miniaturization. Before one can build a smaller item, they must first build a large item. Before they can mass-produce, they need to craft a prototype version of it. Assuming the prototype works, then one would have to standardize production methods, and then one could create the item.
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Align

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Re: Controversial Idea: Miniaturization!
« Reply #27 on: October 15, 2008, 02:40:53 pm »

Doesn't this kind of technological feat take a century or so to come up with? (Before computers came along, at least)
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scribbler

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Re: Controversial Idea: Miniaturization!
« Reply #28 on: October 15, 2008, 02:51:01 pm »

I know, he wants those little wooden desktop catapults.  :D
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End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

MagicJuggler

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Re: Controversial Idea: Miniaturization!
« Reply #29 on: October 15, 2008, 02:55:58 pm »

I know, he wants those little wooden desktop catapults.  :D

A system for making items scalable (with proper damage modifiers as well) was what I was looking for. In the case of a desktop catapult, it might sting at best but otherwise would be a novelty. However, the ability to build a really really big catapult (e.g. 9x9 tiles) would be really awesome, especially if one wanted to craft catapult ammunition requiring multiple stones, or to launch multiple stones from a big bucket.

In the case of magic, it might speed up the resizing process if size-object were a spell I suppose. But this would literally make Clarke's Third Law fall apart...is it magic or is it advanced technology...or both?
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