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Author Topic: Tsukihime  (Read 7205 times)

Red Jackard

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Re: Tsukihime
« Reply #15 on: April 14, 2008, 02:31:00 am »

One of those games you don't actually have to play:

God this takes too long to read don't bother

E: Also, I think posting bizarre spoilers was the worst way you could have possibly introduced the game here, since the horrible depicted act is not the focus of the story and is out-of-character for the protagonist. Some pretty funny replies here though, keep it up.

[ April 14, 2008: Message edited by: Red Jackard ]

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My dwarves are not your dwarves.

subject name here

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Re: Tsukihime
« Reply #16 on: April 14, 2008, 03:29:00 am »

That game got LPed? So that's why it's name looked so familiar.

umiman

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Re: Tsukihime
« Reply #17 on: April 14, 2008, 03:32:00 am »

Hrm... does it matter? I won't doubt that regardless of what I placed as the example, the same people who would actually try it wouldn't change. even if I put,

"Whether you win or lose, you still get sex. And you get to lay like, 20000 chicks and they all come to life and serve you in real life and it's all leet awesome scheweet!"

and the people who go,

"Wow, I'm going to check it out now dude!"

But they actually won't and probably forget about it in 30 seconds. The ones who actually do check it out are usually those that won't say anything and are lurking around in the shadows. I figure by shocking the subject with an obscure text that won't leave their mind soon, the higher the probability they will actually check it out. And the way this world works, the more negative the reception of a product, the higher the chance people will learn more about it just in the hope of building a better argument to dis it with.

And as we can see, it already worked.  ;)

And besides, this scene is to this game as the nuclear aftermath scene is to Call of Duty 4. Well... in a romancey, lovey lovey sorta way.

[ April 14, 2008: Message edited by: umiman ]

Red Jackard

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Re: Tsukihime
« Reply #18 on: April 14, 2008, 03:34:00 am »

quote:
*OP actually defending the worst possible introduction someone could make for this game*
*snort*

[ April 14, 2008: Message edited by: Red Jackard ]

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umiman

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Re: Tsukihime
« Reply #19 on: April 14, 2008, 03:51:00 am »

Hmm... well, regardless of what you think makes a good argument.

I personally thought that it was a very nice scene, and just wanted to spread the word in my own way. It doesn't matter to me if no one gives a shit, because heck, who cares? So long as at least some new attention is brought to the game, it's better than me not doing anything and not changing the status quo.

I recall somewhere an argument about how people criticize Bill Gates, Bono, and the like for having ulterior motivations for their humanitarian work; about how people forget that regardless of their motivations, they actually do something to help others and in the end, that's all that matters.

Well, it's not like I'm on that level anyway, but still.

So, regardless of what Red Jackard thinks to be the right way to spread the word of stuff, I still highly recommend everyone to check out this game. If you really, really want more information, then just do a Google search for Tsukihime. It has quite the popular cult following, so no doubt you'd find something regardless of legality.

McDoomhammer

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Re: Tsukihime
« Reply #20 on: April 14, 2008, 05:17:00 am »

You're kind of paranoid, aren't you?  First you go with something that's not only edgy but not even representative of the game, and imply that anyone who doesn't try it based on that is displaying closed-mindedness or xenophobia.  Then you revert to "it doesn't matter what I post, the effect will be the same anyway (because people are idiots)."  We're not philestines, you know; there are other ways to persuade than confrontation or appealing to the lowest common denominator.  

Your text-chunk gives no indication whether that's the game is focused on or not, so most are going to assume that it's mainly eroticised serial murder.  Since that attracts a limited audience, most won't bother researching it further.

Why not just trust us and post something that tells us what the game is about and how it's played, with a link that lets us find out more?  It might attract interest or it might not, but at least it won't actively drive people away.

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umiman

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Re: Tsukihime
« Reply #21 on: April 14, 2008, 06:48:00 am »

I didn't really mean to say that anyone who doesn't try it is close-minded and I will apologize if it came out that way. However, I guess I'm too used to assuming everyone is from Youtube and just... well... mindlessly hates anything foreign. It's pretty common, and I'm sure you'll agree it's rare to find a place on the anonymous internet that isn't like that. (Well, someone just proved my point in the following posts...)

And the second statement wouldn't really matter regardless of what I said before that since the two ideals are quite independent. It's not impossible to have someone to have no faith in the general person to hold both concepts.

ergo:
1. All people who are close minded won't try this
2. It wouldn't matter what I say because whether or not people care is determined from themselves in the start.

