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Author Topic: -scratched, new topic-  (Read 850 times)

Warlord255

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-scratched, new topic-
« on: November 02, 2008, 11:58:08 pm »

I've been reading the wiki, and I'm not sure how precisely to do this.

I want to create an "Ooze" body type that has all of its body parts embedded, and has a large number of "chunk" body parts connected to a central, hidden torso body part. The creature is intended to have severonbreaks, so that while fighting it, many of the "chunk" parts will be severed and leave a gooey mess as it is killed.

How would this work, and is it possible to kill this thing?


New post on guzzler tag problems.
« Last Edit: November 03, 2008, 08:06:44 pm by Warlord255 »
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Warlord255

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Re: "Ooze" body type.
« Reply #1 on: November 03, 2008, 09:10:39 am »

Code: [Select]
[BODY:BASIC_1PARTBODY_STANCE]
[BP:UB:body][UPPERBODY][LOWERBODY][STANCE][GRASP][SMALL]
[BP:CHUNK1:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK2:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK3:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK4:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK5:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK6:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK7:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK8:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]
[BP:CHUNK9:chunk][CONTYPE:UPPERBODY][MOUTH][EMBEDDED][APERTURE]

Would this work? I can't get the thing to show up on my map yet.
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Deon

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Re: "Ooze" body type.
« Reply #2 on: November 03, 2008, 09:11:51 am »

Do you know that APERTURE can't be damaged, right?
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Erom

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Re: "Ooze" body type.
« Reply #3 on: November 03, 2008, 09:25:07 am »

Yeah, aperture makes it so the part cant be removed, so that's not what you want. Mouths don't require aperture to work, though, so just drop that tag.
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Warlord255

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Re: "Ooze" body type.
« Reply #4 on: November 03, 2008, 10:06:08 am »

Aaaah. So what should I put instead? Put MOUTH instead.

Also, I can't seem to get them to show up on my map, despite a frequency of 100 and [BIOME:ALL_MAIN]. Should I restrict them to a specific biome and go there instead?

Also, it is using a poison; I cutpasted the code from the Giant Cave Spider venom creature entry and altered it, including the name and value. However, the extract itself is not showing up on the embark purchase screen; is there another file I have to edit to create the new poison, or is it not showing up because the creature is not butcherable?
« Last Edit: November 03, 2008, 11:32:29 am by Warlord255 »
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Boksi

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Re: "Ooze" body type.
« Reply #5 on: November 03, 2008, 03:19:07 pm »

Are you sure [BIOME:ALL_MAIN] is even possible?

Try [BIOME:ALL_LAND] and note that you won't be able to bring the extract with you unless you use a civ that is not dorfs.
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[HAMMER:HAMMER:HAMMER]

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Warlord255

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Re: "Ooze" body type.
« Reply #6 on: November 03, 2008, 03:34:33 pm »

Are you sure [BIOME:ALL_MAIN] is even possible?

Try [BIOME:ALL_LAND] and note that you won't be able to bring the extract with you unless you use a civ that is not dorfs.

WRONG, SIR! On the second count, anyway. I moved them to the "creature_subterranean" file and now Ooze Samples show up. Though I wouldn't have thought of that, so thank you.

However, getting them to spawn is another matter entirely. I may try turning down the frequency of creatures for a specific biome and see if I can get them to spawn for playtesting.

Here's the creature code so far.
Code: [Select]
[CREATURE:OOZE_INEVITABLE]
[NAME:inevitable ooze:inevitable oozes:inevitable ooze]
[TILE:176][COLOR:3:0:1][ALTTILE:177]
[MODVALUE:3]
[LARGE_ROAMING][FREQUENCY:100][DIFFICULTY:2]
[POPULATION_NUMBER:1:12]
[CLUSTER_NUMBER:1:12]
[EXTRACT:ooze sample:3:0:1]
[EXTRACT_VALUE:10]
[EXTRACT_PARALYZE]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[BONECARN]
[LARGE_PREDATOR]
[LIKES_FIGHTING]
[GENPOWER:6]
[PETVALUE:750]
[GRASSTRAMPLE:20][NATURAL]
[PREFSTRING:amorphous bodies]
[PREFSTRING:rugged persistence]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[BUILDINGDESTROYER:1]
[NOSMELLYROT]
[NOFEAR]
[BODY:BASIC_1PARTBODY_STANCE]
[BODYGLOSS:OOZE]
[BODYGLOSS:OOZE2]
[SIZE:10]
[MAXAGE:900:1000]
[ATTACK:MAIN:BYTYPE:MOUTH:absorb:absorbs:1:6:BLUDGEON][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
[CHILD:1][CHILDNAME:inevitable ooze spawn:inevitable ooze spawn][LITTERSIZE:1:2]
[NO_SLEEP]
[LOOSE_CLUSTERS]
[ALL_ACTIVE]
[BIOME:ALL_MAIN
[STANDARD_FLESH]
[BLOODTYPE:SLIME]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:5000]
[CANNOT_UNDEAD]
[MUNDANE]

The idea is a horrifying, slow-moving omnivorous horde that (once I can tweak the spawn settings and get it to show up reliably/when desired) appears to lay waste to your food. Magma and chameleon varieties are planned for after I get this one working.

Edit: RELATIVE SUCCESS!


There are more which are outdoors, but they refuse to loot my food/drink stockpiles. They have [NOFEAR], so this is peculiar. Maybe [RECKLESS] is needed. Will run this game a little further to see what happens.
« Last Edit: November 03, 2008, 04:14:30 pm by Warlord255 »
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