Lag would make things fun! In the same way
Losing is Fun!!
Let's say someone pulls the lever as you're crossing the bridge, that way it'll close on time and noone can follow. You
do the twist, twist! LAAaaaaag. Bouche. Now you've drowned because you lagged on the bridge, didn't make it across, fell in some water, and drowned before you regained control.
I forsee some really terrible potential lag issues with multiple people in on a game of Dwarf Fort Mode. Alternative "minigame" modes based on the core of the game may actually work, however.
Only way I could see this being possible is having dedicated-servers specifically for hosting small games of DF. But yeah. No doubt this won't happen unless the game is entirely finished.
<**Edit**>
How about different game modes that could be more multiplayable?*
- Dwarf Arena: Survival Coop Arena - waves of monsters attacking. See who can last longer, and how far you can go. New random events and monsters every "battle"
- Dwarf Island: Dwarves all start on a small island, with next to nothing, after surviving a shipwreck. Fight to survive! Survive until help arrives! Or be the last dwarf standing! (dwarves at sea? yea, unlikely scenario. Either way, it'd still be fun!)
- Dwarfquake: Spinoff of the "Dwarf Island" idea -- only a bit more plausible. A sudden earthquake hits your forts area, caving in the surrounding tunnels. A rock hits you and you black out. Suddenly you awaken somewhere else, having (by the looks of it) fallen down a small chasm, into a natural cave. With no digging tools, and a few bruises, search the caves, defend yourself, and try to survive until help arrives. Find other dwarves struggling to survive & team up. Or hunt them down for their goods in order to preserve your own survival! "Dwarf meat is better than no meat!" "Hey, he had the only barrel of ale and wouldn't share!"
- Dwarf War: Large field, 1z-level (to decrease lag), many troops. Choose your side, and fight for glory! Help your side win.
- Dwarf Siege: Siege a human castle! Pre-generated, random castle! z-1, z0, z+1 and maybe z+2. Using pre-embark options to buy certain units and items for the siege. Maybe even using MagicJuggler's idea we can set up PvP siege events.
- Dwarf Dungeon: Using MagicJuggler's other idea, we can have large expansive caves and dungeons, pre-generated randomly, for small dwarfenly fun. Traps, monsters. The Point? Kill the evil boss -- be it Demon, Dragon, Cyclops, or even an Dwarf Dungeon Master gone Crazy!
*All would be styled like adventure mode. Single-dwarf mode.
Maybe a small squad?
** Different modes could have different settings available. Such as:
Coop or
FFA; Timed Events; Last Dwarf Standing.
*** Randomly generated maps created when each game starts. All of the minimodes sport small areas which are easy to generate and very easy for a server/host to handle and sync up. All that would be needed is a small script to random generate said parameters, which should be relatively easy when compared to the pain it must take to make scripts for entire complex worlds. These would be very simple and very small local maps.