Ahhh! But why are we arguing over how I present something!? I don't want to to get into a fight over something as stupid as this. I'm just saying the game is awesome and you should look it up. (and actually, the above text does illustrate what the game is about. But like Obi Wan said: "many of the truths we cling to depend greatly on our own point of view". In this sense, look past the act of murder and see what lengths the author took to make us feel the part.)

In other words, if I relate this to something more familiar, I would basically be writing only about adventurer mode. I would be a simple guy, whose words will have maybe zero effect, saying Dwarf Fortress is awesome, ESPECIALLY this part where I get to strangle this elf kid with my underwear.

So, to summarize: I personally found the above snippet to be awesome and I thought I should share it and then recommend that people look it up. Seems some of you don't have the same tastes as I do, that's cool, but really, you shouldn't insult someone for liking something in his own way and promoting it... in his own way.

tl/dr: I don't care what you think about me. Try the game. It's friggin' awesome. No, I'm not being paid.

edit: I already said why I didn't say more about the game didn't I? Truth be told, I don't actually know how to summarize it. How would you summarize Dwarf Fortress in three sentences or less? It's hard, and wouldn't do it justice. It's a Japanese visual novel. It's aimed at adults. The story is awesome but I can't really say anything without spoiling it. The above snippet doesn't spoil anything in the same way me telling you about what class of rock holds hematite in Dwarf Fortress before you even hear of the game. You play as a dude... err...  you go to school... you wear glasses? I don't know, man! It'll be faster if you just tried it!

[ April 14, 2008: Message edited by: umiman ]

Cthulhu

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Re: Tsukihime
« Reply #22 on: April 14, 2008, 06:49:00 am »

quote:
Originally posted by umiman:
<STRONG> the more negative the reception of a product, the higher the chance people will learn more about it just in the hope of building a better argument to dis it with.

[ April 14, 2008: Message edited by: umiman ]</STRONG>


*Cough cough* Golden Compass *Cough*

I wonder how many Christians saw that movie just to see what happened.  I only got partway through the third book, and I didn't stop because they were going to kill God, I stopped because around the beginning of the third book, it suddenly seemed boring and dumb(Subconscious resistance to the message!?!?)

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Re: Tsukihime
« Reply #23 on: April 14, 2008, 07:02:00 am »

I wouldn't of played the game if you offered to perform fellatio on me. I don't play crappy hentia games because I prefer my games to be fun instead of being trashy romance/porn/snuff novels in engrish.

From Wikipedia, The Otaku Encyclopedia!
Tsukihime (月姫, lit. Moon Princess?) is a Japanese eroge dōjin visual novel game created by Type-Moon, which was originally released in December 2000. It was adapted in 2003 into an anime series, Shingetsutan Tsukihime, produced by J.C. Staff and Geneon, and a manga series, which has been serialized since 2004 in MediaWorks' seinen magazine Dengeki Daioh, with seven bound volumes having been released so far.

Tsukihime's official subtitle states: "Blue Blue Glass Moon, Under The Crimson Air". Its fame and renown is often attributed to its comprehensive and expansive storyline and its writer Kinoko Nasu's unique style of storytelling. As well as its anime and manga adaptations, it has also spawned numerous merchandising and memorabilia franchises.

Type-Moon released Tsukihime Plus-Disc in January 2001, a light-hearted addition to Tsukihime that featured three side-stories and assorted multimedia. In August 2001, Type-Moon produced and published a sequel to Tsukihime, Kagetsu Tohya (歌月十夜, Kagetsu Tohya?). In April 2003, Type-Moon released Tsuki-Bako (月箱, Tsuki-Bako? lit. Lunar Box), a specially packaged three-disc set that included Tsukihime, Plus-Disc (in an expanded version) and Kagetsu Tohya, a remixed soundtrack and other assorted multimedia.

Tsukihime chronicles the story and life of a teenage boy named Shiki Tohno. As a young boy, Shiki suffered a life-threatening injury. As a result of this injury, Shiki became able to see "death lines" on objects and people; if Shiki traces these lines with a sharp object, the person or object that they belong to will be cleanly and easily cut. Soon after discovering this power, he is given a special pair of glasses by a mysterious woman. While wearing these glasses, Shiki cannot see the lines, and can thus live life as normal. Later, Shiki discovers that he can also see a place where the lines meet known as "points" on objects and people; these act as more immediate and powerful versions of the "lines." Eventually, it is revealed that Shiki is not merely killing a person or destroying an object when he cuts its lines or stabs its points, but is instead annihilating the victim/object's existence, therefore killing the victim/object as a side effect.

The game plot begins during Shiki's second year of high school. After spending eight years away from the Tohno household, which he was banished from after his injury, he moves back home following the death of the head of the Tohno family, Shiki's father. Shiki's sister, Akiha, assumes the responsibility of being the new head, and decides to let Shiki come back. As the story progresses, Shiki gradually discovers his mysterious past, and becomes implicated into strange adventures.

td;dr: Nothing worth the walls of text that're being tossed at us

There, I've never played the game and I've told you more about it then the guy who made the topic.

Weeaboo's are funny.

[ April 14, 2008: Message edited by: subject name here ]

McDoomhammer

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Re: Tsukihime
« Reply #24 on: April 14, 2008, 07:51:00 am »

quote:
Originally posted by umiman:
<STRONG>So, to summarize: I personally found the above snippet to be awesome and I thought I should share it and then recommend that people look it up. Seems some of you don't have the same tastes as I do, that's cool, but really, you shouldn't insult someone for liking something in his own way and promoting it... in his own way.</STRONG>

Hey, don't take it personally.  I haven't said anything that relates to you or your choice of recreation, and if I were you I'd ignore anyone who does.  And 'paranoid' was not intended as a personal jibe either, you just come across as confrontational and that tends to put people off from the get-go.

All I'm saying is that a little context goes a long way.  If that text is the only thing one has to judge the game by, it's really easy to jump to the wrong conclusion, and given the nature of the conclusion in this case, it's unsurprising that people would not pursue it further.  This isn't closed-mindedness, it's Grice's conversational maxims in action.  Usually in trying to promote something, people assume (correctly or otherwise) that it is an accurate depiction of what the promoted thing is about.  So if this is what you choose to present us with, on its own we're going to assume that this is the yardstick by which we should measure the game.  If that's not an so, you need to supply us with further details.  Even as little as "It's an adventure game about x, it's adult orientated but not just death or pron, I like it because y, check it out at <A HREF="http://www.z.com"" TARGET=_blank>www.z.com"  would be something.  

In sum: not trying to criticize, just some friendly advice.

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umiman

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Re: Tsukihime
« Reply #25 on: April 14, 2008, 08:09:00 am »

I didn't take it personally, don't worry. I know I come off as confrontational, but that part of me ain't gonna change. If it helps, I speak in a completely neutral, bored tone so... that's how I reply or state anything. I understand your reasoning, but even so, I refused to provide any more information because that's how I originally discovered it and one of the reasons why I thought it was awesome.

Perhaps I should enlighten:
1. I discovered a bootleg of this game inside a discount copy of Act of War that I bought for $9 at superstore. Apparently someone didn't take it out. It even had the translation files inside, so I just gave it a shot without knowing what the hell it was (could've been a virus for all I know).

2. Awe and shock as the surprise makes me go "OMGFUKINAWESOME!!!" since the plot twists really, really surprised me.

3. I hope I can make some other people feel that way. The only other way you can get that way is to not know anything about what you're getting into, but still try it anyway. That's hard to do in this day and age. Thus, my best bet is to shock you entirely into getting into it.

Does that help? There's no way I can explain that entire thought process up above without alienating everyone. Hence, my only-slightly-less-alienating method.

In any case though, the response prior just confirmed everything I earlier claimed, though I wish he didn't spoil a good portion of the story.

McDoomhammer

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Re: Tsukihime
« Reply #26 on: April 14, 2008, 10:13:00 am »

Well, good luck.  Personally it doesn't sound like my thing, but I share and understand your drive to hook people up with something that they will enjoy.
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yamo

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Re: Tsukihime
« Reply #27 on: April 14, 2008, 10:51:00 am »

"How would you summarize Dwarf Fortress in three sentences or less?"

Dwarf meets wall.
Dwarf loses wall.
Dwarf gets wall back again.

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Mephisto

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Re: Tsukihime
« Reply #28 on: April 14, 2008, 11:04:00 am »

Wikipedia probably isn't the best place to look up information for this type of game. When I read it before my first reply, the article made it appear that all it is is an erotic game where you kill people. I still won't try the game, but it's not for the reason you think.

From what I've read so far, there is no fully completed translation. The ones in progress seem to be by fans.

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umiman

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Re: Tsukihime
« Reply #29 on: April 14, 2008, 11:11:00 am »

Oh noooo... I can assure you the translation is very much complete and very, very well done. It rivals, perhaps exceeds commercial translations. The ones in translation are for different games which are in the same universe.

Here's the direct link: http://mirrormoon.org/projects/tsukihime

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